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Author Topic: Gangs of Rome Project  (Read 29210 times)

Offline OSHIROmodels

  • Supporting Adventurer
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  • Posts: 28257
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Gangs of Rome Project
« Reply #165 on: 21 September 2024, 11:59:27 AM »
Glad it went well mate, it's looks great  8)

Offline ithoriel

  • Mad Scientist
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Re: Gangs of Rome Project
« Reply #166 on: 21 September 2024, 06:19:47 PM »
Splendid stuff, as always.

I am very envious of those who got to play!
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline Rabbitz

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Re: Gangs of Rome Project
« Reply #167 on: 22 September 2024, 03:08:50 AM »
Amazing set up and such attention to details.   
Integrity is non negotiable

My little blog

www.unit57inminiature.blogspot.com.au

Offline Furt

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Re: Gangs of Rome Project
« Reply #168 on: 22 September 2024, 09:45:46 AM »
Thanks gents - it was a really great couple of days.

Kudos again to Andy Hobday and Sarissa for making it all possible.
« Last Edit: 19 October 2024, 07:44:39 AM by Furt »
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


Offline Muzfish4

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Re: Gangs of Rome Project
« Reply #169 on: 22 September 2024, 12:18:11 PM »
Looks awesome and only improves with close inspection!

Offline EarlsyD

  • Bookworm
  • Posts: 58
Re: Gangs of Rome Project
« Reply #170 on: 22 September 2024, 07:54:15 PM »
I do love your board. How did you find it played? Did it 100% need to wide open main street or would the slightky more restricted side streets have worked just as well?
Daniel

Offline anevilgiraffe

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Re: Gangs of Rome Project
« Reply #171 on: 23 September 2024, 07:32:38 AM »
great set up, that mat is perfect... definitely do not need to be looking at a new period...

Offline levied troop

  • Mastermind
  • Posts: 1461
Re: Gangs of Rome Project
« Reply #172 on: 23 September 2024, 09:18:33 AM »
Beautifully done.  What with this and the Streets of Rome thread I’m having serious temptation to start a whole new period - there goes the last New Year’s Resolution.
The League of Gentlemen Anti Alchemists
(We Turn Gold into Lead)

Offline Furt

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Re: Gangs of Rome Project
« Reply #173 on: 24 September 2024, 10:07:10 AM »
I do love your board. How did you find it played? Did it 100% need to wide open main street or would the slightky more restricted side streets have worked just as well?

This was played on a 6x3 (roughly) while the rules call for a just a 3x3.

In Gangs of Rome the Mobs definitely require a decent amount of open space and you should ensure their base can at least fit into areas.

Very narrow side streets don't suit them well in my opinion, and cause them to bounce back and forth like a pinball.

I think the best layout for a GoR table would be a generally open plaza in the center.

 

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