World at War is the May 2008 scheduled 28mm WWII skirmish game from Mongoose.
See Matt Spranges "State of the Mongoose 2007 - Miniatures":
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=31955The design approach of World at War is not to create a historically-accurate, painstakingly-researched, super-detailed simulation of World War II infantry action.
The goal is a game that carries a lot of the spirit of the successful Starship Troopers and Battlefield Evolution games with their dedicated fan community into WW II tabletop gaming.
To have a fun, fast, action packed game that is not bogged down by endless charts, easy to learn but still have enough grit to keep you playing for months and even years to come.
That said it is obvious that the core of the rules is the Battlefield Evolution system.
The challenge was now to adjust the system enough to get a WW 2 “feel” and not to change too much.
In the last 10 months I tried to fulfil these demands by customizing the rulebook and writing the army lists.
A “normal” army is centred on one infantry platoon with transport vehicles and (depending on the army list) 1-3 tanks. The core book will be featuring late war army lists for British, German, Soviet and US forces in Europe.
The book features many missions and even a campaign system.
The actual playtesting is focussed on balancing the army lists and finding the last inconsistencies.
The ideal candidate is an active wargamer with some experience in WW2 games, is able
to play at least 1 game per week and send in a report / review afterwards for the next 4-6 weeks. Some minis in 28mm for the above mentioned armies (or at least "stand-ins") would not hurt either!
The important part is “play” testing! Not only reading and commenting! IMO most loopholes are only found by
playing the game.
Everybody interested send me a PM with your email. Please explain shortly why you are interested and what similar experience you have.
To participate you have to sign a NDA, after that you get the rules and lists and start testing!