*

Recent Topics

Author Topic: Necromunda 20 Years  (Read 43800 times)

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Necromunda 20 Years
« on: 15 April 2015, 07:45:39 AM »
So... It dawned on me that Necromunda, which was my first real love in wargaming turns 20 this year.

I'm fairly confident that Games Workshop is not going to celebrate much of it so I thought I'd make a dedicated thread here and paint a few miniatures from the game.

Anyone wanting to contribute is much welcome! We could turn it in to a small tribute thread.

Anyway. I dug into my box and found a Goliath ganger that I'd never painted and gave him a quick lick o' paint.





A lot of the 'Munda figures are very 2-dimensional and this lad is no exception. Big guns and less dimensions was a hallmark of the '94 figures apparently.  lol

Oh yeah, and this model is actually converted with a newer piece of boltgun... I needed something to practica on!   ;D
« Last Edit: 15 April 2015, 07:54:34 AM by Dr. The Viking »
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3152
Re: Necromunda 20 Years
« Reply #1 on: 15 April 2015, 08:23:47 AM »
Oohh nice. I'll se if I can dig out some of my old minis.

Who knows, perhaps we can even get in a game or two of Necromunda.

Offline beefcake

  • Galactic Brain
  • Posts: 7708
Re: Necromunda 20 Years
« Reply #2 on: 15 April 2015, 08:30:01 AM »
I have a small box overflowing with unpainted necromunda. Better do something about that!


Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Necromunda 20 Years
« Reply #3 on: 15 April 2015, 08:44:03 AM »

Wow, twenty years and I still haven't got around to painting 95% of my Necro stuff  :?

Could a Necromunda painting club be a feasible thing?

I have a handful of Necromunda minis ready for a project that I hope to work on this month, so I will try to get something newly painted and suitable ready for this tribute thread.

Good idea Dr The Viking :)

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3152
Re: Necromunda 20 Years
« Reply #4 on: 15 April 2015, 09:01:15 AM »
As would I.

Offline The Voivod

  • Mad Scientist
  • Posts: 867
Re: Necromunda 20 Years
« Reply #5 on: 15 April 2015, 09:02:27 AM »
Oddly enough I only got into necromunda a few years ago.
Got a sweet deal from another forum.
Have some converted delaques. But only five of the entire gang painted.





I also have a converted, fully magnetised goliath gang, which still needs sculpted hair (models made of GW marauders/catachans) and bits for a spyrer gang.
so much ideas, so little time.
'Mercy? I am far to brave to grant you mercy.'

Offline Ray Earle

  • Scatterbrained Genius
  • Posts: 2407
Re: Necromunda 20 Years
« Reply #6 on: 15 April 2015, 09:07:37 AM »
20 years ?!?  :o

We used to play Necromunda with half sized gangs on half sized tables. Very claustrophobic!  ;)

Did a few games using the space hulk board sections. A great game. I'd be happy to add something to a painting league too.
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Necromunda 20 Years
« Reply #7 on: 15 April 2015, 09:11:43 AM »
Bloody hell!
Has it really been that long?

Funny that we have just started playing it again.
I have my own gang awaiting painting utilising the old Iron Claw Space Pirates.
At the moment I am using proxy figures, all Squats, as that is all I have available at the moment.

I do have a couple of my old Munda models around somewhere.
I shall post them up later.
The paint jobs are twenty years old too....you have been warned!

Nice work on display already.
I particularly like the hats on those Delaque.
 8)


Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Necromunda 20 Years
« Reply #8 on: 15 April 2015, 09:48:43 AM »
Lovely delaques!!!

Munda always had a western vibe to it.  Especially with the outlanders supplement.

I have started a small two man campaign with a friend and must admit that I have enjoyed it immensely so far. The whole campaign thing just works me.

Keep it coming!

