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Author Topic: THE LEAD PAINTERS LEAGUE 11 - THE RULES  (Read 27914 times)

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #15 on: February 15, 2017, 11:36:01 PM »
Yes, it's open to interpretation. Whatever theme you choose, it's open to interpretation  :)
This possibly slightly more than most, I do appreciate. But feel free to keep asking, and I'll let you know. It's not a problem.

The Prof has found a Warhammer 40K reference which does indeed state that Necromunda Ratskins are a tribe, so they're in!

Zulus are a people, that's true. A mighty people. But since they fit most people's image of African tribal warriors, rightly or wrongly they're in, along with any other African tribes you can think of  :)

Offline Basement Dweller

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #16 on: February 15, 2017, 11:48:54 PM »
The Prof has found a Warhammer 40K reference which does indeed state that Necromunda Ratskins are a tribe, so they're in!

Woohoo!

Thanks for checking.  I will get filing mold lines and basing my poor old ratskins who finally get to see the light of day.
leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg

Offline Jagannath

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #17 on: February 15, 2017, 11:55:10 PM »
I'm sorry, I've got another Q:

- there's a lot of 6mm on my desk at the no, does (for example) 3 stands of infantry and 2 tanks (i.e. 5 'bases' of miniatures) count? Or 5 tanks?

...I don't think I've ever seen any 6mm in the LPL?

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #18 on: February 16, 2017, 08:41:31 AM »
You can enter just five 1/300 scale / 6mm figures if you like. Or five tanks or other models.
Tanks might be in with a chance against the larger scale miniatures that most people enter - 28mm in the main, although plenty of other scales do make an appearance from time to time.
But 6mm figures are rather unlikely to stand much chance in a match up against 28mm or 15mm figures.
It's entirely up to you, of course.
It's meant to be fun and enjoyable, and to put on a show for the viewing pleasure of the forum. But it is a competition format, so there is a kind of responsibility on participants to make their entries plausibly competitive.
Not sure that five 6mm figures would be.
There again, five figures or models is a Minimum. There's nothing to stop you entering an entire 6mm army! Maybe that would give five larger scale miniatures a run for their money :)

Offline Hammers

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #19 on: February 16, 2017, 09:11:50 AM »
Given this here discussion, the Round 1 theme seems a bit obscure to me, especially when it comes to fantasy tribes people.


https://en.wikipedia.org/wiki/Tribe

https://en.wikipedia.org/wiki/Tribalism
« Last Edit: February 16, 2017, 10:28:53 AM by Hammers »

Offline Nord

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #20 on: February 16, 2017, 09:38:55 AM »
More esoteric than obscure, such fun.

According to the all knowing wikipedia, Picts were a tribal confederation of peoples. Good enough for me.

Offline Nord

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #21 on: February 16, 2017, 09:42:31 AM »
If I paint a cannon with four crew men, does that constitute a team of five?

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #22 on: February 16, 2017, 10:19:30 AM »
If I paint a cannon with four crew men, does that constitute a team of five?

Yes. A team is composed of a minimum of five figures or models. So four figures plus a model artillery piece would be a valid team of five figures/models.

The exception, as per the rules, is vehicles, whereby a vehicle and driver figure count as one item, not two.
But a vehicle (with or without driver) plus four more figures would be a valid team.

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #23 on: February 16, 2017, 10:29:27 AM »
Given this here discussion, the Round 1 theme seems a bit obscure to me, especially when it comes to fantasy tribes people.


https://en.wikipedia.org/wiki/Tribe

https://en.wikipedia.org/wiki/Tribalism

True, but we're not going to be too pernickety about it Peder  :)
Of course it's very hard to define. So where participants want to enter a team which is not obviously tribesmen, from obvious historical / fictional tribes that most people would instantly recognise as a tribal culture or people, we just have to make a judgement on a case by case basis. So feel free to keep asking  :)

I accept that this theme is much easier for people using a historical team, than for fantasy / sci-fi. There again the round 10 theme is very much easier for fantasy / sci-fi enthusiasts, so hopefully it's a reasonable balance :)

Yes, Picts qualify. The concept of 'Pictish tribes' is referenced all over the place.

Offline Michi

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #24 on: February 16, 2017, 10:32:59 AM »
"Cave Girls" converted with shields and spears as Lost World Tribeswomen.  Would these count for the bonus?  (As I just happen to be converting them now... ::) )

I look most forward to see what you will do...  :D

Offline Hammers

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #25 on: February 16, 2017, 10:56:33 AM »
True, but we're not going to be too pernickety about it Peder  :)
Of course it's very hard to define. So where participants want to enter a team which is not obviously tribesmen, from obvious historical / fictional tribes that most people would instantly recognise as a tribal culture or people, we just have to make a judgement on a case by case basis. So feel free to keep asking  :)

I accept that this theme is much easier for people using a historical team, than for fantasy / sci-fi. There again the round 10 theme is very much easier for fantasy / sci-fi enthusiasts, so hopefully it's a reasonable balance :)

Yes, Picts qualify. The concept of 'Pictish tribes' is referenced all over the place.

Fair enough. As usual it is always best to get a individual ruling if one is in doubt.

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #26 on: February 16, 2017, 11:23:46 AM »
Indeed. And if we didn't have the bonus round themes to minutely dissect, what would we all have to talk about in the long run-up to the LPL itself?  lol

It's all part of the fun  :)

Offline Jagannath

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #27 on: February 16, 2017, 01:41:27 PM »
Excellent - thanks for above. I did mean 5 bases of 6mm (so 25 odd blokes).

Offline Calimero

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #28 on: February 16, 2017, 02:06:55 PM »
…So feel free to keep asking  :)

Ok, Kobold don’t count as a Tribe. That’s fine. Would they count for round 10 if they are accompanied by a dragon?

Again, according to Wikipedia, they are a "tribe" of dog-like, humanoid creature akin to dragons… ;)

Sorry, I am pulling your leg, but, it does come from a genuine question… lol
A CANADIAN local hobby store with a small selection of historical wargames miniatures (mainly from Warlords). They also have a great selection of paint and hobby accessories from Vallejo, Army painter, AK Interactive, Green Stuff World and more.; https://www.kingdomtitans.ca/us/

Offline Captain Blood

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Re: THE LEAD PAINTERS LEAGUE 11 - THE RULES
« Reply #29 on: February 16, 2017, 02:54:06 PM »
You could definitely do five small dragons and a great big dragon.

I always thought in D&D terms kobolds were a kind of small, animal-faced goblin. Nothing remotely like a dragon...
In mythology, a kobold is just another kind of sprite.

 

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