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Author Topic: Finding the right rules.  (Read 4444 times)

Offline Zeebeest

  • Bookworm
  • Posts: 92
Finding the right rules.
« on: April 06, 2016, 10:36:39 PM »
Hi,

I'm looking for some good rules toplay some narrative games with human level supers.
It's mostly going to be the Batman. I really like dark gritty stuff featured in the new Daredevil and Jessica Jones tv series.

Would like to base my characters on the Batman I grew up with. Batman the animated series and 'Tim Burton' Batman.

So here is what I'm looking for:

- An open rule system, simple but comprehensive.
- The ability to make my own characters, both hero and henchmen
- Preferably something with a twist, something that adds an element of surprise

I play supersystem, and it,s a fantastic ruleset for true supers, and very open, but for human level supers it need some serious modding.

I've been reading the quick start rules of Pulp Alley and 7tv, both have some good elements, but I'm not to sure if they have what I'm looking for.

I could really need some advice from you fellow LAF'ers.

Greetings,

Zeebeest.

Ps: don't tell me to play the Batman Miniature Game, I own the rules, haven't played yet, but to me it seems too complicated to pick up and play, besides, wrong Batman universe :)

Offline freewargamesrules

  • Librarian
  • Posts: 105
Re: Finding the right rules.
« Reply #1 on: April 06, 2016, 10:52:20 PM »
7TV is a derivative of the Lord of the Rings SBG and is somewhat limited by the D6 system.

Pulp Alley is a great system and I have used it for Batman games very good. Design your heroes and henchmen.

The other one you could look at is the Batman Miniatures Game from Knight models. You can download a free PDF of the rules and all the stats for the figures are downloadable too.

Offline Hat Guy

  • Mastermind
  • Posts: 1541
  • If you want peace, prepare for war.
    • Superhero Gaming Blog
Re: Finding the right rules.
« Reply #2 on: April 07, 2016, 12:25:44 AM »
Pulp Alley is a good choice for narrative games that don't require a GM or overly complex rules. Campaign games work well and with the many expansion books, creating just about any character is possible.

My only criticism of the rules are that they feel very generic, when I was playing a lot of the game, it felt a bit "samey" after a while, even though we were changing up the leagues every game.

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Finding the right rules.
« Reply #3 on: April 07, 2016, 03:29:33 PM »
Thanks guys,

I found this on the forum (might need some updating though)

http://leadadventureforum.com/index.php?topic=72247.0

It looks like this is what I'm after, but still open to suggestions.

Greetings,

Zeebeest.

Offline Redmao

  • Scientist
  • Posts: 468
  • Canadian Agent
Re: Finding the right rules.
« Reply #4 on: April 07, 2016, 07:48:27 PM »
If you want a solo or cooperative system, I'd say that the Chain Reaction system by THW would work pretty well.
Larger Than Life, is their pulp rules and would be easy to tweak to be more Batman specific.
The tables allow you play a very narrative oriented game on your own with danger and the unknown lurking in the shadows.

Of course, if you want total control on your henchmen/ally, than the Reaction system might not be for you as you only control your character and sometimes friendly characters react differently than what you hope for.
"Robin, be ready to attack those henchmen... Robin?" and Robin has run off the table because he was shot at. :)

Offline wellender

  • Mad Scientist
  • Posts: 759
Re: Finding the right rules.
« Reply #5 on: April 07, 2016, 08:27:35 PM »
Power Legion from Ganesha Games might be a good one to look at.  You could also very easily use their other games Song of Blade and Heroes, Fear & Faith, and Flying Lead for street level supers with a little tweaking.

http://www.ganeshagames.net/index.php?cPath=1_15&osCsid=oc3h1se0pphvdo68jhlohksmc1

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Finding the right rules.
« Reply #6 on: April 07, 2016, 08:45:12 PM »
Thanks guy,

@Redmoa

I would like to have full controle over my models, but maybe worth while.

@wellender

I've been wondering about Power Legion for some time now. It seems to be the big counterpart for supersystem. I've read a lot of good things about song of blade and heroes and have been eyeballing song of the splintered lands for some time now.

I'll be sure to take a closer look.

Greetings,

Zeebeest.

Offline rollntider

  • Scientist
  • Posts: 248
Re: Finding the right rules.
« Reply #7 on: April 09, 2016, 11:57:33 PM »
Thanks guy,

@Redmoa

I would like to have full controle over my models, but maybe worth while.

@wellender

I've been wondering about Power Legion for some time now. It seems to be the big counterpart for supersystem. I've read a lot of good things about song of blade and heroes and have been eyeballing song of the splintered lands for some time now.

I'll be sure to take a closer look.

Greetings,

Zeebeest.

Power legion is great. THis blog has a log of stats for supers http://dinahcatofdanger.blogspot.it/2015/10/power-legion-black-order.html  who ever does that site spent a lot of time making stats.



Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Finding the right rules.
« Reply #8 on: April 10, 2016, 03:41:28 PM »
I quite like the batman game granted its not easy to just pickup and play but its very tactical and once your into it leads upto some very cinematic moments on the tabletop.

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2505
Re: Finding the right rules.
« Reply #9 on: April 10, 2016, 04:20:35 PM »
PowerLegion is great, it's true ! I would also advise Supersystem, but you have it already.

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Finding the right rules.
« Reply #10 on: April 11, 2016, 08:36:32 AM »
Thanks guys,

About BMG, I own the rules but haven't played yet.
I really like all the special rules, it makes it easier to have unique characters, but I don't like the fact that you have to take turns planning what to do and then do it. Seems to me, it would take up to much time, have some very indicisive players in my group.

So now to start playing all these games and finding the right one :)

Greetings,

Zeebeest

Offline grendal

  • Bookworm
  • Posts: 97
Re: Finding the right rules.
« Reply #11 on: April 11, 2016, 09:49:17 PM »
it almost sounds like you want a blend of Tabletop and RPG...best choice for that is Savage Worlds.

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Finding the right rules.
« Reply #12 on: April 11, 2016, 10:37:53 PM »
Thanks guys,

About BMG, I own the rules but haven't played yet.
I really like all the special rules, it makes it easier to have unique characters, but I don't like the fact that you have to take turns planning what to do and then do it. Seems to me, it would take up to much time, have some very indicisive players in my group.

So now to start playing all these games and finding the right one :)

Greetings,

Zeebeest

TBH even at the tournament I recently went to. People plan at the same time as they have a rough idea of what your characters roles are most turns only some of the more complex characters require more thought.

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: Finding the right rules.
« Reply #13 on: April 13, 2016, 06:54:39 AM »
Thanks,

I own a copy of savage worlds showdown, flipped through, but haven't read it completely yet.

As for BMG, I'll probably play it some day, just to see what all the fuss is about ;)

Greetings,

Zeebeest.

Offline Davros

  • Librarian
  • Posts: 182
Re: Finding the right rules.
« Reply #14 on: April 17, 2016, 03:39:32 PM »
     I just ordered Super System 4th edition.  I am interested to get it soon.



     David

 

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