Offline beefcake

  • Galactic Brain
  • Posts: 7708
Re: Necromunda 20 Years
« Reply #9 on: 15 April 2015, 10:06:07 AM »
My favourite minis were the spyrers. Although, never playing them I hear they were very overpowered after a while.
I think I might paint up some of the under hive scum I have.
I'd be keen for a necromunda painting club.

Online Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6732
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: Necromunda 20 Years
« Reply #10 on: 15 April 2015, 10:09:22 AM »
Ah Necromunda... 8)

For me too, it's the first game I actually played with any regularity. I bought my first gang (eschers) in 1995, but the paintjob on those ladies is just not up to par anymore. At the time though, their paintjob still won me a 2nd place during a small tournament I participated in during my uni years.

Those were the days; we had a group of at least 12 players, and many long and huge campaigns, which were simply awesome. I remember the organiser/GM using his Spyrers, Judges or even Space Marines to sometimes disrupt already close fought games. Some of the most intense battles I've ever fought on the tabletop. We even used territory maps on the wall, instead of rolling for territories!

Oh; and I'm the one responsible for dragging the Voivod into Necromunda, in exchange for me starting up a Gorkamorka force (which has been languishing undercoated for years now...), as that was his skirmish game of yesteryear.

Over the years though, I've slowly but surely been working on getting a complete collection of Necromunda miniatures. Or at least; one playable force of each of the original gangs, plus all the Weirds, Spyrers, Scum etc. However, I'm not bothering with the minis that were released during the game's shortlived revival. So not that dreadful Spyrer patriarch or those re-imagined Orlocks or Ratskins.

I'm hoping to one day have a complete collection, but dang, prices have increased over the last few years... :(

But I would agree to and participate in a Necromunda painting thread, yes. A great incentive to finally get all those characterful minis painted up! :)
Miniatures you say? Well I too, like to live dangerously...


Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Necromunda 20 Years
« Reply #11 on: 15 April 2015, 10:57:19 AM »
Well here we are and the thread is rolling along nicely.  I think we should just keep it going through the year. Let's see where we end.

I'll sort a badge ;D

Offline Major_Gilbear

  • Scatterbrained Genius
  • Posts: 3195
  • God-Emperor of Dune
Re: Necromunda 20 Years
« Reply #12 on: 15 April 2015, 11:28:02 AM »
Wow, 20 years already?  :-X

I too have a shockly large and shockingly un-painted collection... In fact, the most complete painted gang "I" have are my GF's Van Saar!  ;D

I might see if I can snap a few pix of them later and post them up. They are a mixture of models from the original figs and the re-imagined Fanatic figs with conversions to fit them in better, and were mostly painted... Um, ten years ago or so? Damn. lol

As for the newer sculpts released during the Fanatic revival, I agree that they generally aren't great. The Goliaths however were very good, and a great match/compliment for Gary Morely's original efforts (important as both Gary's gangs -the Goliaths and Van Saar- have smaller model ranges than the other Houses), and the Scavvies were fine (although I *hated* the dogs/ghouls that were added for no real reason).

I do appreciate what Fanatic were trying to do though, especially with the multi-part models. I just wish they they'd been better sculpts that complimented the original range more closely! :(

As for rules, I liked ideas in the re-boot "Underhive" that let you get rid of some of the sustained fire dice, standardised templates, and allowed some guns to be more deadly, but I really hated the House weapon lists, and all the re-dos of the Outlanders. Especially the Outlanders re-dos; their rules were so horrible that I yearned for the original unbalanced gangs again.

Sigh. I will have to resist hard against falling down this rabbit hole again.

Online Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6732
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: Necromunda 20 Years
« Reply #13 on: 15 April 2015, 12:28:48 PM »
As for the newer sculpts released during the Fanatic revival, I agree that they generally aren't great. The Goliaths however were very good, and a great match/compliment for Gary Morely's original efforts (important as both Gary's gangs -the Goliaths and Van Saar- have smaller model ranges than the other Houses), and the Scavvies were fine (although I *hated* the dogs/ghouls that were added for no real reason).

