Willie, Thank You very much for the nice compliment, I can only return it by saying that, without doubt, Crisis is one of the finest and best organised wargame shows to attend to!
Driscoles and me have talked a lot about new ideas and I am sure I will attend Crisis again in 2011.

@Doug:
Thank you for the pictures, they came out well indeed!
Since the first test games, each game was completely different, hence it is not possible to comment on each pic regarding to the story, so I try to keep it general.
Here is the english introduction to the game:
"Successful estate agent Thomas Hutter, young and newly wed, is instructed by his superior to visit Count Orlok in the Carpathians. He is assigned to finalise the Count’s purchase of several estates in his home town Wisborg.
While signing the documents, he drops a medallion bearing the image of his wife Ellen. Instantly the Count is taken by Ellen’s beauty! The Vampire numbs Hutter with a single bite and at once leaves by hip for Wisborg to conquer Ellen to be eternally his.
The cargo on his ship: Coffins with native soil, but countless rats as well.
The ‘Hildegard’ reaches Wisborg with none alive. Orlok and his rats abandon ship and he starts the quest for Ellen, who is hiding in one of the towns many cellars. The residents of Wisborg realise too late that the plague has hit their beautiful town... Meanwhile Orloks henchmen have set up a coffin in one of the cellars to function as a first retreat.
Hutter, recovered from Orloks bite, is riding to Wisborg in a frenzy to save his spouse and end the spell of evil.
The player moving Count Orlok tries to find and seduce Ellen before sunrise. The player moving Hutter tries to prevent this and tempts to destroy Orlok’s coffin."
I do not want to bore You with game mechanics, guys. Suffice to say that each player tries to find the secret of the other under one of the houses(Yes, it might even be the same one they are hiding it in!). They have to find clues in order to find the other one's secret or they can decide to search the houses individually. The rats Orlok can summon do not only spread the plague, but function as a means of teleporting him across the table as well.
In fact, the main bulk of the rules were devised by Driscoles, while details came up through test gaming.
However, I have to comment on a few of the pics:
While watching the Werner Herzog version of the story(the one starring Klaus Kinski as the Count), I have noticed a few things I wanted to have on the table as well in order to add atmosphere:
A set banquet table on the market place, a ruined coach complete with dead/dying horses, and a grey horse running guidelessly through the streets.