Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Elk101 on 05 January 2016, 07:39:12 PM
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I've long admired the X-wing models and wouldn't mind a different type of game from our regular skirmish games at 28mm (especially as table set up seems relatively straightforward. I've watched a few game play videos of X-wing and it doesn't seem to be as superficial as I first thought. Armada appears to be slightly more complex, primarily due to the requirements of the capital ships.
The question is, for a fun game that offers a reasonable level of tactical choice and rewards good play, doesn't require a huge amount of rulebook referencing during play, and feels like Star Wars, what would people recommend?
Thank you!
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I haven't tried Armada yet but have watched some videos and it certainly looks more complicated. Just tried X Wing last week (the basic rules only) and found it to be pretty straightforward, with optional complexity (custom squadron rules, advanced pilot abilities, etc.
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I'd go for X-wing mate as Hupp mentioned, it can be played quite simply or complexly depending on your mood :)
I like to play simply, because I'm special like that ;D
cheers
James
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I will say, locally, X-Wing seems dominated by long term players; there's a certain 'having the most cheese' factor, as well.
Still, does seem the more straight-forward play. Play with as few upgrades as you can and still have balanced play, for as long as you can.
James, you're a gamer; I suppose we'll have to live with that... lol
Doug
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I will say though, my dad and his clubmates seem to have plenty of XWing stuff between them so I haven't bothered buying in, because I'm not a competitive gamer so if someone has extra stuff I have no problem using theirs. :D I on the other hand, LOVE capital ships (ROTJ was my favorite as a kid because of the space Battle of Endor) so I bought into Armada a bit; I'd like to play eventually but if I don't like the rules, I plan on just using the models with a simplified Full Thrust Star Wars mod I found on TMP a while back. :)
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Wow, thanks for the quick response guys. I suppose it's really an excuse to get the ships, with the fact that they're pre-painted a bit of a bonus in terms of time. I can always tinker with them later. I was a big fan of Full Thrust and X-wing reminds me of it a bit. I still have a load of various ships in a box somewhere including a load of Battlefleet Gothic stuff I got dirt cheap years ago.
There is definitely a certain lure to those capital ships too though!
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Why did you have to go and post this question?
I have been thinking the same thing for years (well, since X-Wing came out anyway...) and have avoided asking the question so I dont make a choice and therefore can keep pondering.
Now I may well go and join in the madness at some point too.....
Damn you!
>:D >:D
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I just had a quick scan on eBay and it would appear that X-wing is one of those things that is way more expensive there than you can buy from a shop. It looks like 4 or 5 ships a side is a reasonable amount for a medium sized game, does that sound about right?
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Why did you have to go and post this question?
I have been thinking the same thing for years (well, since X-Wing came out anyway...) and have avoided asking the question so I dont make a choice and therefore can keep pondering.
Now I may well go and join in the madness at some point too.....
Damn you!
>:D >:D
We must have posted about the same time. I seem to remember a conversation with you, Rob and Tom at BLAM about X-wing and us both saying we rather liked the look of it! I think the new Star Wars film may have pushed me over the edge :D
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I played X Wing in March 2014. I loved it, promised to buy it as an 'end of session / map campaign move' filler for other periods. Forgot that promise until counting up myChristmas vouchers for Amazon.
A week later, I'm in for two starter sets, a Millennium Falcon, a Y wing, a Tie Advanced, a Tie Interceptor, A Y wing, A Slave 1, an additional X wing and another two craft currently on ebay. Not to mention a £50 6 x 4 play mat called Star Birth.
It's a good job I'm not buying metal this year (added £2000 to it last year), or I'd say X wing was a God damn money pit.
See you on the Dark Side.
James
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I did see it as an occasional game so wouldn't be looking to spend a great deal on it (the famous last words of a wargamers!).
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I did see it as an occasional game so wouldn't be looking to spend a great deal on it (the famous last words of a wargamers!).
Funny you should say that............
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Would people go for the original starter set or the Force Awakens one?
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I'd recommend going for the new 'Force Awakens' version. It has the now standard 'damage deck' which everyone else is expected to convert to.
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I'd recommend going for the new 'Force Awakens' version. It has the now standard 'damage deck' which everyone else is expected to convert to.
Thanks, useful info.
I'd read on Boardgames Geek that the T-65s from the original set were not so useful now that the T-70s were out but that might be for competitive games. I'm only interested in playing for fun though so it's probably no big deal.
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I'd go for X-wing mate as Hupp mentioned, it can be played quite simply or complexly depending on your mood :)
I like to play simply, because I'm special like that ;D
cheers
James
I'm with Jim. I've only seen Armada being played and there are a lot more 'moving parts' it seems. X-Wing as the others have wrote is pretty scalable.
