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Author Topic: Samaritan Shootout (Fram's AAR #2) (many photos!)  (Read 10112 times)

Offline FramFramson

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #15 on: December 02, 2014, 09:47:29 PM »
There were four of us. I'm hoping we can get that many again for next week's part 2.

Thanks for the kind words everyone!


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline d phipps

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #16 on: December 03, 2014, 05:59:31 AM »
Amazing!  :-*

It's such a joy to see your beautiful miniatures and terrain in action! The poor fellow sinking in the bog was hilarious.  lol lol

And don't forget to follow-up with Mila, if you haven't already collected all your 2014 Phantom Agent cards -- http://pulpalley.com/viewtopic.php?f=6&t=718&sid=457e1a4fa7caa60a92c6d0e04a618630

Offline FramFramson

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #17 on: December 03, 2014, 06:30:25 AM »
lol about time too!

But I'll do so after our #3 game next week. No sense in making you guys send two envelopes only a couple of days apart.

Offline Mad Lord Snapcase

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #18 on: December 03, 2014, 09:36:21 AM »
Sheer genius!  :-* Everything in your game was top-notch, figures, painting, scenery, scenario, everything!  :-*


Offline Malebolgia

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #19 on: December 03, 2014, 08:01:24 PM »
Fantastic report! Love the table layout and the zillion photos. MOOOOORRREEE!!
“What use was time to those who'd soon achieve Digital Immortality?”

Offline FramFramson

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #20 on: December 03, 2014, 08:06:53 PM »
I actually think I took too many photos... I was quick with each one, but overall I was starting to slow the game down  o_o

Offline d phipps

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Re: Samaritan Shootout (Fram's AAR #2) (many photos!)
« Reply #21 on: December 03, 2014, 11:16:48 PM »
I actually think I took too many photos... I was quick with each one, but overall I was starting to slow the game down  o_o

Ayup, that can be tricky. I try to encourage our players to keep going even when I'm taking pics. It means I'm usually snapping photos about 1-2 activations behind the actual action.

Players do have the tendency to freeze up when the camera comes out, but I just explain before the game that it's better if they keep rolling. I suspect you are also driving the game so that's a bit of a challenge with newer players, but I bet you'll notice a difference already in your next scenario.

THANKS so much for making Pulp Alley look awesome!


HAVE FUN

 

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