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Author Topic: [Goalsystem] Super Mission Force  (Read 49261 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #240 on: December 04, 2016, 08:55:29 PM »
Looks fun though I'm not sure what character would have this pwoer other than Mr immortal or a carbon copy of him. It could sort of work for Wolverine I guess except he'd end up with a sort of glass jaw.



Yep. It's pretty much for him. But I like him and I like it, so as long as no one finds anything game-busting in it, I think I will put it in!  ;) :D
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline kimryoung

  • Bookworm
  • Posts: 71
Re: [Goalsystem] Super Mission Force
« Reply #241 on: December 05, 2016, 02:50:20 AM »
The "Super Archetype" is effectively 1 and 1/2 the normal archetype giving us 4 levels of characters just as Scott listed. With 4 levels we can field a very diverse group and also better represent actual comic characters too.

So if you have a normal 4 character team it could be 1 Powerhouse (2 characters) 1 Super Archetype (1 1/2 characters) and 1 Street Archetype (1/2 character) for 3 total characters of greater diversity.

I can't see any comic hero/villain that we could not fit into one of these 4 type characters.

Lets give it a try

Kim

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #242 on: December 05, 2016, 04:01:04 AM »
Looks fun though I'm not sure what character would have this pwoer other than Mr immortal or a carbon copy of him. It could sort of work for Wolverine I guess except he'd end up with a sort of glass jaw.

I could see it looking something like this:

Super Archetype
You're somewhere between one of the nine standard archetypes and a Powerhouse. Choose one of the nine standard archetypes as your base. Then choose two additional minor powers from your list. You may also trade two minor power selections from your own list for one minor power from any other archetype list. You may also trade up to two minor powers for up to two Boosts. Customize your mastermind with whatever minor powers best capture the look and feel you’re after.


Move: variable
Body Damage Boxes: variable
Psyche Damage Boxes: variable


Major Powers
Archetype dependent


Minor Powers
Archetype dependent + 2 additional


Backgrounds (choose two)
[  ] Arcane  [  ] Art  [  ] Athletics [  ] Blue Collar  [  ] Business [  ] Criminal  [  ] Espionage  [  ] Exploration  [  ]High Society  [  ] Medicine  [  ] Military  [  ] Monarch  [  ] Performance [  ] Public Safety  [  ]  Science  [  ] Social Science

Offline kimryoung

  • Bookworm
  • Posts: 71
Re: [Goalsystem] Super Mission Force
« Reply #243 on: December 06, 2016, 01:46:12 AM »
Awesome Scott!

A question about Backgrounds

Seems we need something for Aliens, Gods, Demi-Gods, etc.
Also, where should Media types fit in? Reporters, Broadcasters, Photo journalists, etc. (Clark Kent, Peter Parker).

Keep up the good work!

Kim

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #244 on: December 06, 2016, 02:26:28 PM »
Awesome Scott!

A question about Backgrounds

Seems we need something for Aliens, Gods, Demi-Gods, etc.
Also, where should Media types fit in? Reporters, Broadcasters, Photo journalists, etc. (Clark Kent, Peter Parker).

Keep up the good work!

Kim


Hmmm. I will work these two aspects into the background structure. These are notable omissions and need addressing. Thanks!


Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #245 on: December 07, 2016, 04:17:58 PM »
Ok, uploaded new version of the rules!

Highlights:

-- Added Super archetype and made a new section called Alternate Power Level Archetypes. Packaged Street-level, Super, and Powerhouse there with some explanatory text and a suggestion to play the game with the nine standard archetype first and get a feel for the rules. Of course, players can do whatever they want, but I offer the advice anyway!  :D

-- Added 2 new backgrounds: Alien / Dimensional and Journalist. These two close a couple big holes we had there.

-- Added the Immortal minor power.

Those are the major changes I can recall.

I am getting close to going to layout with this.

If you have not played and you still want to get some games in and give me some feedback, hurry up!  ;)

Thanks!

P.S. Here's the link again for convenience!

https://app.box.com/s/4sx2qknhb2nd4ptn8o4wrvmqd3ldgoa6
« Last Edit: December 07, 2016, 04:20:36 PM by fourcolorfigs »

Offline Cait Sidhe

  • Scientist
  • Posts: 388
Re: [Goalsystem] Super Mission Force
« Reply #246 on: December 07, 2016, 06:49:18 PM »
You've added this line
Quote
(choose which one at character creation)
to the Arcane background description instead of the alien/dimensional.  ;)

Probably should also add the Alien/Dimensional background for henchmen... Journalist as well I guess but I can't imagine roving gangs of newsreaders taking on super villains. :D Also need to add the new backgrounds into the Backgrounds and Subplots table.

I noticed the new mastermind manouvers as well.

Quote
Escape Artist
Your resourcefulness pays off in an ability to get yourself out of trouble when it matters most. Use a special action to exit a melee combat without suffering any free attacks. Recharge 2

I'm guessing this can't work on it's own, you'll need to follow up with a move action to actually leave combat or does it move you an inch away or something?

