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Author Topic: Fallout; Vault 26  (Read 25092 times)

Offline nedius

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Re: Fallout; Vault 26
« Reply #105 on: 07 February 2017, 10:40:05 PM »
A little more WIP Wanamingo.

Think I may just add some base debris. Maybe dull down the claws.


Offline Dr Mathias

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Re: Fallout; Vault 26
« Reply #106 on: 08 February 2017, 04:02:31 AM »
That's not a creature I'd like to meet in a dark alley.

If you dull the claws, I'd suggest brightening up the teeth a bit, as they approach the 'gumline'.

Looks good :)
« Last Edit: 08 February 2017, 02:50:20 PM by Dr Mathias »
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Offline DELTADOG

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Re: Fallout; Vault 26
« Reply #107 on: 08 February 2017, 10:50:58 AM »
What a grin^^

The whole paintjob is nice, but make the Miniature looks a bit flat imo. Maybe a bit of a lighter Color at the belly and a little bit darker on the top, like its at the Deathclaws, would bring a bit more life to it imo. Aside this it REALLY needs some Hotglue-Drops at the corner of the mouth to show how its watering its mouth in the expectation having a nice meal in front of it^^

Offline nedius

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Re: Fallout; Vault 26
« Reply #108 on: 25 February 2017, 08:51:20 PM »


Well, my Vault Dwellers are almost complete. I took these whilst waiting for a layer of matt varnish to dry, so there is a little bit of a shine to them, but they are more or less done. A couple of touch-ups required before the final coat of varnish needed here and there, but for the moment I'm happy enough with them. They're a decent table-top standard (which is about as good as I do on humans...), and will work fine for my little board game. That said, I may add a bit of dirt, weathering or extra highlights before the final coat... I don't know. They look fine in front of me, but the pics all seem to look a lot flatter and less interesting.

Anyway, let me introduce/reintorduce you.



My Scientists. The female is from Crooked Dice, and the male is, I guess, an OOP model from a company called Warm Acre, who's website is down and I guess out. They were fun to paint, as I'm rubbish at painting white but was happy enough with how they turned out. Their base debris includes a FO3 Big Book of Science and an advert for Stimpaks. Of all the models, they are the least diverse, being almost mirror images of each other.



My Hunters. In the game, they come armed with, surprise, hunting rifles. They are the heavy hitters. One shot, but it will kill most low-level enemies in a single shot. Their bases include a FO3 Wasteland Survival Guide, and a Guns & Bullets. Their rules are identical, but in model terms, the male is a little more outgoing - a more rugged weapon for bashing the odd enemy who gets too close, converted from the model's original SMG - whereas the female is more of a sniper, hanging back and offering fire support from afar.



The Explorers. They are the sort of leaders of the game party. They have the highest Perception, and so the Characters best suited to open up new board sections (in the event of an encounter being revealed, the Character who explored and the Overseer dice off, adding Perception scores. The winner gets to go first on the next turn). Their pistols give them multiple shots. They are unlikely to take down a single human in a turn, but they can pick off multiple weaker enemies or finish off those already wounded. There isn't much difference in the characterisation in my head - the man is more pointing the way, the woman more standing ready to tackle whatever is just around the corner.



The Wasteland Fighters are the two models where I feel there is a big difference in the models/characterisation. The male is Melee Weapons, the female Unarmed.  She does have a knife, and grenades, but I still mostly imagine her punching badguys into unconsciousness. Each has a copy of Grognak on their base, but the female also has a Vault Tec Martial Arts poster I found on Deviant Art by MattThe Kid. Apparently, I neglected to print any Pugilism Illustrated... Both are the most converted models as well. The Male had a truncheon turned into a lead pipe, and both had leather armour added to their vault suits.



My final two models are both Special Characters. The first is yet to be named... Vault Captain, Vault Girl, something like that. She is my equivalent of the Mysterious Stranger or Miss Fortune. She will be accessed via a Perk, the rules of which are still to be finalised. The WIP rules are that a Character can choose one per game to test against their Luck - if successful, Vault Girl (or whatever her name ends up being) will turn up and use her SMG to attack a single enemy nominated by the Player. She will remain in play until that enemy is dead, or she is herself reduced to 0 wounds (where she will mysteriously vanish a moment before the killing blow landed).

The second character is a representation of the Overseer (Games Master). The Character may not ever appear in a game, unless I come up with some quests where an Overseer is part of the final objective.



Anyway, that's my Vault crew. I figure 10 is a good number. I can use them as a gang for skirmish games if I get the chance. Have always fancied giving This Is Not A Test a go, or Fallout Warfare, or they could even be some Van Saar from Necromunda at a pinch. Next up will be either some modelling, or finishing off painting some Brother Vinni power armoured guys. Or maybe some more test games. I'm feeling indecisive.

Offline nedius

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Re: Fallout; Vault 26
« Reply #109 on: 26 February 2017, 11:12:36 PM »


I'm not sure who these guys are... they were at first supposed to be my Characters, for when they had advanced to get Power Armour. At least, FO3 Power Armour... In my own head, I have differentiated the two armour styles. I tell myself that these are earlier versions of Power Armour - little more than Combat Armour with limited, built in strength enhancement. The style seen in FO4 is of a more advanced nature - more like a bipedal combat vehicle with the occupant as a pilot - explaining the increased size and capabilities.

