Thanks, David! I think that is also one aspect of the game -- decision making -- which gives it that added thrill. You are constantly called upon to make choices that impact the game in a dramatic way. We've all played games where the action is dictated: We simply wait for our turn, then roll the dice and hope for the best. Not so with Song of Drums and Tomahawks.
I like your flags for hidden deployment markers. Another idea is to use woodland animals -- deer, foxes, etc. Not only do they add a scenic aspect, it makes sense when you remove that dummy marker. "Oh, it was just a deer that I heard moving...!"
Mike Demana
www.firstcommandwargames.com