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I've played both games and they're quite different beasts. I think they've managed to get the differences right.
X-wing plays fast. You make the decisions mostly on the turn. it's a really relaxed game and our go-to at the moment.
I've played armada only a few time. You really need to plan ahead and I think the game requires more from the gamer.
I prefer x-wing. But that's personal taste and not because armada isn't a good game.
Both can get rather expensive but can be played with a smaller collection. I find it easier to ad a single fighter to my collection as the armada ships get more expensive fast.
Even so, x-wing drains most of my hobby money of late, but I'm not regretting it.
So what do you prefer? Quick thinking or longer planning?
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The ships are also fun to convert!
(http://i71.photobucket.com/albums/i149/eaodak/YT-130007_zps80fcb6c8.jpg) (http://s71.photobucket.com/user/eaodak/media/YT-130007_zps80fcb6c8.jpg.html)
(http://i71.photobucket.com/albums/i149/eaodak/YT-130006_zps7b3ec99a.jpg) (http://s71.photobucket.com/user/eaodak/media/YT-130006_zps7b3ec99a.jpg.html)
(http://i71.photobucket.com/albums/i149/eaodak/YT-130005_zpse1864a36.jpg) (http://s71.photobucket.com/user/eaodak/media/YT-130005_zpse1864a36.jpg.html)
(http://i71.photobucket.com/albums/i149/eaodak/YT-130004_zpsef4f654a.jpg) (http://s71.photobucket.com/user/eaodak/media/YT-130004_zpsef4f654a.jpg.html)
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I prefer x-wing. But that's personal taste and not because armada isn't a good game.
Both can get rather expensive but can be played with a smaller collection. I find it easier to ad a single fighter to my collection as the armada ships get more expensive fast.
Even so, x-wing drains most of my hobby money of late, but I'm not regretting it.
So what do you prefer? Quick thinking or longer planning?
Personally I like both, but my group would probably prefer the quick thinking, fast play route.
I bet it can get expensive but my birthday is coming up and I'm getting asked what I'd like!
Very cool freighter mod!
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(http://www.direman.com/direman/comics/00001066.png)
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lol
It wouldn't be as funny if it wasn't true.
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lol
It wouldn't be as funny if it wasn't true.
Yarp!
That is why I have not started.
I know exactly what I am going to do when I do......
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I just searched on eBay for 'x wing force awakens' and there was a guy selling 3 new copies of the core set for £21 with free postage. I didn't see it before on the same search so it may be new on. He has 2 left!
Yarp!
That is why I have not started.
I know exactly what I am going to do when I do......
:)
It's the flight suit isn't it!
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It's the flight suit isn't it!
Nah, it's not gimpy enough for him ;D
You do realise of course that you'll end up getting both at some point anyway... ;)
cheers
James
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Nah, it's not gimpy enough for him ;D
You do realise of course that you'll end up getting both at some point anyway... ;)
cheers
James
The lure of the Dark Side!
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It's the flight suit isn't it!
lol
Nah, it's not gimpy enough for him ;D
Who woke her up?
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Just checked again and all the X-wing Force Awakens copies at that price seem to be gone.
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I've seen a few tutorials on making your own star gaming mats but it's not entirely clear what material people are using. For example felt is mentioned many times but there's wool, acrylic and polyester types. Some people seem to be saying that felt should be avoided (alright, one American guy did!). Neoprene is also mentioned as is vinyl. Does anyone here have experience with making their own X-wing mat?
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I just picked up the Gale Force 9 mat. For 30 bucks it was cheaper than making my own...
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Painted mine in two sheets of 2x4 MDF mate. Ok if you have the storage.
(http://i279.photobucket.com/albums/kk138/jimbibbly/Star%20Wars/E0700371-3C0E-4F51-BEF4-12E489C67822_zpsdqjwqiyx.jpg)
cheers
James
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The mdf surface is grand. 8) 8) 8)
TBC - nice job with the conversion, I like the striking colours too.
One question on conversions: can they be easily adopted for X-Wing, or would they be used as 'counts as x'?
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Nice job on the mdf galaxy. Storage is one of the big problems I have but I could potentially spray the backs of some of my 2'x2' boards I already have. They're only 6mm thick (imperial and metric in use in the same paragraph!) so total coverage in black could warp them. Spray paint shouldn't be as bad as emulsion or acrylics though, should it (less water content)?
Is that Dave in the background?
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No, it's the short, bald one lol
Spray shouldn't really warp it that much as long as you don't 'flood' it :)
cheers
James
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No, it's the short, bald one lol
Spray shouldn't really warp it that much as long as you don't 'flood' it :)
cheers
James
Ah. It was the watch that threw me!
It will be a good excuse to get the airbrush out that I still don't really have the hang of.
