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Author Topic: So, who has actually PLAYED Studio Tomahawk's new CONGO game?  (Read 4738 times)

Offline chicklewis

  • Mad Scientist
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So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« on: August 02, 2016, 09:49:54 PM »
Northstar says copies of CONGO are headed across the channel to them from France. 

I found and read the blurbs released by Studio tomahawk on the game, but there doesn't seem to be a boardgamegeek page, and I must have missed any reviews of the game posted here. 

Could someone please give me a pointer to game reports or independent reviews? 

Thanks in advance.

Chick
"Sufficient for the day is the evil thereof."

Offline Kommando_J

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #1 on: August 03, 2016, 05:59:24 AM »
There is a rules showcase in a recent issue of Wargames Illustrated 342 I think.





Offline Sir Rodney Ffing

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  • Posts: 387
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #2 on: August 03, 2016, 12:43:55 PM »
Chick - what Kommando said.   The April edition of WI had a fairly in depth preview explaining the concept with an overview of how the system works. There was also a demo at Salute which I regret not taking part in!

Offline chicklewis

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #3 on: August 04, 2016, 06:50:18 AM »
Thanks, reading the rules is sone thing, game reports and reviews are another.  I am hoping for the latter.  Seems nobody has played except perhaps a coterie of the designer's friends.  Maybe someone who played in the demo at Salute will comment here. 

Offline Arthur

  • Scatterbrained Genius
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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #4 on: August 04, 2016, 01:41:58 PM »
Seems nobody has played except perhaps a coterie of the designer's friends.

I believe this is called play testing  ;)

The rules will only hit the shops in the next few days : wait until they are out and then people will start forming opinions about them and publishing game reports.  

Offline Sir Rodney Ffing

  • Scientist
  • Posts: 387
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #5 on: August 04, 2016, 05:23:29 PM »
I have my copy already thanks to those decent chaps at Foundry!  With luck, I may manage a first game at the weekend, although I am still painting Askaris, Zanzibaris and tribal warriors to get ready.

Offline chicklewis

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #6 on: August 04, 2016, 09:34:17 PM »
Great news and great advice.  Thanks !

Yah, there is playtesting, and there is blind playtesting, which is the only real way to find out what assumptions in the rules are not actually stated there. 
« Last Edit: August 04, 2016, 09:36:48 PM by chicklewis »

Offline Siaba

  • Scientist
  • Posts: 305
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #7 on: August 05, 2016, 05:14:45 PM »
I was one of the playtester and own a copy of the finished game. If I can answer any of your questions.....
"The enemy? His sense of duty was no less than yours, I deem. You wonder what his name is, where he came from. And if he was really evil at heart. What lies or threats led him on this long march from home. If he would not rather have stayed there ... in peace. War will make corpses of us all."

Offline Elk101

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #8 on: August 06, 2016, 06:54:13 PM »
I was one of the playtester and own a copy of the finished game. If I can answer any of your questions.....

Thanks.  Are there any games you would compare it to in terms of gameplay,  etc?

Offline Siaba

  • Scientist
  • Posts: 305
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #9 on: August 06, 2016, 07:23:39 PM »
No. I can't think of no wargame rule who plays like CONGO. At the beginning of your turn, you choose 3 cards in a hand of 7. These cards will allow your units to move, fire or fight hand to hand but they are labelled in such a way that you must prioritize wich units will act.
All units have values determined by a dice (D6, D8 or D10) and a roll of 5 of more is necessary to succeed. Your opponent can force you to check morale during your turn if he has the good cards and they are quite a lot of random events in relation with african adventure.

Don't know if I have been much clear...english is not my mother tongue  :?

Offline Elk101

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #10 on: August 06, 2016, 08:36:13 PM »
That's actually very helpful,  thank you. I have a small collection of Darkest Africa stuff in my large unpainted box that would be ideal for this, especially as it doesn't look like you need a lot of figures.

Offline Siaba

  • Scientist
  • Posts: 305
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #11 on: August 07, 2016, 03:30:09 PM »
You need between 30 and 40 figures per side.

Offline Elk101

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Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #12 on: August 07, 2016, 03:59:59 PM »
Based on the Foundry sets and other comments it looks like groups of 3-6 depending on level with a few leaders?

Offline Siaba

  • Scientist
  • Posts: 305
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #13 on: August 07, 2016, 06:02:37 PM »
That's it. Depending on the troop types units are done of between 3 (pygmies) and 6 figures. Most are around 5 or 6 figures. And there are independent characters who bring bonuses to the unit they are with.
The FOUNDRY boxes are tailored for the game. You won't have a figure left.

Offline Ray Earle

  • Scatterbrained Genius
  • Posts: 2406
Re: So, who has actually PLAYED Studio Tomahawk's new CONGO game?
« Reply #14 on: August 07, 2016, 06:23:40 PM »
Received my set from Northstar yesterday (amazing turnaround, top notch distribution as always  :) ) and had a quick flick through last night. Very professional ruleset, and looks like a great game.

The smallest numerically appears to be the white mans column which while just throwing lists together in my head I could get to around 23 figures. Of course, that's a fairly elite(?) force, and one I'd definitely enjoy playing anyway.  :)

I love the way you can tailor your force by your selection of heroes, and that by picking the 'best' heroes will give advantages to your opponent.
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


 

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