In two words - Great Fun...
Yes the combat is oversimplistic and either has no affect or is incredibly deadly - my warpig (read Warhound) managed to take out an opposing Wizard with a Critical Hit (20)
But the real fun comes from the Spells...just like the good old D & D days throwing around lightning bolts, walls of fog, wizards eyes etc
My only real criticism is that the henchmen (other than a few stats to differentiate them) are some what bland.
I'd like to have seen each with different skills eg Thieves with skills (climbing, hide in shadows, backstabbing) - anybody can climb in this game, Rangers with tracking (eg find invisible, hide in shadows etc)
Thinking of running a league at BLAM - a four way game for BLAM - each Wizard will be set around level 10 (ie more spells greater chance of casting etc)- each lasting an hour. With a final for the winning Wizards.
Five games in a day ! Could host 16 players....