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I just picked up the Gale Force 9 mat. For 30 bucks it was cheaper than making my own...
I wondered about making my own but, by the time I'd costed the right material and so forth, I came across this in several sizes from 3 x 3 to 6 x 4: I bought the latter (£51 including next day postage) and consider the job done and dusted. I think it's rather pretty. Apparently, according to most here, I've over done it as 3 x 3 is plenty big enough for X Wing; having said that, you can 'fence off an area' to make a big one smaller but you can't make a small one bigger. This one is advertising banner material - a clothy vinyl like stuff - that you often see tied to railings outside shops.
(http://1.bp.blogspot.com/-qTQQO5kHFgI/VogT23gp0MI/AAAAAAAAKTY/XtLkz35Nx8Q/s640/Star%2BBirth.jpg)
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I found this 900mm x 900mm (3'x3') one for £24 with free postage. It's in neoprene with a non slip rubber base.
The stars aren't showing up too well in the image though.
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I've got a neoprene one, which I think it's great, since it's a game were often mm matter it's good to have a gaming surface that's antislip
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Painted mine in two sheets of 2x4 MDF mate. Ok if you have the storage.
(http://i279.photobucket.com/albums/kk138/jimbibbly/Star%20Wars/E0700371-3C0E-4F51-BEF4-12E489C67822_zpsdqjwqiyx.jpg)
I painted mine on 3x3" MDF covered in black self adhesive felt:
(http://i286.photobucket.com/albums/ll111/wamasaka/Mini2011/MiniaturenfotosOriginale752_zps6df90449.jpg)
The ships are also fun to convert!
(http://i71.photobucket.com/albums/i149/eaodak/YT-130007_zps80fcb6c8.jpg) (http://s71.photobucket.com/user/eaodak/media/YT-130007_zps80fcb6c8.jpg.html)
I´ve done a similar conversion (the YT-1300 begs for it!):
(http://1.bp.blogspot.com/-E3aAjOSan2c/VTzNlpV6gnI/AAAAAAAAIU0/iSMZmuUoDDc/s1600/YT-1300%2B005.JPG)
One question on conversions: can they be easily adopted for X-Wing, or would they be used as 'counts as x'?
The latter - they still represent the basic model, unless you and your opponent(s) agree for an own (balanced) stat.
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Thanks Michi, Nice conversion there too.
8) 8) 8)
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X-wing Force Awakens has arrived today. Looking forward to messing around with it.
I'm not going to go crazy but I have a few more ships coming too. Just Imperials and Rebels but I like the idea of the Scum and Villainy faction too. Does anyone have any recommendations for them?
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Buy them all lol
cheers
James
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Buy them all lol
cheers
James
lol if only life was as simple as that!
I noticed from your table Mr Bibbly that you're still using the card asteroids. I would have thought you would have had some hand crafted ones! :D
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lol if only life was as simple as that!
It's much simpler if you just accept that from the beginning, and work back from there by occasionally skipping a few packs. ;)
- H8
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Not my game mate. All the stuff on the board is a mates :D
I didn't want to buy into it and risk the house deposit lol
cheers
James
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I like the idea of the Scum and Villainy faction too. Does anyone have any recommendations for them?
Value based advice:
Most wanted - two Z-95s and a Y-Wing: All ships that you can use for the rebels too (if you get a single Z-95 headhunter as well to get the stats). If I remember correctly there´s also the scum stats for the Firespray in there (therefore get that one too, because it´s another ship to use for two different factions!).
Hound´s Tooth - the fact that you bail out in a FREE Z-95 once the vessel is destroyed, is very cool (and you´ve already got the Headhunter if you did the above mentioned... :D )
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The core set, the Falcon, a Tie-advanced and a couple of extra Tie's...... >:D
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Yeah, I really like the idea of the Scum and Villany faction. Fits my personality better. A rag tag assortment of ships and their rolling stone pilots.
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For scum there's a couple of ways you can go, overall Scum as a faction is a bit behind the rebels and empire since they were only added last year, but with the next release they will have almost caught up, and there's certainly some good choices.
Most Wanted, is the obvious way to start the scum faction, you get a y-wing and 2 Z-95's plus the cards, dials and basetokens to convert another (rebel) y-wing, a (rebel) Hawk-290 and an (imperial) Firespray, so if you have any of those ships already you can use them as scum
Ig-2000/Aggressor, Dual Aggressors is one of the few scum lists that is often seen at tournaments and is very competitive, it's a great ship to fly on its own, but becomes better if you fly multiple as the pilots get to use the pilot abilities of other Aggressors if they all take the title (which cost 0 points)
Starviper, great little ship with some nice aces, and important for tournament players it comes with 2 autothrusters upgrade cars, which is one of the best modifications in the game and an autoinclude for most ships that can perform the boost action.
