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Author Topic: Benbow's Mad Max game and modelling (Update 27.12.2016 - finished Grubert!)  (Read 8908 times)

Offline Admiral Benbow

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After a longer break it's time for a new thread showing my undertakings for a Mad Max inspired game and my interpretations of the involved vehicles. Main inspirations came of course from the "Mad Max: Fury Road" film, although I had been a fan of the original films from their first appearances many years ago. Some of you might remember that I already had a small car done in 2006 for a kind of postapoc racing fun game which will now build the foundation of many more to come; the older thread can be found here:
http://leadadventureforum.com/index.php?topic=5573.0




But the main impact to start at least came from that wonderful article in Wargames Illustrated 332 "Stop the truck"! A group of gamers in the UK had developed a kind of Mad Max game many years ago and the magazine featured all of their magnificent vehicle models in 1/24 scale. I was in love!




For further reference and inspiration I sincerely recommend two fantastic books:






The second picture is a sample from "Mad Max: Fury Road inspired artists" and has wonderful pictures from various graphic artists showing their visions of the world of Fury Road.

Now, first decision, what scale to work in? Of course 28 mil "scale" as that's the one offering most figure variety and possibilities for conversions. On the other hand, not many 1/56 scale cars and trucks available. I started browsing ... and found a nice truck model in this scale on Hood:




It's a toy truck from Macau and it's in 1/56 scale! And there would be more to come when searching Ebay, even some with different trailers.
First I took the model apart and checked all components for replacements and alternatives and then gave the hull a heavy treatment with coarse sandpaper to take away the shine and add some heavy scratch damage.




Next the cabin was cut open with a hacksaw to get a kind of fighting compartment and put some figures into later. Working with this kind of cast metal requires heavy tools, I learned the hard way trying a jewellers coping saw first ...  8)
I also replaced the shiny chrome tanks with some large barrels from the spares box and fixed them with glue and brass wire.




From the start I wanted to change the double back axles with something heavier, added armour plates from my spare parts, reworked the exhaust pipes and looked seriously for a kind of cargo to give the truck some believable purpose. In the end I remembered my son's old water pump gun in the garage and took it apart for a lucky bag of useful parts ...  :D
The water truck was born:








Last pic shows a scale reference with one of my postapoc warriors. I think it fits nicely. It's a conversions from Wargames Factory's Woodland indians and Apocalypse Survivors Men. Very nice and useful kits.
That's it for a start, let's see where this leads to ...



« Last Edit: 27 December 2016, 09:25:51 PM by Admiral Benbow »

Offline OSHIROmodels

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Re: Benbow's Mad Max game and modelling
« Reply #1 on: 27 November 2016, 03:26:25 AM »
Certainly my one to watch  8)

I like what you've done so far  :)

cheers

James

Offline dinohunterpoa

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Re: Benbow's Mad Max game and modelling
« Reply #2 on: 27 November 2016, 06:23:10 AM »
Nice thread, looking forward to see how it develops!  :)
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Offline Andym

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Re: Benbow's Mad Max game and modelling
« Reply #3 on: 27 November 2016, 08:07:46 AM »
Great start! :o

I don't quite understand the chipping of the trucks paint at so early a stage though. :? I would of thought to do the paint damage would have been done after the base layers of paint?

Offline von Lucky

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Re: Benbow's Mad Max game and modelling
« Reply #4 on: 27 November 2016, 08:35:52 AM »
I think this chipping gives texture to the model (think how thick the paint is when you get one of these models), so when you paint it there's great texture for dry brushing, etc.

I will follow this thread with interest - awesome start.
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Offline Admiral Benbow

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Re: Benbow's Mad Max game and modelling
« Reply #5 on: 28 November 2016, 04:28:26 PM »
Great start! :o
I don't quite understand the chipping of the trucks paint at so early a stage though. :? I would of thought to do the paint damage would have been done after the base layers of paint?

I think this chipping gives texture to the model (think how thick the paint is when you get one of these models), so when you paint it there's great texture for dry brushing, etc.
I will follow this thread with interest - awesome start.

Thank you, von Lucky, that's exactly the reason behind texturing the thick and slick paint. It will produce kind of "real" damage to the surface, nice for later washes and a good grip for my two part epoxy as I can't use any super glue due to allergic reasons.
Paint chipping will indeed come later through the rusting and weathering process ...

I have two more vehicles in the pipes, pics when I find time to post.

Offline pocoloco

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Re: Benbow's Mad Max game and modelling
« Reply #6 on: 28 November 2016, 06:19:21 PM »
So cool!  8)

Nice find that truck, it's looking very madmaxy already, sans the proper paint work and all extra detailing. Can't wait to see more!

Offline Silent Invader

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Re: Benbow's Mad Max game and modelling
« Reply #7 on: 28 November 2016, 06:47:35 PM »
Great work!!!  8)

I enjoyed reading the linked thread as well. Sounds like a lot of fun.
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Offline Hammers

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Re: Benbow's Mad Max game and modelling
« Reply #8 on: 28 November 2016, 07:03:43 PM »
Great project!

Offline supervike

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Re: Benbow's Mad Max game and modelling
« Reply #9 on: 28 November 2016, 07:59:49 PM »
I am already in love with this thread. :-* :-* :-*

Offline Orctrader

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Re: Benbow's Mad Max game and modelling
« Reply #10 on: 28 November 2016, 08:54:31 PM »
This is a great thread already.   :o

(Hope your son never goes looking for his old water pistol... ::) )

Offline Malamute

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Re: Benbow's Mad Max game and modelling
« Reply #11 on: 29 November 2016, 10:06:16 AM »
EXcellent stuff. Its great to follwo another of your projects ;D
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Offline Monty

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Re: Benbow's Mad Max game and modelling
« Reply #12 on: 30 November 2016, 06:21:27 PM »
Very interesting project!
I'm looking forward to seeing the progress.
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Offline NurgleHH

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Re: Benbow's Mad Max game and modelling
« Reply #13 on: 30 November 2016, 08:57:29 PM »
Wunderbar! We will do agame at the Tactica?
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Offline tomrommel1

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Re: Benbow's Mad Max game and modelling
« Reply #14 on: 01 December 2016, 09:32:26 AM »
A very promising start!
In hoc signo vinces

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