The only hobby purchase this month arrived yesterday, Dead Man's Hand rules from Great Escape Games. This is my impression of it after the first read through:
Even though the ruleset is only 44 pages long, it seems to cover most things. The layout is nice and there is little room for misinterpretation of the rules. The cards seem fairly well-thought out and balanced so you have essentially a "good guy" deck (red) and a "bad guy" deck (black).
The rules seem very easy to handle and there are not a plethora of modifiers to account for, which in the long run will make the games pretty fast paced. I really like the approach of setting up the game as scenes in a movie, with mix-and-match options, but would still liked to have a few more examples. I personally like to make up my own scenarios, and at the moment before I've played the game it's difficult to gauge whether it'd be a balanced scenario or if it just looks that way.
Despite the different special abilities for the different gangs, the basic profile for the individual members are the same with few exceptions. Maybe there could've been a slightly varied option there (Cowboys more Hits, Lawmen better Nerve etc.)
All in all the rules seem quite enjoyable though, but I personally will watch out for the campaign rules. At the moment all you can do is having single games.