A quick AAR from our second game of Pulp Ally. A 'trail of clues' setup. We addes some villagers in the mix, who wandered about randomly on the board, possibly blocking line of sight and prohibiting shooting. These ended up being to easy to avoid and are not mentioned in the AAR any further.
Anyhow, here's the report...
Pulp Alley episode 2 – The Mysteries of Area 42
Artemis Fowl was sure of it –the supersonic shockwave oscillator was being developed in the hidden army base only known as Area 42. He had to get his hands on it. His spies had been able to pinpoint the location of Area 42 to the general surroundings of the village of El Holgazán.
Maybe the local tradesman could provide more information, surely a base of the size of Area 42 would need a sizeable amount of supplies.
Furthermore he knew that The League of Extraodinary Gentleman had planted a spy in the village, a man known as Viejo Apestosa. He might know a thing or two as well. And if the meddlesome Mina Harker should show up with her companions, he had a surprise prepared for them….
Turn 1
Sure enough ‘La Harker’ showed up, bringing with her the entire league.
Her faithful Sidekick Alan Quartermain started by taking out Holly Short with his dreaded hunting rifle.
The other league members assembled to meet up with Apestosa, while Foaly of the Artemis gang rushed towards the trader.
Turn 2
While Alan Quartermain clambered up a building to get a better vantage point, the surprise Artemis prepared for his opponents arrived – a guided missile
The entire league brushed of this surprise attack like they got hit with a water balloon. Artemis reminded himself to be not so thrifty with the TNT next time while Alan Quartermain shot down Julius Short
Unfased by all this commotion around her Mina fixed her vamipiric gaze upon Foaly, who dropped to the ground while his vital energies revived Mina.
Turn 3
The League met up with their contact, who pointed them to a dead drop point he had established in the desert.
Domovai, Artemis’ faithful sidekick on the other hand, pumped the trader for info, learning that the man known as El Codiciosi probably would know the way to the base
The rifle of Alan Quartermain continued to wreak havoc on the Artemis gang. Julius Short who managed to survive last round was taken out with a second hit
Turn 4
Mr Hyde and Mulch Diggums squared of againts one another at the dead drop
…while Artemis made his way to El Coiciosi
Mulch stood his ground against Mr Hyde taking him out and was browsing the documents in the dead drop only to become the third victim of the redoutable Alan Quartermain
At the end of turn 4, the League had one minor plot point, the two remaining members of Artemis each had one minor plot point.
Turn 5 - 6
The rest of the game would be a mad rush to reach Area 42
Massively outnumbered, the Fowl League couldn’t get the upper hand. They managed to hang out to their two plot points, but had to witness how Dr Jekyll made his getaway with the briefcase with the plans for the supersonic shockwave oscillator