Khiraxz, Very solid ship with a decent attack and a native boost, and a great ace in talonbane cobra
YV-666/Hounds tooth, my favourite large scum ship, has a 180 degree firing arc and has some great upgrade options, may not be the easiest ship to fly for beginners but a very solid ship
Firespray/Slave 1, Another good large Scum ship, which has 2x 90 degree firing arcs, one in to the front and one to the back, with some nice pilots in Boba Fett and Kath Scarlet, which better than the imperial versions, although if you want to fly the scum versions you'll need the pilotcards and base tokens from Most Wanted
Hawk-290, the named pilots all have great abilities, but the ship has a terrible dial, and can die very quickly, I've not been able to get much use out of it myself as it my opponents rightfully kill it of quite quickly
M3a Scyk, not much love for this ship, while there are a few that use it, most people agree it's a bit to expensive for what you get, and most people are waiting for FFG to fix it with an upcoming upgrade, having said that it's the cheapest Cannon carrier in the game, and it has a decent dial, it just costs a few points too much for what it does
and dropping probably somewhere this or next month is the jumpmaster 5000/punishing one, which brings the scum the their first primary weapon turret and features the first asymmetrical dial in the game, and the G1a/misthunter, which from the looks of it will be another great addition to the Scum faction.
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Thanks for the advice guys. There's just so much stuff!
I'm leaning towards (eventually) a most wanted set, a hound's tooth, a khiraxz or two. Mind you that lot is the best part of £80-90.
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Thanks for the advice guys. There's just so much stuff!
Welcome to the Dark Side!
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Welcome to the Dark Side!
I should at least play it first lol
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The core set, the Falcon, a Tie-advanced and a couple of extra Tie's...... >:D
You missed out a Rebel transporter! You get an extra X-wing too so you can replay the escape from Hoth! Obviously without a star destroyers.
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The core set, the Falcon, a Tie-advanced and a couple of extra Tie's...... >:D
That is what I had picked up at that point using vouchers that I had already, mainly to game some of the scenes from the original films (The TIE Advanced to use as Vader, of course :D).
I have since picked up a few more using money generated from sales: the Rebel Aces set and a TIE Interceptor, along with three die-cast TIE Bombers that are almost exactly the same scale (I figure that if I use all the same model and repaint them they will look OK).
Next up is a Y-wing and another Core set, I reckon, when funds permit.......
You missed out a Rebel transporter! You get an extra X-wing too so you can replay the escape from Hoth! Obviously without a star destroyers.
I had not thought of that.
It may take a while before I buy anything large, though, as I am only allowing myself to buy more stuff with funds raised from sales of the excess in the leadpile.
;)
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Yup, that's a great way to start up, totally guilt free! lol
I saw the Rebel transporter on eBay, brand new and boxed at 25% off and free postage. I was sooooo tempted as it comes with a £10 X-wing and loads of cards and looks great for homemade scenarios.
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I have NOT bought one of these, though....
http://www.ebay.co.uk/itm/New-X-Wing-Rebel-Fighter-Pilot-Only-White-Flak-Vest-Star-Wars-Costume-Any-Size-/371427733409?var=640504711415&hash=item567ad16fa1:m:me4L2OYNddwTZJ_s69VKHzw
Although they do come highly recommended by Bibbles.
They are all the rage for 'Lunchtime X-Wing', I hear....
;)
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I saw the Rebel transporter on eBay, brand new and boxed at 25% off and free postage. I was sooooo tempted as it comes with a £10 X-wing and loads of cards and looks great for homemade scenarios.
Good deal! Get it and two more to play scenario 12 (if that was the correct number) - you´ll need three rebel transports to play it... :D
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I like how it offers "any size"! I could get a matching Rebel flight suit with my 3 year old lol
Good deal! Get it and two more to play scenario 12 (if that was the correct number) - you´ll need three rebel transports to play it... :D
Only 3? It would be rude not to.
Having read through the Epic rules I do rather like the concept. It goes some way to bridge the gap between the small ship action the made X-wing appeal and the larger ship action that made Armada appeal. I guess that was the idea though.
Just out of interest, what are the most useful huge ships?
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I like how it offers "any size"! I could get a matching Rebel flight suit with my 3 year old lol
You could, although you would have to ask James where he got his orange boiler suit as I have not stumbled across one of those yet.
;D ;D
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You could, although you would have to ask James where he got his orange boiler suit as I have not stumbled across one of those yet.
;D ;D
Prison surplus?
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Just out of interest, what are the most useful huge ships?
There's only 4 huge ships in the game at the moment 2x rebels and 2x Imperial, No Scums yet
Both the rebels and the imperial side have one battleship and one support ship.
