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Author Topic: Gunners Terrain project updated 25/10 Roads and intersections  (Read 2092 times)

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Gunners Terrain project updated 25/10 Roads and intersections
« on: October 17, 2015, 06:13:25 AM »
Hi Guys

I have always been a figures/vehicles guy, but have been thinking about terrain  for a little while now, I have started my terrain project off by purchasing this green teddy bear fur and a door mat, I had been looking on line for a suitable fur for a couple of weeks, but had not found anything suitable in my price range, I stumbled across this at my local spotlight not long ago, but it was $70 a meter, and I wanted 2m, and couldn't afford it then, luckily spotlight was having a 40% off sales this week, there was only 1.3m left, it ended up costing me $60.
I also bought this $5 door mat to turn into crops.
Now to decide how to proceed, my options are
1) leave as is, and build some roads/rivers to place over it (this would give the most flexibility)
2) leave as one piece and cut roads etc into it, less flexible, but I have seen some stunning examples done like this.
3) cut it into 1 foot squares, glue to rubber backing and cut roads/rivers into it, this will give it flexibility and the same look as option 2, but it will end up heavier and harder to store.
Thoughts? If I leave it in 1 piece, should I add colour? should I shave it down with hair clippers? there is about 1,1/2 feet overhang on one side, I could cut that off, glue to rubber backing and cut roads/rivers into that? lots of ideas.
I plan to make buildings out of printed paper, which I will add extra detail to.
http://gunnerswargamming.blogspot.com.au/2015/10/start-of-terrain-project.html
« Last Edit: October 25, 2015, 08:17:47 AM by Gunner Dunbar »

Offline Slayer

  • Mad Scientist
  • Posts: 731
Re: Gunners Terrain project
« Reply #1 on: October 17, 2015, 06:52:50 AM »
well a mate and 1 have cut out our fields so it looks like they are in the middle of harvesting them

stole borrowed the idea from here, hope thats helpfull?

http://wargamingwithsilverwhistle.blogspot.co.nz/2013/01/large-wheatfields.html
the early bird may get the worm but the second mouse gets the cheese

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Gunners Terrain project
« Reply #2 on: October 17, 2015, 08:40:49 AM »
Great idea, thanks for the tip/link Slayer, will def use that, any pictures of you efforts.

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Gunners Terrain project
« Reply #3 on: October 17, 2015, 11:45:01 PM »
Don't want to procrastinate to long, so have decided to leave it whole, I may do a light sand coloured spray over some areas for variation, I will cut the excess off and glue them to thin rubber backing, then cut roads/rivers into that, and do a couple of T X and Y intersections, and that should do it, then start on buildings.

Offline Slayer

  • Mad Scientist
  • Posts: 731
Re: Gunners Terrain project
« Reply #4 on: October 18, 2015, 02:35:48 AM »
sounds good, sorry didnt post pics earlier (im hopeless with pics on the net..lol)

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Gunners Terrain project
« Reply #5 on: October 18, 2015, 08:55:10 AM »
No probs

Hi guys

Did some work on my terrain project this arvo, I made some lengths of road, I did 2 types, a dirt main road and a dirt track, I may do a sealed road at a later date.
This is ending up a pretty cheap project, apart from the $60 teddy bear skin, I haven't had to pay for anything else yet, I used some old carpet squares as the base of the road, glued some fine sand paper down as the road surface, edged it with teddy bear fur, then glued some sand for texture.
I still need to paint them, I have some largish bottles of artist water colours for this, I have added some pics with a 1/72 scale tank and Romanian and a 28mm Aussie Digger, up next will be some X, T and Y intersections, some 90 degree turns and some rivers sections.
more pics
http://gunnerswargamming.blogspot.com.au/2015/10/wip-roads.html




Offline Mick_in_Switzerland

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 2486
Re: Gunners Terrain project updated 18/10 Roads
« Reply #6 on: October 18, 2015, 04:30:19 PM »
Your roads look great - well done.

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Gunners Terrain project updated 18/10 Roads
« Reply #7 on: October 18, 2015, 11:41:25 PM »
Tanks Mick

Offline Slayer

  • Mad Scientist
  • Posts: 731
Re: Gunners Terrain project updated 18/10 Roads
« Reply #8 on: October 19, 2015, 04:45:28 AM »
they look the business :-)

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Gunners Terrain project updated 18/10 Roads
« Reply #9 on: October 25, 2015, 08:17:12 AM »
Hi guys

I have finished all my roads and intersections (except the sealed roads I plan to do in the future) and I'm pretty chuffed with the results, this has taken me 2 Sunday arvos so far, about 8-10 hours, next will be the river sections, plan on using something resin for this, any ideas?
More pics
http://gunnerswargamming.blogspot.com.au/2015/10/roads-complete.html


Offline agentbalzac

  • Librarian
  • Posts: 123
Re: Gunners Terrain project updated 25/10 Roads and intersections
« Reply #10 on: October 27, 2015, 07:16:52 AM »
Excellent work - very effective technique.

My only suggestion is to make some angles and corners or curves which break you free of the 90 degree bend -  which is rarely found on the highly evolved landforms fought over in the various theatres of the war.  even cutting some of those bends at 45 degrees or into 60/30 degree angles will give you a hugely enhanced range of extra and intriguing layout possibilities....

...but nitpicking aside - you have perfected a very impressive set of roads which I shall endeavour to emulate myself.

Balzac

 

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