Escape From Fleetport : A "Fistful of Lead" AAR
We like "Fistful of Lead" as a go to ruleset for a quick weekday evening game. We also enjoy a bit of swashbuckling pirate action, too. So, we thought we would try combining the two ... and it worked reasonably well considering our minor amendments to the rule set. We are looking forward to the new "Horse and Musket" version, though, which is due out sometime in the future.
The Somnabulist had put together a bunch of scurvy dogs who were trying to get back to their sloop, whilst I had some upstanding citizen militia attempting to prevent the good-for-nothing's from escaping.
We each had six miniatures and there were four objectives for the Pirates to collect/ recuse before getting to the sloop. In addition to the Pirates and Militia, a few townsfolk were dotted about, who would help or hinder the two groups.
The scene is set and the adventure begins ...
The Pirates started in two groups - two musket men left on board ship and four crew members in the bottom right corner of the above board. The Militia started in the "Black Dog" public house.
The Pirates were quickly moving towards their first objective - an injured crew member - Steed Bonnett assists poor old Jeb, whilst Israel Hands moved forward to provide covering fire along the alleyway.
Whilst all the movement in the backyards was taking place, the Militia started firing at the crew left on the ship, As can be seen by the dice rolls, first blood went to the Militia, taking out one of the musket armed pirates.
Meanwhile, Israel and Miguel consolidate their position in the side alley and open fire on the Militia members opposite.
After a nasty little action between Edward Teach and Sir Thomas Waldron (ending in Waldron's death), Steed Bonnett slowly worked his way onto the quay side with old Jeb.
After the last turn (eight turns for this scenario) the Militia had lost three members, including their leader, Brandon Trye, whereas the Pirates had lost a musketeer and Edward Teach. Not being able to get the goods onto the sloop and being unable to arrest the Pirates we declared the game a draw.
A thoroughly enjoyable game, enhanced by an easily accessible rule set. Looking forward to playing again and also looking forward to the "Horse and Musket" rules coming out.
The miniatures are mostly from Foundry with a few Crusader miniatures and townsfolk from Redoubt. Most of the buildings are from TSS with a bit of EM4 farm complex added in for good measure. The boundary walls are scratch built with a few proprietary fences, goods and cart.
RMZ