It really seams like the players who are enjoying these rules more are the ones who really take advantage of the mission generator to tell a story and play it from that perspective. Instead of say just rolling it up and going at it with no more thought put into it.
I don't know. To me, this game is too clunky to allow me enjoying any story. Frostgrave does. Pulp Alley does. Not this one, too fiddly for the purpose.