it seems I was not exactly clear, apologies
I am not talking about any sort of explainable science or meta rationale for this
I am strictly talking black and white game play mechanics.
is it the authors intent, that Team A can roll reaction attempts to Team's B failed activation attempts when neither team has / or as yet had line of sight to each other?
While trying to steal the initiative is a standard tactic as a response anytime.
Does it seem right that when Player A's figure on the far side of board rolls a failed activation. That all of player B's figures can now attempt to react to something they cannot see.?
Now I have played a bunch of games this weekend and tried it both ways. Using the rules as written, the game plays quicker for sure. but playing with the limitation that figures must have Line of Sight to react with an "Action" ( as opposed to just an initiative steal attempt) certainly makes the game very tactical, but abet slower moving.
Since the book is rather short and many play examples were left out, and we have a sizable errata and clarifications and updates on the Facebook fan page, and offical page, and living thread here at LAF, I was originally wondering if I missed this discussed somewhere.
it seems to me after trying it both ways it doesnt really effect the spirit of rules either way, just changes the pace of the game.
Dentatus response above was what I was after, so thanks guy!....sorry I wasn't more clear.