Im preparing this mini campaign for a club's event. Needs your ideas to improve it
Fire through the ice
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1. The shadow in the sky
Like a normal Frostgrave game but, at the beginning of the third turn a shadow appears on the sky. Choose randomly among all the treasures in the board (being carried or not). Remove the treasure from the game, if the treasure was being carried, remove the miniature too (its dead...deadly dead).
At the 6th turn do the same, and at every 3 turns after until there is no more treasures on the board.
Experience as a normal game plus +50xp if one of your soldier carrying a treasure was eliminated by the shadow.
2. Following the beast
Deploy as a normal Frostgrave game but with the following differences.
At the center of the board place the Young dragon, it will remain there until the 4th turn or the special condition trigger, at that moment, remove the Dragon from the board and leave a special treasure, the dragon scale in its place. The dragon scale doesn't count as a treasure to carry it, so there is no restriction to the movement, etc… but will drop if the miniature is eliminated.
The Dragon will not move in the creature phase but will attack with its breath attack as explained in the dragon description.
If the Dragon suffer at least 1 point of damage, the special condition is triggered.
Experience as a normal game, in addition
- +10xp if one of your warband member get 6" or closer to the Dragon,
- +25xp if your wizard get 6" or closer
- +50xp if you get the dragon scale.
Dont roll in the treasure table for the dragon scale.
3. The dragon nest
Deploy as a normal Frostgrave game but with the following differences.
At the center of the board place a building with a size of at least 6"x6". Don’t deploy any treasure in the board, instead place a hoard token inside of the building.
Any miniature can pick up a treasure from this hoard. The hoard has 4 treasures per player. When all the treasures are taken, remove the token.
At the beginning of the creature phase of the 3th turn, the dragon arrives at the top of the building and activates.
Experience as normal but the player whose warband deal at least 5 points of damage to the dragon get +50xp and the warband who killed it gets another 50xp.
The Young Dragon
Mv 9
Fight +5
Shooting +0
Armour 14
Will +6
Health 25
Fly, Large, Powerful bite (+2 damage in melee), Fire breath (choose a group of miniatures at 6", that group suffers a +5 shooting attack. A group is a miniature and all those at 3" of it).
Limited spell immunity (Beauty, Monstrous form, Invisibility, Mind Control). Never wounded.
The dragon will move close to the enemy to use its breath attack to the largest group of miniatures in range, in a tie, to the closest. If theres is no enemies in range, will move in range, if its not posible with only one move, will move to his lair (or the center of the table). In combat will allways push back the enemy.