The rebels have the CR90 which is a huge ship that can do a fair bit of damage once you load it up with cannons, and the transport as purely a support ship, iirc it doesn't even have guns, although with the latests upgrades from the gozant, you can now add some.
The imperials have the Raider, which is a mini star destroyer which you can load to the brim with guns, and the gozanti, as a supprtship, with the ability to carry Tie fighters into battle.
As for which is most useful, kinda depends on what you want, I've heard people swear by the transport as the best Huge ship eventhough it couldnt fire any guns, but ymmv
As a side note apart from their use in epic play the huge ships also all come with great upgrades for regular play like C3PO, the emperor, R3-A2, TIE/X1, and agent Kallus
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Thanks for the advice Mr Tough Guy. I suspect the draw of the huge ships is partially the ship models themselves. They just look cool!
OK, another dumb question.
I'm only interested in playing for fun so I'm not bothered about amassing the most killer cards available but i still want enough for a decent game. This brings me to the dumb question: for ships that I'm likely to have more than one of would just buying certain ships without the upgrade cards or pilot cards be worthwhile? I'm mainly thinking ties and x wings here but possibly a scum ig-2000 with the intention of purchasing the full expansion at a later date with all the cards.
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...This brings me to the dumb question: for ships that I'm likely to have more than one of would just buying certain ships without the upgrade cards or pilot cards be worthwhile? I'm mainly thinking ties and x wings here but possibly a scum ig-2000 with the intention of purchasing the full expansion at a later date with all the cards.
Nice coincidence... :o 8)
I am playing X-Wing tonight, 2nd game with a newbie.
To keep the fun high and the difficulties low I just picked three ships per side with no upgrade cards at all.
Worked fine before. After a couple of games all can start to add upgrades etc.
But honestly - I had some of the best games with 2-4 ships and no additional cards at all...
So I am strongly for getting two starter sets and maybe one or two additional ships you like and just start playing. ;)
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Thanks Agis. There's something iconic about a load of TIE fighters swarming around that makes you want them!
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For casual play you don't really need the upgrade cards or pilotcards, it's just the ship and the basecard (and even that you can proxy if your opponent doesn't mind)
In fact most of the time I just build a list in one of the squadbuilders and print that of, I think I've only actually used the actual cards once during play, and that was when I was running 3 large ships without any upgrades
But yeah most of the upgrade cards are available online in the x-wing wiki or in one of the squadbuilders, so unless you play tournaments you don't really need to have the actual cards
http://xwing-builder.co.uk/build
http://geordanr.github.io/xwing/
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You were all right. It was a bad idea. I already have too many ships (no, not enough!).
They're just so cool and they want me to buy them. I'm calling a halt for now without venturing down the Scum route. I would, however, still like a Decimator, a Punisher and a shuttle for the Imperials and a couple of Y-Wings for the Rebels. It's addictive trying to find the best prices online.
I also fancy trying to use stuff I've already, got such as my Old West boards, as planet surfaces for scenarios along the lines of 'destroy the comms centre/hq/refinery, etc'.
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Thanks Agis. There's something iconic about a load of TIE fighters swarming around that makes you want them!
Tell me about it, mate.
I already have six of the buggers plus three Bombers, an Interceptor and Vader to lead them.
Too many?
Never!
;D ;D
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Tell me about it, mate.
I already have six of the buggers plus three Bombers, an Interceptor and Vader to lead them.
Too many?
Never!
;D ;D
Sorry, what was that Mr 'Dont get my started on that'? lol
Actually, I think I have 5 (3 FO and 2 originals), an Interceptor, Advanced and a Phantom. I got the cheap Rebel Transport by the way!
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Tell me about it, mate.
I already have six of the buggers plus three Bombers, an Interceptor and Vader to lead them.
Too many?
I admit having 15 that will be 17 soon when I get the Gozanti... :D
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Sorry, what was that Mr 'Dont get my started on that'? lol
Actually, I think I have 5 (3 FO and 2 originals), an Interceptor, Advanced and a Phantom. I got the cheap Rebel Transport by the way!
lol lol
I am still not feeling any guilt about it, though, having not spent any 'actual' dosh yet.
;D ;D
I admit having 15 that will be 17 soon when I get the Gozanti... :D
Thank you, sir!
That made me feel sooo much better.
;)
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You lot are so weak lol
cheers
James
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You lot are so weak lol
cheers
James
Well we can't all make our own like some people! lol
They are seriously cool models. The Millennium Falcon is bitchin'.
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My counter now stands at 51 FFG models and about a dozen from other sources (which I still haven't used). Only yesterday I played a 300 points Epic game with Voivoid; three huge ships were involved and it was a tense and fun game (even though I actually had a fever which persists to this moment :? ).