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #247 on: December 07, 2016, 08:25:01 PM »
You've added this line  to the Arcane background description instead of the alien/dimensional.  ;)

Probably should also add the Alien/Dimensional background for henchmen... Journalist as well I guess but I can't imagine roving gangs of newsreaders taking on super villains. :D Also need to add the new backgrounds into the Backgrounds and Subplots table.

I noticed the new mastermind manouvers as well.

I'm guessing this can't work on it's own, you'll need to follow up with a move action to actually leave combat or does it move you an inch away or something?

Brilliant catches as always, Cait. Made these fixes. Except did not add Journalists to Henchmen--no Newsboy Legion!  ;D

Thanks!

Joe D. is going to do some layout mocks of the Archetype pages this weekend, so once I've looked at them I will post them to my SMF tumblr page!
« Last Edit: December 07, 2016, 09:11:41 PM by fourcolorfigs »

Offline Erethor

  • Assistant
  • Posts: 34
Re: [Goalsystem] Super Mission Force
« Reply #248 on: December 08, 2016, 12:16:18 AM »
I had a clarification about Grappling:

If you want to grapple, it says make an attack check and your foe makes a defense check. If the foe wants to escape, it says make the opposed check as normal. So is he still rolling his defense vs your attack, or his attack vs your defense, or his attack vs your attack?

Basically, what dice are rolled when trying to escape a grapple?

Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #249 on: December 08, 2016, 11:36:20 AM »
I had a clarification about Grappling:

If you want to grapple, it says make an attack check and your foe makes a defense check. If the foe wants to escape, it says make the opposed check as normal. So is he still rolling his defense vs your attack, or his attack vs your defense, or his attack vs your attack?

Basically, what dice are rolled when trying to escape a grapple?

Thanks!

I clarified this. When you try to escape a grapple you're always a defender.


Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #250 on: December 08, 2016, 05:18:43 PM »
I prepped, re-based, and touched up the Fantastic Four for a game this weekend. Here's what I am thinking, rules-wise:

Mr. Fantastic
Metamorph
Move 6"
Body 6
Psyche 6
Metamorph (major)
Savant
Backgrounds: Exploration, Science

Invisible Woman
Wildcard
Move 6"
Body 6
Psyche 6
Force-Field
Invisibiity
Stun
Telekinesis
Backgrounds: Exploration, High Society

Human Torch
Blaster
Move 6" / 20"
Body 6
Psyche 6
Power Blasts (major)
Damage Field
Flight
Backgrounds: Athletics, Exploration

The Thing
Brick
Move 5"
Body 8
Psyche 6
Super-Strength (major)
Armor
Resistance
Backgrounds: Exploration, Military


Pretty straightforward. There's a few ways to go with them. Anybody got other ideas?


Offline Bloodaxe

  • Scientist
  • Posts: 283
Re: [Goalsystem] Super Mission Force
« Reply #251 on: December 08, 2016, 06:16:25 PM »
Very nice Fantastic Four.  Who are they going against? Doctor Doom?  Maybe post a play report?  Im following this thread with great interest!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #252 on: December 08, 2016, 07:18:25 PM »
Very nice Fantastic Four.  Who are they going against? Doctor Doom?  Maybe post a play report?  Im following this thread with great interest!

Thanks! I am thinking:

Leader
Rhino
Electro
Whirlwind

I have these guys painted and ready right now.

In the future I am working on:

Frightful Four
Wizard
Sandman
Medusa
Trapster

U-Foes
Vector
Iropnclad
X-Ray
Vapor


Just waiting on the 'Clix to arrive!

Offline Bloodaxe

  • Scientist
  • Posts: 283
Re: [Goalsystem] Super Mission Force
« Reply #253 on: December 08, 2016, 07:31:05 PM »
Thanks! I am thinking:

Leader
Rhino
Electro
Whirlwind

I have these guys painted and ready right now.

In the future I am working on:

Frightful Four
Wizard
Sandman
Medusa
Trapster

U-Foes
Vector
Iropnclad
X-Ray
Vapor


Just waiting on the 'Clix to arrive!


Wow. Im a big fan of those mostly little known villain teams.  Id love to see your villain figures, but particularly the U Foes and Frightful Four. I didnt think there would be miniatures for them.  have any pics?

Offline Erny

  • Scientist
  • Posts: 361
    • Erny's Place.
Re: [Goalsystem] Super Mission Force
« Reply #254 on: December 08, 2016, 09:12:20 PM »
I prepped, re-based, and touched up the Fantastic Four for a game this weekend. Here's what I am thinking, rules-wise..... Anybody got other ideas?



Yep mine are very similar, my invisible woman had forcefield selected twice, not sure if that is still in the rules though.

Armour and resistance together makes The Thing pretty awesome.

I also have plans for the frightful four, the Wizard arrived only yesturday from the states, there were none in the UK to buy! Naturally to make the postage worth it I had to stock up on loads of extra clix.
« Last Edit: December 08, 2016, 09:15:59 PM by Erny »

 

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