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Author Topic: Big Iron - Western AAR  (Read 3096 times)

Offline Vagabond

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Big Iron - Western AAR
« on: March 16, 2017, 03:20:11 PM »
Big Iron – the game is based on a song I heard sung by Johnny Cash.

Whiskey Jack had bribed the Wells Fargo Agent responsible for route planning of the new trail over the Desperate Mountain Range in Montana. This would now go through Big Whiskey and Whiskey Jack was in the process of building a way station for changing horses on the stagecoach as it stopped at his place.

Big Whiskey was really only Little Whiskey at this stage of its development. Hopefully it will grow. Or Little Whiskey would be drunk and become "No Whiskey" the dry town.  :'( :'( lol

There had been a couple of log cabins here when Jack conceived his grand plan, he had paid the trappers who lived in the larger cabin more than it was worth and had moved in Jim Smith as a roustabout to do the work while he made the money. The Saloon also an old building was almost refurbished, it only needed tables, chairs, a bar and a sign over the door, but it did have whiskey and a few barrels of rather shaken up beer and a bar keep.


The way station of Big Whiskey, the first stage has just arrived, and the passengers have disembarked.

Rose is the combined driver and guard, a high risk strategy by the company to save money, as there is a strong box on the stage. The passenger list is also bit of a worry to her, there is Sheriff English Bob escorting his prisoner the notorious outlaw Bill Samuelson, along with the local Indian Agent and his wife. (Shades of Hombre)

Jim Smith has just come out of his cabin (centre left) to change the horses, and J.J.Tucker an Arizona Ranger is riding in from the left hand side.

In the Saloon (centre right) there is the barman Ruben White, with the only drinker The Undertaker a small time Bounty Hunter with delusions of grandeur. The dilapidated cabin (lower right) is inhabited temporarily by Texas Red, wanted in 3 States, but not Montana.


Game objectives

J.J. the Arizona Ranger is here to take back Texas Red, dead or alive – it really doesn’t matter which.
 
Texas Red has to get away on horse back, a saddled horse, not one off the stage coach, J.J. has the only saddle horse.
Rose has to protect the stage, strongbox and passengers.

English Bob has to keep his prisoner, and leave on the stage.

Bill Samuelson the prisoner has to stay alive and also escape. His gang of outlaws will be a help.

The Outlaws have to rescue Bill Samuelson. Their secondary objective is to rob the stage and the Indian Agent.


J.J. Tucker has dismounted and asked Jim if he knows the whereabouts of Texas Red, some money changes hands and he has the information and is on his way to the dilapidated shack. Meanwhile Rose leads the passengers into the saloon.


J.J. walking down the street, shouting “Red get out here, come quietly and they will go easy on you, trust me”
Red can just be seen lurking in the cabin, thinking “That’s easy for you to say lawdog but I ain’t doing time or hanging and I DONT trust you”


At the same time Bill Samuelson’s gang of outlaws arrive. From left to right Snakeyed Pete, Sneaky Steve, Frank MacAulay their leader until Bill takes his rightful place, Dangerous Dave with the shotgun and Nick Nasty. They look grim and gritty but that is the Army Painter Gloss Varnish, I think I was a bit heavy handed with it, so the only time I used it.


Texas Red emerges from the cabin. “You ain’t going to take me alive lawman” and they both go for their guns. There is a slapping sound as two pistols leave their holsters simultaneously followed by shots, loud in the quiet mountain air. J.J. falls to the ground – gutshot, - and out of the fight. Red takes a bullet in the left leg. A flesh wound – she stays on her feet but it will slow her down. Ha - bet you thought Texas Red was a bloke. :)


Inside the bar there is stunned silence following the gun shots. No one sees the outlaws walking past the window. Lousy dice rolls. Jim who is unhitching the horses decides that this is a good time to carry on working and not get involved. Note the absence of furniture in the bar, it’s on the slow wagon from the nearest big town, days away.




English Bob levels his shotgun at Bill and he stays in the saloon with his prisoner.

