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Author Topic: Fallout; Vault 26  (Read 25130 times)

Offline Mason

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Re: Fallout; Vault 26
« Reply #60 on: 02 December 2016, 06:07:07 PM »
Wonderful additions to the projects.
Gotta love them piggies!
 :-* :-*


Offline nedius

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Re: Fallout; Vault 26
« Reply #61 on: 04 December 2016, 09:23:17 PM »
WIP shot today.

Barrels and rats. Both are GW bits repurposed to Fallout




The barrels need their radioqctive logos, and will be hazards in the game. Every time you pass adjacent to a barrel, you take a RAD. Gain enough and your character suffers detrimental effects.

The rats are just another low level encounter critter. I am tempted to make them stupidly dangerous as a homage to the Rats in Warhammer Quest, who always seemed more dangerous than even miniotaurs...

Offline nedius

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Re: Fallout; Vault 26
« Reply #62 on: 18 December 2016, 07:31:00 PM »
Brief update.

Been manic at work - so very, very busy and not much modelling time. However, I did spend some time yesterday cutting out some decorations for my bases!

They are tiny - some as small as 4mm by 3mm. But they will be stuck onto bases to tie the models to my tile set and the fallout universe.


Offline Argonor

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Re: Fallout; Vault 26
« Reply #63 on: 18 December 2016, 07:34:27 PM »
Dedicated, all right...  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Anpu

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Re: Fallout; Vault 26
« Reply #64 on: 18 December 2016, 07:50:05 PM »
Brief update.

Been manic at work - so very, very busy and not much modelling time. However, I did spend some time yesterday cutting out some decorations for my bases!

They are tiny - some as small as 4mm by 3mm. But they will be stuck onto bases to tie the models to my tile set and the fallout universe.


Nice!
 :D

Offline DELTADOG

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Re: Fallout; Vault 26
« Reply #65 on: 18 December 2016, 10:30:09 PM »
You know how to weather them :-)

Offline Manchu

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Re: Fallout; Vault 26
« Reply #66 on: 19 December 2016, 03:55:23 AM »
I like the RAD count mechanic. Rats looks neat but maybe a coat of TAP dark tone for some more definition and grimeyness?

Offline nedius

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Re: Fallout; Vault 26
« Reply #67 on: 19 December 2016, 11:41:46 PM »
You know how to weather them :-)

Inhave seen some rather good tutorials... ;-p

Offline nedius

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Re: Fallout; Vault 26
« Reply #68 on: 19 December 2016, 11:54:49 PM »
Here are some shots of the paper in use.

I think I used too strong a wash, which has in most cases totally hidden the detail. I need to use it more watered down. Yes, it looks very dirty and degraded, but you lose a lot of the detail.

Thoughts?






Offline Malebolgia

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Re: Fallout; Vault 26
« Reply #69 on: 20 December 2016, 07:33:09 AM »
I think they are perfect this way. After all, they are base decorations and you don't want to have them draw attention. You still want the eye drawn to the miniature. So washing them so they become less spiffy and more part of the base and more muted is an excellent choice IMO 8)
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Offline Michi

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Re: Fallout; Vault 26
« Reply #70 on: 20 December 2016, 07:41:44 AM »
I think they are perfect this way. After all, they are base decorations and you don't want to have them draw attention. You still want the eye drawn to the miniature. So washing them so they become less spiffy and more part of the base and more muted is an excellent choice IMO 8)

Exactly that!!!

Offline Argonor

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Re: Fallout; Vault 26
« Reply #71 on: 20 December 2016, 01:41:35 PM »
Looks fine to me, but of course you should do it however rocks your boat  :)

Offline DELTADOG

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Re: Fallout; Vault 26
« Reply #72 on: 20 December 2016, 06:01:11 PM »
Here are some shots of the paper in use.

I think I used too strong a wash, which has in most cases totally hidden the detail. I need to use it more watered down. Yes, it looks very dirty and degraded, but you lose a lot of the detail.

Thoughts?


Thats the Reason why i use Instant Coffee for the weathering instead of Washes. The Grade of the Colortone is much better controlable with coffee and the coffee tends to color the Paperfibers directly without covering the onprinted Details.

Offline nedius

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Re: Fallout; Vault 26
« Reply #73 on: 21 December 2016, 07:25:01 PM »
Someone mentioned the Rats... sorry am on my mobile and it's a pain to scroll through.

The last time they were in a pic they were still WIP. So, here is an update. The other 5 are already done and packed away!



Anyway, am well into my next WIP - radhounds, wild dogs or mongrels or whatever they are called!



The black ones are all but done. Well, technically. I may do more tonthe wounds and they need varnishing. The brown ones need n after-wash touch up, and the grey ones at the back need lots more work.

Offline Argonor

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Re: Fallout; Vault 26
« Reply #74 on: 21 December 2016, 07:53:10 PM »
Always good to see some wildlife!  :)

 

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