*

Recent Topics

Author Topic: Fear and Faith Rock n' Roll Monstercide AAR's  (Read 1833 times)

Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Fear and Faith Rock n' Roll Monstercide AAR's
« on: 19 January 2017, 04:40:12 PM »
For the whole story with pictures, see link below.

http://imgur.com/a/klkoR

It was a fun game and I tried out some self created vehicle rules as well. The game ran across 7 rounds and took about 90 minutes (including picture taking and notes!), so played very fast! I used some solo rules that had been suggested (roll 4 differently coloured D6, one is a D3 and determines the number of actions taken, the others are in priority from high to low in regards to Quality for activation).

The cannibals tried to slaughter as many as they could and if they could drag a victim off the board by the 7th turn they would get DOUBLE the points for the model! The Heroes won with 5 VP to the Cannibals 3.

The civilians would have to roll a 5+ on the first turn to be able to activate, otherwise they could only scream in terror  lol!

They also would try to phone the police if I rolled a 5+ on their subsequent activations (although most were too busy screaming, dying and crawling away).

Hope you enjoyed the story.
« Last Edit: 20 January 2017, 03:04:14 PM by Legionnaire »
The most important thing in the hobby is that you're having FUN! Doesn't matter if you win or lose.

Offline supervike

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2945
    • supervike's stuff
Re: Fear and Faith playtest!
« Reply #1 on: 19 January 2017, 05:52:48 PM »
Very nice!

Vehicles worked in perfectly.  Good report and looked like a fun game.

My favorite bit...

"I wouldn't stop even if you were the REAL Elvis"   lol lol lol


Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Re: Fear and Faith playtest!
« Reply #2 on: 19 January 2017, 06:05:41 PM »
Very nice!

Vehicles worked in perfectly.  Good report and looked like a fun game.

My favorite bit...

"I wouldn't stop even if you were the REAL Elvis"   lol lol lol



Cheers mate  :D!

Yes, the game was very fun and I only had to check up a thing now and then, I like the simple rulesystem but it still gives you lot of options. Although with about 17 miniatures in the building it was a bit cramped so I decided that you only moved Short inside (as per the Difficult Terrain rule).

The vehicle rules worked satisfactory well enough, simple and easy to use (and I had a crash... bonus  lol)

I think I'll just add for shooting from a moving vehicle you are at -1 without complicating with Cover for target etc.

Offline Vampifan

  • Scientist
  • Posts: 445
    • Vampifan's World of the Undead
Re: Fear and Faith playtest!
« Reply #3 on: 19 January 2017, 06:50:26 PM »
I have to agree - that did look like a lot of fun. I'm glad you have found a set of rules you are happy with. Whilst I'm not that familiar with your rule system, the main thing is that you like them. Keep them coming!

Offline zemjw

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2483
    • My blog
Re: Fear and Faith playtest!
« Reply #4 on: 19 January 2017, 08:57:43 PM »
Fun looking game, and the vehicle rules worked smoothly  :D

Offline Vagabond

  • Mastermind
  • Posts: 1787
    • Vagabond's Wargaming Blog
Re: Fear and Faith playtest!
« Reply #5 on: 20 January 2017, 12:46:07 AM »
All I can say is well done Josey Anne.

Enjoyed the write up as always :)

It's not the old West but it's certainly wild. lol lol

Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Re: Fear and Faith playtest!
« Reply #6 on: 20 January 2017, 03:03:43 PM »
The first episode (don't know of how many but hopefully a few more). Pictures and story in link below.

http://imgur.com/a/a5Nbu

Another fun game, had a few special rules in place:

Werewolf Deployment: On the first round it was 6+ to deploy a Werewolf, the second round 5+ and on the third round 4+, any round after that they would automatically deploy.

Weather: I rolled for weather conditions as per the rule and got rain (-1 to Ranged Attacks).
Visibility: I decided to have only 1 Long visibility for the humans as it was at night out in the sticks. Werewolves and the dog ignored that.
Silver Bullets: First it'd take a character 2 consecutive actions (all in same round) to find the Silver Ware and then it'd take another 2 consecutive actions at the workbench in the shed to cast them. Otherwise as per the rules (a roll of a 1 followed by another 1 firing the pistol would result in all ammo spent).

 

Related Topics

  Subject / Started by Replies Last post
11 Replies
6158 Views
Last post 30 June 2009, 11:21:51 AM
by Poliorketes
1 Replies
2378 Views
Last post 13 June 2009, 09:22:02 PM
by Mad Carew Snr
5 Replies
2498 Views
Last post 07 June 2010, 08:14:21 AM
by Argonor
7 Replies
3891 Views
Last post 22 May 2010, 01:52:19 PM
by uti long smile
10 Replies
3169 Views
Last post 05 May 2012, 11:54:00 AM
by Chaos Wolf