Rose and The Undertaker go outside to see what is happening. Neither of them recognise Red otherwise The Undertaker would have gone for the bounty (poor dice again) He drew first shouts Red and J.J. just groans in agony.
Rose responds “We have a sheriff here in the bar, we need to see what he says” but just then Jim shouts “look out there’s Samuelson’s gang behind you”


Rose swings round and takes cover behind a barrel of beer, Red legs it away from the street towards J.J.’s horse, Jim jumps behind the stagecoach and thinks that shouting a warning might not have been a wise move. The Undertaker jumps back into the Saloon and English Bob glowers at Bill.


Red looks back as the outlaws come round the side of the saloon, everyone reacts but she is fastest and recognises Frank MacAulay, there is bad blood between the two that I forgot to mention earlier, she gets off a couple of shots and he goes down, also gut shot and also out of the fight.


The others are all a little slower, Dangerous Dave with the shotgun didn’t react at all but the other 3 outlaws and Rose all fired together. Jim is there by the horses thinking I’m never going to go to work without a gun again.


Rose unloaded both barrels into Dave. At short range with a shotgun - that had the desired effect, he was dead before he hit the ground.
Pete and Steve both fired and fortunately the beer barrel provided enough protection for Rose but not for the beer, spurts of beer hit the ground and were soaked up by the dry earth – what a waste.
Nick Nasty’s gun misfired and he was out of ammo.


With 2 of their men down including the leader the other outlaws took to their heels, running smartly back to their horses and off down the trail.
If they hadn’t failed their bottle test things would have gone badly for Rose as she only had the empty shotgun and a boot knife, no hand gun. :(

Texas Red hobbled over to J.J.’s horse and made an escape.

English Bob now has 2 prisoners.

Whiskey Jack has a wounded Ranger from Arizona. :-[

A short but sweet game.


My plan for this winter had been to build a western town, but instead I built a Viking village, don’t ask why! :?

Anyway I did do a test build of a small saloon, not quite finished yet needing a sign and furniture. I used wood textures from the internet and doors and windows from the same source pasted onto foam board. I wanted to get some texture onto the build so used wood strip for door and window surrounds and the laser cut shingles from Warbases for the roof. The question is should I continue with this style or go for coffee stirrers to create the woodwork. I'm not very happy with my building painting skills and so printed textures overcome that but they tend to look a little "fresh" maybe I could stain them a bit? Any thoughts?
 
I started to pose the building to post a picture for your comments and advice and instead played a game so that's why I am posting a game report but asking for comments on the saloon build. o_o it makes sense to me. :)

If you are still here – Thanks for reading.


Offline Marine0846

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Re: Big Iron - Western AAR
« Reply #1 on: March 16, 2017, 04:59:38 PM »
What a fun read.
Texas Red, what a bad ass.
Any of the men she shot, former lovers, with love gone bad? :(
As a side bar, Do you have "Gunfighter Ballads" by Marty Robbins?
My go to music when painting Western stuff.
I have been listening to him since the 1960's.
Yea, I'm that old, old as dirt. lol
Semper Fi, Mac

Offline hentzau

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Re: Big Iron - Western AAR
« Reply #2 on: March 16, 2017, 10:20:05 PM »
So these are the first clear plastic bases I've seen that don't scream "I'm on a clear plastic base!!!"  If you understand what I mean.

Offline FierceKitty

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Re: Big Iron - Western AAR
« Reply #3 on: March 16, 2017, 11:30:36 PM »
So these are the first clear plastic bases I've seen that don't scream "I'm on a clear plastic base!!!"  If you understand what I mean.

Hmmm, they are rather good, aren't they?
The laws of probability do not apply to my dice in wargames or to my finesses in bridge.

Offline Vagabond

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Re: Big Iron - Western AAR
« Reply #4 on: March 16, 2017, 11:53:19 PM »
Marine at 63 you are in your prime, i don't have Marty Robbins but was listening to him on you tube when i decided on the game. :)

Hentzau/Fierce kitty - the idea was wolf girl's on the pulp board. PVC blister packaging.

