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Author Topic: The Dice Gods were Displeased  (Read 940 times)

Offline Awesome Adam

  • Scientist
  • Posts: 228
The Dice Gods were Displeased
« on: October 18, 2015, 08:35:03 PM »
Friday night ran a 4 player Frostgrave game, all with freshly made wizards. Museum Scenario, 12 Treasures on the board.

My new Illusionist and Apprentice manage to successfully cast a grand total of 3 spells the entire night. 2 Teleports, that got them into danger, and a single push, that pushed one of my thieves, and his treasure, out of harms way to the boards edge.

One of the players bailed, with 3 treasures, and I'm in prime position to Teleport to safety, with both my Wizard and Apprentice, each with their own treasure. The Apprentice, already wounded, rolls a 1 to cast Teleport, takes five damage, and then is Bone Daggered into a dirt nap. Later that turn the Wizard, rolls a 1 while in combat with a thug, who rolls a natural 20, and the Wizard joins him for a nap.

After the battle, well at least I got a single treasure, and 30XP from spell casting.

Oh wait... roll for injury, and the wizard gets a 1.  :'(

Time for a new Wizard 

Offline Digitarii

  • Scientist
  • Posts: 402
  • I don't suffer from insanity. I ENJOY it!
Re: The Dice Gods were Displeased
« Reply #1 on: October 19, 2015, 07:27:19 PM »
Sounds like a cursed dice to me. Either that or you need to train your dice lice properly.
"My claim is based on rational thought and the fact that I've got more than enough charges in my Tesla Cannon to leave nothing but your twitching, smoldering digits!" - Nelson, Full Frontal Nerdity
 
Gold foil, diamond-etched, creme filled, limited-edition, collector's item number one anger issues

 

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