As we all know, selecting that starting warband can be tricky, with so many options and so little gold available (especially once you take on an apprentice). Lots of choices to be made, and although some are between very different options, others are much more similar. So what do you tend to take, when choosing between...
-A staff or a hand weapon on your spellcasters? Both can later be replaced by potent magical versions, the latter of course more combat oriented - even from the start, where it can be combined with a dagger. Do both wizard and apprentice get the same, if so which one, and why?
-Archers or crossbowmen? Mobility or increased damage? If taking several, would you have all of the same type, or spread your chances a bit?
-Templars or knights? Slower, highly armoured warriors - but do you prefer the extra damage or highest defence available? Or get rid of that luxury and simply opt for a barbarian instead?