*

Recent Topics

Author Topic: Ork hunting party for TUSK  (Read 1942 times)

Offline michi_k

  • Student
  • Posts: 18
Ork hunting party for TUSK
« on: July 19, 2012, 09:26:10 PM »
Good evening!

I wanted to try out TUSK, at last, and needed some hunters to do so. Now, the rules state that 'Clearly marked card counters can be used as a substitute for figures (but that wouldn't be as much fun!).' and that's the truth and nothing but the truth. However, I completely lack any cavemen, so I decided to fall back to my favourite whacky race, and convert some of the epic orks I have plenty of.

I've used two types of boyz, cut off the guns as good as I was able to, and added new weapons made from stretched sprue and cardboard (soaked with CA glue for durability). Some have also received a new hair cut and shields. One of my hunters is an unmodified wildboy to the party, and I didn't want him to be the only on with these features. The Og, of course, is a madboy, again with new weapons.

My hunters consist so far of two bases with handweapons, one base of shooters with bows, one Og, and one base with firemakers...


...which already are due to early retirement!  :(
The first playtest (due to a serious lack of other prey, the boys had to hunt down a LEGO brick...) revealed that
- I'm not comfortable with multiple figures on one base for that kind of game, I'd rather have single figures,
- I'd prefer round bases, too,
- using stretched sprue for the weapons was not such a good idea, in hindsight, steel would have been better,
- and shooters are not very well distinguishable from handweapons during the game.

ROMANES EVNT DOMVS!

Offline michi_k

  • Student
  • Posts: 18
Ork hunting party Mk.II
« Reply #1 on: July 19, 2012, 09:39:18 PM »
Now I'm thinking about a mini (maybe travelling?) version:
Single figures mounted on 10mm washers or the like, reduce all distances to about the half, and (because I'm a lazy bum) use a hexgrid instead of actually measuring the distances.

I've quickly bodged together something along these lines, and played a quick game, too. So far, it worked quite well for me!

However, I still have to address the following issues:
- How will the hexgrid work together with a 'nice' terrain?
- What to use for 'dogs'?
- And what prey to hunt?

Stay tuned!
Michi

Offline Steve F

  • Scatterbrained Genius
  • Posts: 3174
  • Pedantic bugger, apparently.
Re: Ork hunting party for TUSK
« Reply #2 on: July 20, 2012, 06:15:21 AM »
Tricky blighters, Lego bricks!

Ingenious adaptation, here.  My one suggestion is that it might be easier to distinguish which figures are which if there was less vegetation on the bases.  You could also try some colour-coding for different types (eg having shooters wear red-ochre make-up on their heads or something).
Back from the dead, almost.

Offline michi_k

  • Student
  • Posts: 18
Re: Ork hunting party for TUSK
« Reply #3 on: July 20, 2012, 02:36:26 PM »
Thank you very much, Steve!

There are lots of ways to make the different types more distinguishable, indeed - different make up, bigger bows (they look ok in the macro shots but are almost not recognisable in real life), ... . The thing is: I should have thought of at least one beforehand!

The vegitation has something to do with another blunder: I've punched way to deep holes in the sqaure base, so after basing the figures stood in pretty noticable pits, which, in turn, I tried to disguise with the loads of static gras - meh!


Quote
Tricky blighters, Lego bricks!
They are, indeed. In particular, when you accidentially step on one...

 

Related Topics

  Subject / Started by Replies Last post
147 Replies
41511 Views
Last post November 30, 2011, 11:51:34 AM
by Malamute
1 Replies
1611 Views
Last post July 03, 2012, 07:47:23 PM
by Belisarius
6 Replies
3587 Views
Last post May 16, 2014, 03:27:50 AM
by mikedemana
11 Replies
5920 Views
Last post May 15, 2015, 12:49:01 AM
by Chambersofminiatures
3 Replies
2881 Views
Last post March 21, 2016, 07:41:48 PM
by Revfan