Believe me; you can never have enough X-Wing ships. Never! ;D
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They're just so cool and they want me to buy them. I'm calling a halt for now without venturing down the Scum route.
NOT VENTURING DOWN THE SCUM ROUTE! :o :o :o
That's the best faction, a couple of Aggressors, a couple of Firesprays (not that Imperial Rubbish :D ) & the Scum & Villiany box or two (then everything else at least once [well maybe not the M3 interceptor] and your set ;) )
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NOT VENTURING DOWN THE SCUM ROUTE! :o :o :o
That's the best faction, a couple of Aggressors, a couple of Firesprays (not that Imperial Rubbish :D ) & the Scum & Villiany box or two (then everything else at least once [well maybe not the M3 interceptor] and your set ;) )
Not helping! lol
Believe me; you can never have enough X-Wing ships. Never! ;D
You guys are just the sort of bad influence the Internet warned me about!
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My counter now stands at 51
Believe me; you can never have enough X-Wing ships. Never! ;D
80 to date.
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80 to date.
I only have twenty, but the first one only arrived just over a week ago.... ::)
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Arghhhhhhhhh, I had one game ONE GAME I tell you, and I've cracked and ordered the starter set.
What I know about Star Wars you could write on my thumbnail with a three inch wide crayon. But I enjoyed the game much more than I was expecting and now I've gone over to the dark side.
Ah well I'm 55 this year, if I live for another 20 years I should be able to fit in a few more games lol.
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That's it!
My game for BLAM this year is gonna be a mahoosive game of X-Wing using some quick and easy rules.
Sorted!
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That's it!
My game for BLAM this year is gonna be a mahoosive game of X-Wing using some quick and easy rules.
Sorted!
Oh no. I'm not a Star Wars fan. And yet I have been following Steve's progress with ever increasing interest. Paul, your proposal might just have broken me.....
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Oh no. I'm not a Star Wars fan. And yet I have been following Steve's progress with ever increasing interest. Paul, your proposal might just have broken me.....
Great!
I have an idea to make it more than just a simple dogfight.
;)
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I've started making asteroids. Apparently 3d ones get in the way (Boardgamegeek!) but I prefer some volume.
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.... I prefer some volume.
Ooh-er, missus!
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Ooh-er, missus!
Instead of the flat counters that come with the game. Filthy mind! :o
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Great!
I have an idea to make it more than just a simple dogfight.
;)
All the bounty hunters chasing down Han :D
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All the bounty hunters chasing down Han :D
Close.....
;)
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Steve hope you don't mind me asking this here :)
Regarding Scum & Villany, is it possible to play a casual game where you set those ships against each other? (Ie, without the two main factions). I realise that Most Wanted comes without the damage deck, dice and ruler.
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This is becoming more and more like an addiction, and I'm being drawn in - is there a helpline? :D
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Steve hope you don't mind me asking this here :)
Regarding Scum & Villany, is it possible to play a casual game where you set those ships against each other? (Ie, without the two main factions). I realise that Most Wanted comes without the damage deck, dice and ruler.
I don't see why not. There are a few minor issues that crop up in the original core rules (before Scum) such as the Imperial side automatically getting initiative if both sides are equal on points, but I don't remember seeing this in the Force Awakens rules.
I'm sure one of the experienced X-wing players will be able to give a more detailed answer though.
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Of course you can fight scum with scum or rebels with rebels if your opponent agrees. There is no point why not. The initiative can be rolled or determined in any other way if need be. For that matter we rank initiative at equal pilots values in the following order: Imperials (trained military) - Rebels (ex-military, semi professional, mercenaries) - Scum (potentially of the same standard, but with more than a few wannabes...)
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This is becoming more and more like an addiction, and I'm being drawn in - is there a helpline? :D
'X-Wingers Anonymous' has a very good programme for addicts
Step one is to pack up all your ships and post them to their head office, I'll PM you the address so you can get started . . . ;) :D
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Lol
Thanks for the quick responses. Much appreciated. My will is broken. :D
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Lol
Thanks for the quick responses. Much appreciated. My will is broken. :D
lol lol lol
You're all so weak ;D
cheers
James
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'X-Wingers Anonymous' has a very good programme for addicts
Step one is to pack up all your ships and post them to their head office, I'll PM you the address so you can get started . . . ;) :D
That's not going to work, I still haven't bitten yet ;D - bar one weird scratchbuild...
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With the TFA rules now out, the initiative thing has changed I believe. At least, there's now an initiative token in the set and on more than one occasion, we have simply rolled for it.
In fact, in order to keep flying casual, I always keep a D6 handy to decide any issues we can't resolve with the rules and cards.
