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Author Topic: Pulp Alley 3d Prints  (Read 3161 times)

Offline d phipps

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Pulp Alley 3d Prints
« on: 28 September 2016, 01:13:56 AM »
I've been working on some new vehilces for our Pulp Alley game. And here's a view of one of the vehicles I finished today. I printed it in several part to get the best quality...




And here's how it looks -- along with a bunch of other pieces I printed...




HAVE FUN

Offline Fitz

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Re: Pulp Alley 3d Prints
« Reply #1 on: 28 September 2016, 01:49:41 AM »
That looks terrific :)

Offline marianas_gamer

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Re: Pulp Alley 3d Prints
« Reply #2 on: 28 September 2016, 10:23:55 AM »
I like the  Model As  :-* :-*
Lon
Got to kick at the darkness till it bleeds daylight.

Offline Michi

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Re: Pulp Alley 3d Prints
« Reply #3 on: 28 September 2016, 10:41:05 AM »
Alright, now add windows to the panel van to have a sedan, skip the roof of the coupé to have a roadster, swap the flatbed of the pickup for one above the wheels to have a stake truck, box van and similar and the collection of model variants should be complete. You could easily get a monopoly as pulp vehicle supplier once they get into production...  :D

Offline Andrew Rae

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Re: Pulp Alley 3d Prints
« Reply #4 on: 28 September 2016, 10:52:03 AM »
Very nice!

I'd be tempted to try them with bigger wheels though. They look a little under-wheeled at the moment. Ignore scale, go exaggerated! :o

Offline soldado

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Re: Pulp Alley 3d Prints
« Reply #5 on: 28 September 2016, 11:03:07 AM »
Love em

Will these be resin cast eventually?

Offline FramFramson

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Re: Pulp Alley 3d Prints
« Reply #6 on: 28 September 2016, 06:58:05 PM »
Very nice!

I'd be tempted to try them with bigger wheels though. They look a little under-wheeled at the moment. Ignore scale, go exaggerated! :o

It wasn't so off-putting that I felt it was worth posting about earlier, but I've been kind of thinking the same thing?

There's a limit to how much Dave can change things without the fenders looking wrong or even touching/conflicting though. And tweaking the overall model is obviously much more work.

I wonder what others think?


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline tin shed gamer

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Re: Pulp Alley 3d Prints
« Reply #7 on: 03 October 2016, 09:45:21 AM »
You could increase the wheels diameter by 2-2.5mm. Simply by dropping the axle stubs down by 1.5mm. without effect in the geometry of the rear wheel arches.Personally I feel the coupe is proportioned quiet nicely and that the wheels will work with a lick of paint.
Dave you should be able to achive a larger feeling wheel by increasing the diameter of the wheel hub and reducing the inner diameter of the tyre.
I'll have a better idea of how you think once I've rummaged through the box of your prints Chris sent me later today ?
I think a floor pan with a front bench seat would add the depth needed (stopping that slightly hollow feeling they have) but more importantly adding structural support and strength around the area the vehicle is most likely to be picked up at.
Mark.

Offline psullie

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Re: Pulp Alley 3d Prints
« Reply #8 on: 03 October 2016, 12:20:18 PM »
these look great, the print quality is very nice - if I may ask what type of print do you use?

Offline FramFramson

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Re: Pulp Alley 3d Prints
« Reply #9 on: 03 October 2016, 07:47:05 PM »
You could increase the wheels diameter by 2-2.5mm. Simply by dropping the axle stubs down by 1.5mm. without effect in the geometry of the rear wheel arches.Personally I feel the coupe is proportioned quiet nicely and that the wheels will work with a lick of paint.
Dave you should be able to achive a larger feeling wheel by increasing the diameter of the wheel hub and reducing the inner diameter of the tyre.
I'll have a better idea of how you think once I've rummaged through the box of your prints Chris sent me later today ?
I think a floor pan with a front bench seat would add the depth needed (stopping that slightly hollow feeling they have) but more importantly adding structural support and strength around the area the vehicle is most likely to be picked up at.
Mark.

Now that you mention it, the smaller hubs and thicker tires may be what's causing the effect where the tires appear "small".

Offline Andrew Rae

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Re: Pulp Alley 3d Prints
« Reply #10 on: 03 October 2016, 08:18:36 PM »
There's also that we're viewing the cars from an uncommon angle. Mostly we see cars from a much lower angle - and to look super cool cars are often photographed and drawn from axle height. Since these models will mostly be seen on the gaming table from a high angle, that's why I'd suggest some exaggeration.

Offline mysteriousbill

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Re: Pulp Alley 3d Prints
« Reply #11 on: 03 October 2016, 08:45:09 PM »
Sorry, no real interest.

Buildings yes. You always need buildings in the right scale, but cars?

Too many about right scale toy cars (Lledo, Matchbox, etc.) are available cheaply. Maybe for trucks, or very small and large cars. Those companies have the practice of making vehicles that fit the box not to a standard size. So very large or small vehicles never look right. How about motorcycles, you can never find those in the right size.

Offline argsilverson

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Re: Pulp Alley 3d Prints
« Reply #12 on: 03 October 2016, 10:09:08 PM »
I thinl they are lovely! They reserve to be issued in a Commercial scale but please add and suitable drivers and some passengers, too.
argsilverson

Offline Andrew May

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Re: Pulp Alley 3d Prints
« Reply #13 on: 03 October 2016, 10:48:20 PM »
Sorry, no real interest.

Buildings yes. You always need buildings in the right scale, but cars?

Too many about right scale toy cars (Lledo, Matchbox, etc.) are available cheaply. Maybe for trucks, or very small and large cars. Those companies have the practice of making vehicles that fit the box not to a standard size. So very large or small vehicles never look right. How about motorcycles, you can never find those in the right size.

But a lot of us really want "gaming miniatures" or models if you like, priming and re painting "toys" is bearable but I'd always prefer something designed to fit in with the other minis.

Yes to drivers etc!

Offline tin shed gamer

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Re: Pulp Alley 3d Prints
« Reply #14 on: 03 October 2016, 11:53:24 PM »
Andrews right when sculpting you do need to know how to exaggerate details for perspective 'fit' But more importantly know how to do so taking peoples preconceived notions and stereotype's,Then throw it all in a pot and sprinkle in a little dose of casting tolerance's and a splash of voodoo.
Or simply call someone like Andrew or me,and take all the hassle out of life.
To the point I've just had three Opel blitz truck prints land on my desk to day to convert to cast.

Dave the best thing to do with them now is to stop. Take a step back sidetrack yourself with another project(just to clear your mind of the design )Then after a couple of says come back to them and Paint what you've printed. You'll learn more about what you've sculpted this way than looking at the screen.
The figures you placed in the pictures give some sense if your scaling process.
Which is where Andrews observations come in.Your preference for thin bases keeps the perspective of the wheel sizes in the print.But the second you use a more traditional /common style of base .Your eye gets drawn and you start see the wheels as being undersized and toy like.
So you play with perspectives and oversize some detailing.This does take a lot of practice and experience which is where people like Andrew and myself kick in.
That said there's a simply solution for everything,if you base the vehicle (it must be thinner than the figure base)then you dampen the effect as it fools the old nogging into re setting its idea of perspective related logic and everything becomes visually comfortable ,try it with the same thickness of base or thicker and it has dramatically the opposite effect. (This is why some people don't like bases on vehicles .)
Mark.

 

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