Hi community,
I am a huge Metro 2033 Universe fan, and I am working on some skirmish rules that are in, what can I say, alpha stadium I just have to run a test game with my brother to look if it's balanced. In the rules many movement and aiming/ attacking actions depends on light like in the books, also a handgranade attack can go wrong if you you don't have light anymore and like in the PC/Concole game you have a Hand dynamo to restore your light points you have lost and so on... after the first game I will add an After Action Report with pictures for now I post my sheets what I made:



Hope you like the pictures more to come.
They are all in Din A4 and plastic sealed that you can easily wright on with a marker. And today I will paint the miniatures (
http://www.lead-adventure.com/index.php?cPath=1&osCsid=9c393c47935006b2b3d15433c0763bbd -> Tunnel Cutthroats, Zone's Dogs, some merchants for the station and some dead Stalkers) after that I will build, with my brother, a Metro 2033 tunnel segment with a station ...
Summary:
- 28mm Skirmish rules
- Actionpoints
- Medipacks
- Aiming/shooting-> long range, aimed shots with scopes, sustained fire
- Supressing fire
- Running/ running through supression fire
- Take cover
- Handgrenade throw with different damage points depends on armor and throw enemies can also can get out of the way...
- Characters have special abilities
- Light is necessary
- Hand dynamo to restore your light points
... and so on
Hope you like the pictures i posted for now, when the rules are ready I will release a manual as pdf document and also the sheets, you are welcome for critic, ideas and suggestions.
Greetings xRotteNx (sorry for my bad english

)