I've never been a meta gamer (I'm more for narrative), so games like Warmachine, even though I love the setting and aesthetic, are beyond me, because of the synergy and combinations required between units to make a list work.
But X-Wing has me thinking about how I set up my lists and I found that I actually enjoy coming up with new and devious ways of combining ships, pilot abilities and upgrade cards. I've come to 'see' the game as it were. And that's a first for me, even after 25+ years of dabbling in miniature games... ::)
Not that X-Wing does not play well without such nitpicky cardmongering though. I remember introducing my 12 year old nephew to the game, and the very first game we played, he totally tabled me. I went easy on him in the first two rounds or so, but I quickly realized that I had to up my game to keep up and he ended up soundly beating my casual list with his hodgepodge list of choice and no punches were pulled, trust me. :D
Point being that even with a rag tag fleet, one can be victorious over organized ranked forces, because in the end, a lot comes down to luck (because of dice) and good piloting skills (being able to project the movement templates in one's head).
As an aside; I've been working on my own cards for the game, so the CR90 corvette can be used by the Empire as well, and I will do the same with the GR75 for Scum. And when I get my hands on the Gozanti, I will make Scum cards for that ship as well.
A simple case of reskinning the cards with new titles and graphics, but the contents remaining the same. I will redo the huge ship specific crew cards like that as well, so the ships will play roughly the same, bar further other faction specific upgrades (crew) of course.
I thought that would spice up games even more, especially since right now, there are no Scum huge ships (yet).
Also, I have a big swarm of Droid Fighters and a Neimoidian shuttle for which I'm in the process of creating cards as a completely seperate faction. Recently, I had the idea of creating a crew card for them that would enable them to fill up to 50% of their list with Scum ships, for variety (mercenaries?).
(I know, I know; FFG will not venture into the prequel era, but according to Wookiepedia, remnants of the Trade Federation survived right up to the Battle of Yavin, so I'm going with that... :D ).
As you can tell, there are even more possibilities to this game once you get past the original premise. I, at least enjoy the DIY side of the game tremendously, and that includes scratchbuilding, converting and (re)painting ships as well! 8)
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This will sound sacrilegious to some (OK, Jimbibbly :D) but I am thinking of using the basics of the game for a more general space-wars mash-up using Scum and scratch builds. I'm also interested in the ships versus planet-based forces (yes Steve, your scratchbuild asteroid base has tweaked my interest) though a quick read of the rules doesn't seem to say anything about this.
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This will sound sacrilegious to some (OK, Jimbibbly :D) but I am thinking of using the basics of the game for a more general space-wars mash-up using Scum and scratch builds. I'm also interested in the ships versus planet-based forces (yes Steve, your scratchbuild asteroid base has tweaked my interest) though a quick read of the rules doesn't seem to say anything about this.
It doesn't. I'm just going to make it up! I figure the base, if used as a fighter station, could resupply secondary weapons, or just be used for narrative objective lead missions. You might need to have x number of hits to disable Shields or destroy it, or you might have to drop the Shields and then land for x turns to achieve the objective.
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It doesn't. I'm just going to make it up! I figure the base, if used as a fighter station, could resupply secondary weapons, or just be used for narrative objective lead missions. You might need to have x number of hits to disable Shields or destroy it, or you might have to drop the Shields and then land for x turns to achieve the objective.
That sounds brill 8)
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Not sacrilegious to me mate. I enjoy the game but I'm not to keen on the rules per-se (too many counters and having to buy shit for other shit). Would be interested to see what you thinking for rules mods though :)
cheers
James
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I meant it more as 'using Star Wars ships for some other space combat' ;) :)
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Still interested though ;D
cheers
James
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(too many counters and having to buy shit for other shit)
Can't help with the counters, but there are plenty squad builders on the web that led you build a squad and print it out with all the rules.
That way you just need yo buy the ships you want.
This is mostly accepted by casual players, though not allowed at tourney's.
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It's more of a principle thing for me. I don't like the idea that they make people buy a pack they might not want for a special card only available in said pack.
I know that the vast majority of items can be got from the internet but that's not their intent £££ ;)
cheers
James
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It's quite a clever (devious) marketing route they've taken but it seems to be working. I've bought a few loose cards on the Internet so I don't have to buy the expansions. I do like the models though.
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I am happy to stick with what I have and modify the rules for other stuff involving land based scenery.
I can just see a SW influenced dambusters game in my head now utilising what I already have.
Not that interested in all the other 'special' cards as you can find out what they do easily enough on the neat anyways.
Not gonna be buying stuff just for cards as the ships are my main interest in this.
I look forward to customising other stuff for it too.
;)
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I just picked up some pilot cards with the flight stand bits too. I'm more than happy to make up my own stuff for my additions too.
