On the Island of Afduka there are riches ripe for plundering although the natives might have a thing or two to say about it.
It was a quiet day in the small French colony of Brie sur la Mer. The local governor, The Comte de Ma la Mute had orders to move some supplies further inland to a new settlement being established in the hinterlands. Little did he know that the 'locals' weren't too happy with the French intervention...
The Chief of the local Bibbelaze tribe, Jimboto, had roused his doughty warriors and set off for Brie sur la Mer to teach the French a lesson...



The French start to move their column but get bogged down in numbers.

They soon become the target for Afduka's best tribal bowmen...

The bowmen (in superb formation

) quite speedily take almost two full units of French regulars and the wagons start to loose wheels left right and centre.

And although the French finally stat to give as good as they get there are reinforcements approaching.

On the left flank some of the tribesmen try one of their new tactics, 'The Horns of the Goat'

The ploy soon works and the French (with minimal help from some Koshindens) get drawn in to a desperate melee. Chief Jimboto himself lends a hand whilst sitting on his portable kamode...



Meanwhile, in the centre, it all goes horribly wrong for the French as the Comte gets shot from his horse (to fight another day) and the main French contingent is whittled down to almost nothing and Colonel Le Vache Froid kills the Shaman Bumbagoo only to get the full force of remaining tribes men in his face...


So, victory for the locals and a resounding defeat for the French but the Comte de Ma la Mute will return and teach these men of the jungle that the French don't just make love with their faces...
The table was set up according to the 'Convoy' mission from the Donnybrook rules with the French arriving on the turn of the cards halfway along on side of the table. They had to get as many wagons off the opposite corners as possible and the tribesmen had to stop them.
I must say that we didn't have as good a game as expected. Maybe some of that was due to the anticipation but it felt a bit clunky.
Possibly using the scenario of 'The Convoy' didn't help either as it took an age for the bad guys to get all on the field; bottlenecked, as it were.
Also the characters didn't really do much in the game and mostly when their respective card was turned over nothing happened (except for Nicks drummer and sergeant).
Anyway, we still had fun and will play it a few more time to familiarise ourselves with the rules a bit more. The basic mechanism is quite appealing

cheers
James