Anyway, from left to right, there is the Fighter, the Scientist, Explorer and Hunter.

The Fighter is armed with a converted Laser Pistol and FO3 style Power Fist, to go with the FO3 style armour style which you can see in the shots below:






Next to him is the Scientist, represented by the Energy Weapon. This is the only one of the three with no conversion.

Next, the Explorer is armed with a 'Chinese Assault Rifle' - or at least some form of pre-war assault rifle. The arms are Apocalypse Survivor arms, greenstuffed to still look like power armour. The Hunter has transitioned on from rifles into a Big Guns heavy, to continue his in-game role as the 'power' ranged attack. He has had only a simple head swap, just something to add a bit of variety to the group.




I have one more to build and paint, but I'm not sure with what. I may just do another generic Laser Rifle one, and turn this into a BoS squad.

I also have some of Deltadog's large FO4 style armours to build. I guess they would represent special characters!

Anyway, if you have an idea for what I should do with my last Brother Vinni Power Armour - please let me know!

Offline Ultravanillasmurf

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Re: Fallout; Vault 26
« Reply #110 on: 27 February 2017, 11:46:48 AM »
They are very good.

What is the basis of the armoured figures at the end?

Offline nedius

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Re: Fallout; Vault 26
« Reply #111 on: 27 February 2017, 02:55:35 PM »

Offline zizi666

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Re: Fallout; Vault 26
« Reply #112 on: 28 February 2017, 07:39:00 AM »
Great conversions.
Really love that power fist. Very inspiring  :)
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Offline nedius

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Re: Fallout; Vault 26
« Reply #113 on: 03 March 2017, 03:56:36 PM »


I decided with this piece to keep the painting and modelling simple. The miniature is by Messyart here on LA, but this was his first go at the Deathclaw - I know he's improved on the model since, and others have produced other versions which mean that this variant is now somewhat dated, and I think there are more dynamic, more detailed versions out there.

However, I havn't got myself any of those improved or updated models yet, so until I do I painted this up as just gaming quality. It has some colour, and won't look too awful on a table, if you squint. 

I'm closing in on having painted all the various models I have currently built - a load of Brother Vinni ghouls and some kit-bashed brainbots to go! Then I guess I get to do some more modelling!


Offline nedius

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Re: Fallout; Vault 26
« Reply #114 on: 03 March 2017, 08:10:24 PM »


Ok... was all ready to paint and looked at what arrived in the post!!

Am really excited by these! Unfortunately, one item is missing (a double databank), but I've been in touch with Crooked Dice and their customer service has previously been top-notch, so I have no doubt that the matter will be sorted soon. Given I know this lot sold out in no time flat, I can easily understand an accidental omission in what must have been a rush of orders!

Anyway... no build instructions, so off to do some jigsaw puzzling!
« Last Edit: 14 April 2017, 09:49:12 PM by nedius »

Offline uti long smile

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Re: Fallout; Vault 26
« Reply #115 on: 03 March 2017, 08:21:50 PM »


Ok... was all ready to paint and looked at what arrived in the post!!

Am really excited by these! Unfortunately, one item is missing (a double databank), but I've been in touch with Crooked Dice and their customer service has previously been top-notch, so I have no doubt that the matter will be sorted soon. Given I know this lot sold out in no time flat, I can easily understand an accidental omission in what must have been a rush of orders!

Anyway... no build instructions, so off to do some jigsaw puzzling!

Sorry on missing that item out. Found one down the back of the shelf this morning, which I suspect was yours! Will send it out Monday. As regard to instructions, Gary from Figurebitz did do a PDF of images. I'll see if he has hosted that anywhere, if not I will try and knock something up next week. And thanks again for the order!
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Offline nedius

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Re: Fallout; Vault 26
« Reply #116 on: 03 March 2017, 08:24:02 PM »
Ha! Was literally here to edit my post to say you had already replied and  the matter was sorted!

Once again all, I cannot recommed highly enough the quality of the service, products or price of Crooked Dice!!

Offline nedius

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Re: Fallout; Vault 26
« Reply #117 on: 03 March 2017, 09:03:48 PM »
Ok - first one done!



Not too tricky a puzzle. Am considering using greenstuff to gap fill, perhaps... but nit sure it is needed for a gaming terrain piece.

First impressions are that, for £1, this is an absolute bargain. Painted up, i think it will look fantastic. Add a few 2 details to blank pannels - rivets or cabling... and it will look pretty cool. Or, just left as is, a quick and simple gaming terrain piece for a great price.

So far very happy!


(Edit)

And done!



The cooling plant on the right proved a bit fiddly. I may get a second one and try to do some interesting things with water effects during the build process... but it was never the less lots of fun.

Overall, am very pleased. Can't wait to have a go at painting them and getting them into a game!

« Last Edit: 03 March 2017, 10:32:04 PM by nedius »

Offline Ultravanillasmurf

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Re: Fallout; Vault 26
« Reply #118 on: 04 March 2017, 01:10:02 PM »
Nice.

Are the cooling pipes solid or tubes?

Offline nedius

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Re: Fallout; Vault 26
« Reply #119 on: 04 March 2017, 02:36:00 PM »
Nice.

Are the cooling pipes solid or tubes?

Pipes - so plenty of opportunity to do one with coloured water effects!

 

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