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Author Topic: Song of Blades and Heroes...  (Read 1884 times)

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4382
Song of Blades and Heroes...
« on: 16 January 2016, 01:03:39 AM »
If you have two players allied on one side and one player on the other, what's the best way to sort out who activates what and when?

???
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline antimatter

  • Scientist
  • Posts: 240
Re: Song of Blades and Heroes...
« Reply #1 on: 16 January 2016, 02:56:29 AM »
If you have two players allied on one side and one player on the other, what's the best way to sort out who activates what and when?

???


There are a couple of ways of doing this.

Since the two players are allies, they can be counted as one "side" when determining turns. The first of the allied players (Ally 1) activates one model and if fails badly and transfers play, it goes to the one player on the other side. If that side fails at activation or activates all models, play switches back but goes to the other allied player (Ally 2) on the other side. That player tries to activate all his models. It can go back and forth this way.

Another way is to have the three players as separate sides. Roll a die to determine order of activation and just follow the order for each player. Allied sides are not in consideration here, just players.
antimatter-games.com

Offline beefcake

  • Galactic Brain
  • Posts: 7704
Re: Song of Blades and Heroes...
« Reply #2 on: 16 January 2016, 07:23:20 AM »
As antimatter said ally 1, opposition, ally 2, opposition, but if all of ally 1 successfully activates you could then let ally 2 see if they could activate any of their's that turn.


 

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