*

Recent Topics

Author Topic: MIGHTY JOE KONG!!! (Part Two)  (Read 6264 times)

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19650
    • Boot Hill Miniatures
MIGHTY JOE KONG!!! (Part Two)
« Reply #15 on: 18 November 2006, 11:18:08 AM »
Plynkes - You have just inspired me to buy the new Pulp Miniatures tramp steamer crew and order the giant ape from Reaper miniatures to attempt a similar game. :)

What rules system are you using? Are they home grown or a published set?
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Plynkes

  • The Royal Bastard
  • Elder God
  • Posts: 10317
  • I killed Mufasa!
    • http://misterplynkes.blogspot.com/
MIGHTY JOE KONG!!! (Part Two)
« Reply #16 on: 18 November 2006, 12:36:04 PM »
I'll quote from a discussion on TMP if you don't mind, to save my typing fingers. Somebody over there asked me the same thing:

"As a large part of the matter was Whites vs. Natives we used "In the Heart of Africa" with improvised Tommy-Gun and gas bomb rules, plus a new agility stat for jumping and such, and "hero-saves" for the more important characters.

But bolted on to the end of that was the "Monster Turn" which was pretty much of my own devising. After all the humans have done their stuff the various monster factions dice for iniative and get their go.

The little raptor pack just had a move+attack action. The larger things like Joe and the Big Lizard had three actions per turn (plus one more if Joe used his rage). Joe's options are listed in the report, but I didn't include the various success chances.

The raptors took damage just like humans (i.e. one hit and they're dead) but the big'uns were divided into hit locations with multiple hit points.

Joe's Locations were:
1) L.Leg (4 Hits)
2) R.Leg (4 Hits)
3) L.Arm (4 Hits)
4) R.Arm (4 Hits)
5) Torso (7 Hits)
6) Head (4 Hits)

Losing all hits to a leg meant that from then on Joe could only use one movement action a turn. Losing both legs would immobilise him. An arm being lost would render that arm useless (which happened during the game) and prevent such things as grapples which required two hands.

Loss of all Torso or Head hits would kill the beast (which also happened).

The Big Lizard was similar, but with different hit locations and different amounts of hit points."
With Cat-Like Tread
Upon our prey we steal...

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19650
    • Boot Hill Miniatures
MIGHTY JOE KONG!!! (Part Two)
« Reply #17 on: 18 November 2006, 01:27:27 PM »
Thanks for the info. I like your ideas of the various hit locations and damage ratings.

 

Related Topics

  Subject / Started by Replies Last post
6 Replies
3196 Views
Last post 12 December 2006, 08:07:06 PM
by Mo
13 Replies
5209 Views
Last post 14 January 2011, 12:10:27 PM
by The Black Rider
3 Replies
1588 Views
Last post 28 July 2014, 12:46:50 AM
by d phipps
67 Replies
17268 Views
Last post 24 August 2016, 08:23:18 AM
by Michi
6 Replies
1386 Views
Last post 14 September 2020, 02:18:27 AM
by Dining Room Battles