Offline mweaver

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Re: Big Iron - Western AAR
« Reply #5 on: March 17, 2017, 12:03:47 AM »
Great battle report - thanks!

-Michael

Offline FifteensAway

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Re: Big Iron - Western AAR
« Reply #6 on: March 17, 2017, 02:00:31 AM »
Well, now that is a nice little western burg - a stage station in the making with the corral and a spare set of horses, pig and goats (soon to be out loose and giving Jim some real headaches - no way one of those goats don't find the whole in the fence, believe me), chickens, and so much more.  You are going to need a barn for the horses with a loft for the hay and the grain (ain't going far with that stage with grass fed stock).  Of course, Jim has been busy keeping the corral clean of them 'road apples.'

Very nice.  Nice job on the paint for the stage coach - though some yellow trim would really go a long way to saying, oh, let's say, Wells Fargo! 
We Were Gamers Once...and Young

Offline Mensn

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Re: Big Iron - Western AAR
« Reply #7 on: March 17, 2017, 07:08:48 AM »
Very cool battle report. Which ruleset did you use?

Offline Mad Lord Snapcase

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Re: Big Iron - Western AAR
« Reply #8 on: March 17, 2017, 08:21:28 AM »
Yet another of your great games, Vagabond, very enjoyable read. You have some great scenario ideas (loved the Argonor story). Your saloon looks great, it just needs a sign and maybe some 'Wanted' posters pasted on the walls. I have to say that 'Big Iron' is one of my favourite songs along with 'Ghost Riders in the Sky'. Great stuff!   :-*


Offline Vagabond

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Re: Big Iron - Western AAR
« Reply #9 on: March 17, 2017, 09:45:21 AM »
@mweaver - cheers pleased you enjoyed it.

@mensn - mainly 6gun sound and chain reaction but the quick draw between J.J. and Red was me.

@15saway - i hadn't  thought to continue with building a town from this one off game but it's not a  bad idea. Barn as the next build - maybe.
I looked at the Weĺls Fargo site which is why i went for the yellow wheels but decided the fancy paintwork was a bit too difficult for my skill level :'(  May try and add the name though.

@Mad Lord - thanks for your input on the saloon - still a way to go i think but i feel it's in a similar vein to the unmodified 4ground buildings and cost maybe £3:00 and most of that was the bought roof shingles. :)
 How is hog thief bend coming on?

Offline Mad Lord Snapcase

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Re: Big Iron - Western AAR
« Reply #10 on: March 17, 2017, 04:53:59 PM »
Quote
How is hog thief bend coming on?

Hog Thief Bend is awaiting a Livery Stable for the next game. It's taking a back seat at present. I'm painting figures for Ronin, Congo and Witchfinder General at present (also got to build my Sally4th Exotic Locations), my usual inability to finish one project before starting on another one!!!!!!!!   ;)

Offline Vagabond

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Re: Big Iron - Western AAR
« Reply #11 on: March 17, 2017, 05:47:55 PM »
 lol lol

It's a good job you've retired or you would never get it all done. o_o o_o

Offline Harry Faversham

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Re: Big Iron - Western AAR
« Reply #12 on: March 17, 2017, 10:03:43 PM »
Great stuff really enjoyable read....

"They look grim and gritty but that is the Army Painter Gloss Varnish, I think I was a bit heavy handed with it, so the only time I used it."

My experience with that stuff is, it's wot you take off after the 'heavy handed' bit, that makes or breaks the final figure.

:)
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Offline Mad Lord Snapcase

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Re: Big Iron - Western AAR
« Reply #13 on: March 17, 2017, 10:08:03 PM »
lol lol

It's a good job you've retired or you would never get it all done. o_o o_o

True! Plenty of time now I'm a man of leisure but I find myself busier than ever, very strange!   lol

Maybe something to do with Lady Snapcase finding jobs for me to do.   ;)

Offline Digits

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Re: Big Iron - Western AAR
« Reply #14 on: March 19, 2017, 05:36:37 PM »
Great narrative, good read and some great pictures of interesting pieces.  I have to agree on those bases, very cool.

 

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