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This might be to interest to some of you, someone who made rules to play the battle of Hoth, complete with AT-ATs, snowspeeders, infantry etc
https://community.fantasyflightgames.com/topic/105371-dont-hassle-the-hoth/
as for the initiative issue, whichever side has the least squad points can decide who has initiative, so it's not weird to see people field 96 point squads (or less) in 100 point games just to ensure they can choose who has initiative, this goes especially if you field arc dodging aces. having or not having initiative can be quite important for certain pilots, e.g. Soontir Fell doesn't want initiative so he can make sure he moves last and can boost/barrel roll out of arc, making sure no one has a shot at him, on the other hand someone like whisper in a TIE phantom with an advanced cloaking device wants initiative, so he can shoot first then get his free cloak (and a +2 agility) before other people start shooting at him
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That's a really useful link 8)
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I hope I'm not repeating an already-answered question which I missed - I've seen clear X-wing type bases for sale which are red, blue etc. - is there any significance to this other than denoting opposing models in a game?
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Nope the colour means nothing in particular, they're just coloured cause it looks pretty. Of course I've already seen people field differnt bases to make it easier to distinguish between different pilots in the same ship
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Nope the colour means nothing in particular, they're just coloured cause it looks pretty. Of course I've already seen people field differnt bases to make it easier to distinguish between different pilots in the same ship
Thanks Mr Tough Guy - nice not to have to worry about these then.
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I had a game of X-wing over the weekend; how hard is the Millennium Falcon to take down?! It had Han Solo piloting and Chewbacca and R2D2 as crew and despite taking 2 points of hull damage from Vader's TIE Advanced early on, the Wookie fixed it!
Nevermind, the actual question was whether anyone had purchased the new releases and what they thought of them? Ghost in particular looks like a cracking model with some decent cards.
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I had a game of X-wing over the weekend; how hard is the Millennium Falcon to take down?! It had Han Solo piloting and Chewbacca and R2D2 as crew and despite taking 2 points of hull damage from Vader's TIE Advanced early on, the Wookie fixed it!
"Don't worry, she'll hold together!" :D
Chewie as the pilot is even tougher - you basically ignore crits altogether. Keep in mind that the Chewie crew card is one use only, and the R2 crew has the possibility of doing more damage.
Nevermind, the actual question was whether anyone had purchased the new releases and what they thought of them? Ghost in particular looks like a cracking model with some decent cards.
The Ghost model is amazing, and it's HUGE! Absolutely dwarfs the Falcon (as it should, to scale). The Phantom is great too. Super detail and good paint job IMO. One minor quibble is that they didn't make the shuttle in the back of the ghost model removable/dockable, but of course it's meant as a "model" and not as a "toy" (whatever that means ;D ). Looks like it won't be too hard to convert it that way, but I'm having a hard time finding all the right places to crack, and I haven't found any pics online of someone who's done it already.
Gamewise it has lots of cool cards, and the best thing to me is that they've got all the Rebels characters there in the pack already, as both a Crew card AND a pilot of one of the ships (and all 3 for Hera). Plus, the thing is expensive enough (points wise) that you could easily make up a little force of 75+ points without even "loading" the upgrades, so this would be perfect for some thematic missions, etc.
Inquisitor TIE is similarly good model, the Inquisitor himself is shaping up to be quite a good hero/ace pilot to use, and comes with some interesting upgrades (e.g. tracers and Guidance Chips).
Misthunter is a cool ship, mostly because I like it in the sense of oddball side character(s), and Zuckuss/4-LOM have some interesting potential as pilot/crew combos. One big disappointment for me is that it only came with one Tractor Beam card, when the original preview showed it would have two. I am increasingly miffed about FFG being stingy with the cards, and this one hits a sensitive spot, because I was really looking forward to some all-Tractor lists. Because watching TIEs explode on asteroids makes me happy in a way that's almost embarassing.
I didn't get Dengar, but I hear his pack is also a great one, and there is much excited grumbling about his contribution to "the meta", for what that's worth.
- H8
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Thanks for the reply. I was looking for an extra nudge to get the Ghost and that was it. I've found it for what seems like a decent price (including postage) and I've had it in and out of the online basket numerous times.
Some of the cards do seem a little tight and they're clearly geared towards selling product, which I shouldn't be surprised at. I do find it a little annoying that cards like TIE/X1 are bundled with a very expensive ship most people are unlikely to buy so the single cards go for almost more than a TIE Advanced on eBay.
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If you like the Rebels series there´s no way to miss the Ghost. She´s a lovely model and adds all that fluff. I have her yet, but haven´t played her. Of course I´ll be doing a mission with her and the Imperial assault carrier in it... :D