I do appreciate what Fanatic were trying to do though, especially with the multi-part models. I just wish they they'd been better sculpts that complimented the original range more closely! :(
I agree fully; the Van Saar multiparts were great, and I have ordered quite a few of those heads and weapons back when GW still had their Bitz-order service. And in general I do like the Goliaths as well. In fact, in my opinion, of the resculpted ranges, the Goliath Juves are the only ones that are better than the original sculpts (as those just were , well, weird looking)! The heavies are pretty nice too btw.

And even though the resculpted Ratskins were great in their own right, their Mad Max vibe was so different from the original range that I never liked them much. Same thing with the biker-look of the new Orlocks; great looking in their own right, but too much inspired by other sources and not matching the existing aesthetic (for me).


But what about earlier models? I have a Confrontation Ash Waste Nomad leader for use as an Ash Waste Guide, and am thinking about getting some Confrontation gangers for use as Genestealer Cultists, in addition to the few genestealer Hybrid models I already have. I find those are a much better match to the look of the original ranges than the newer sculpts...

Offline Major_Gilbear

  • Scatterbrained Genius
  • Posts: 3195
  • God-Emperor of Dune
Re: Necromunda 20 Years
« Reply #14 on: 15 April 2015, 02:26:38 PM »
In fact, in my opinion, of the resculpted ranges, the Goliath Juves are the only ones that are better than the original sculpts (as those just were , well, weird looking)! The heavies are pretty nice too btw.
Totally agree!

There was a slightly odd-looking Goliath bounty hunter too, which seems to have had a very short release. I rather like him "in the lead", but the painted pix I've seen of him are not very flattering... This guy:



And even though the resculpted Ratskins were great in their own right, their Mad Max vibe was so different from the original range that I never liked them much. Same thing with the biker-look of the new Orlocks; great looking in their own right, but too much inspired by other sources and not matching the existing aesthetic (for me).

I thought they looked highly generic/bland and, whilst not a bad thing as such, it didn't really generate much excitement from me (as I liked the more over-the-top stuff the other gangs had going for them - this is NECROMUNDA afterall!). That they were so-so sculpts that didn't fit in with the excellent Perry stuff didn't help their cause in my eyes either.

But what about earlier models? I have a Confrontation Ash Waste Nomad leader for use as an Ash Waste Guide, and am thinking about getting some Confrontation gangers for use as Genestealer Cultists, in addition to the few genestealer Hybrid models I already have. I find those are a much better match to the look of the original ranges than the newer sculpts...

There were several "waves" of very early Confrontation models (as I'm sure you know), and these break down into two rough groups; the very early stuff, and the later models (some of which were in the Citadel catalogue for a long time). I have quite a few, but I'm still missing a couple of unreleased Brats, a couple of unreleased Scavvies, and a couple of other gangers too (I think). Lovely models with loads of great detail (and quite reasonable proportions too), but lack of decent loose arms for many of them has always made them tricky for me to bump them up the painting queue.

Really, there are enough old gangs to "counts as" all the new Necromunda gangs, so there's nothing to stop you using the old models and background with the newer ruleset (which is rather more coherent and complete IMO). Failing that use Inquisitor which is much closer to the original Confrontation ruleset and is at least complete! ;)

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
4888 Views
Last post 25 April 2008, 04:34:35 AM
by twrchtrwyth
2 Replies
2346 Views
Last post 08 May 2009, 11:48:17 AM
by bruenor odinson
24 Replies
11349 Views
Last post 05 December 2011, 01:24:30 AM
by DoomOnYou72
41 Replies
14513 Views
Last post 02 November 2012, 02:42:55 PM
by Achilles
necromunda

Started by raykey « 1 2 ... 6 7 » Future Wars

104 Replies
13830 Views
Last post 13 April 2017, 12:26:40 PM
by Daeothar