I like the PDF! It's fun when what starts out as generic side-forces develop a character of their own. Do you have much of a backstory for them?
The original intent was that they have absolutely zero backstory - they are the nameless, faceless goons for the heroic protagonists to test their mettle against (I was playing a fair bit of Inquisitor at the time). Since then they've also served as a fallen house militia in a Necromunda campaign for a little while, although that was a branch story. When I did the officer's ogryn bodyguard though, I ended up having to name both to explain the ogryn's presence, but that's the extent of backstory these guys and girls (or whatever the heck they identify as) have. Even the Colour Sgt below doesn't have a name, just an acknowledgement that they've been around long enough to swipe some 'spare' kit from the QM. (The officer and ogryn's story is on page 12 of this thread:
https://leadadventureforum.com/index.php?topic=91726.msg1636231#msg1636231)
Anyway, on to the new stuff - first up we have a batch of servo-skulls; the immediate impetus for doing them was the need for a vox-skull and medi-skull to accompany my PDF comms operator and team medic. The vox-skull is scratch built from an old WHFB ‘90s skeleton skull and the medi-skull is converted from a plastic GW piece. Whilst doing those two, I got a little carried away and converted a gun-skull and threw in another two as is.

Next up is the final (for now) batch of PDF goons, rounding out the specialists I’ll need should I ever dip my toes into 2nd ed Kill Team, and giving me a bolter Sgt option to lead the Lasgun section in Necromunda/Inq28 gaming. I decided to make the more exotically-armed “Sgt” for Kill Team purposes a Colour Sgt, who’s been around a while and managed to get their hands on some slightly non-standard kit (thus justifying why they have a plasma pistol and power sword). Also, noting the Kill Team equipment option to give one figure carapace armour, I gave the CSgt subtly different body armour, that could plausibly sort of be carapace if needed.
This now gives me two full 10-goon sections and a command element with assorted specialist options. In due course I’ll round the platoon out with a 3rd section, but that’s for the future.

Comms and team medic couples' photo shoot:

Showing off their rank badges (some of the platoon NCOs seem to have formed a Genesis tribute act):
