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Author Topic: The rules with no name: Any good  (Read 5450 times)

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  • Galactic Brain
  • Posts: 4403
Re: The rules with no name: Any good
« Reply #15 on: 01 January 2011, 08:39:36 PM »
Been playing them for years!

We found them great to add in our own towsfolk, activated on cards etc.  Indeed the recent edition incorporates many of the interactive folks we've been using for a long time.   Great fun, easy to modify, easy to pick up, nothing to do with GW!

 

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