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Author Topic: Pirate naval rules?  (Read 3687 times)

Offline Fates Fickle Finger

  • Scientist
  • Posts: 221
Pirate naval rules?
« on: 10 January 2015, 09:41:31 PM »
So I have just finished watching Black Sails and feel all piratey ! :D After many failed starts I am looking for a good rule set for naval combat with a handful of ships per side, any suggestions welcome!!

Thanks in advance
FFF

Offline HerbyF

  • Mastermind
  • Posts: 1986
  • Why fear nightmares when you can be one
Re: Pirate naval rules?
« Reply #1 on: 10 January 2015, 11:40:14 PM »
Limies & Slimies Is a quick & dirty, beer & pretzles kind of game & a lot of fun.
LHV 2015 +200 16 +770 17 +636 18 +888 19 +1015 20 +656 21 +174 22 +220 23 +312 24 +366 25 +219

Offline Fates Fickle Finger

  • Scientist
  • Posts: 221
Re: Pirate naval rules?
« Reply #2 on: 11 January 2015, 09:04:47 AM »
Looking for something a bit more involved, in my head I am thinking of battletech or full thrust type mechanics. Damage boxes and different canon ranges, damage etc. If something like that even exists?!!!
FFF

Offline Asienieboje

  • Librarian
  • Posts: 109
Re: Pirate naval rules?
« Reply #3 on: 11 January 2015, 09:49:44 AM »
You can use Kiss Me, Hardy from TFL.

Offline CptJake

  • Mastermind
  • Posts: 1432
  • Hooah!
Re: Pirate naval rules?
« Reply #4 on: 13 January 2015, 11:29:14 AM »
Take a look at Sailpower:  http://blog.sailpowergame.com/?page_id=793

Every time a bad person dies, a Paratrooper gets his wings.

Offline Mako

  • Mad Scientist
  • Posts: 790
Re: Pirate naval rules?
« Reply #5 on: 15 January 2015, 02:57:42 AM »
Yep, Sailpower is an excellent set of rules, and just what you are looking for, if you like ticking off boxes for damage, etc.

It is one of the better rules sets for smaller, skirmish-type, naval battles.

Check out their range of 15mm boats and ships too.

Offline Schogun

  • Mad Scientist
  • Posts: 963
Re: Pirate naval rules?
« Reply #6 on: 15 January 2015, 12:51:14 PM »
Flagship Games' "Pirates!" Ship is divided into 3 sections with hit points, so same as check-off boxes.

Available in the US through Scale Creep:
http://www.scalecreep.com/catalog/product_info.php?products_id=65108

Offline Stavros Banjo

  • Scientist
  • Posts: 352
  • I despise normality
Re: Pirate naval rules?
« Reply #7 on: 16 January 2015, 11:29:58 PM »
Arrrr, Matey! I had me a hankerin' for some piratey fun a while back & grabbed a copy of "Blood Bilge and Iron Balls" written by Allan Abbey and published by Pen and Sword. A fast, fun game that doesn't stretch the old grey matter too much.

Description, reviews & also some downloads of the QRS, ship record sheets & counters can be found on the publisher's site:

http://www.pen-and-sword.co.uk/Blood-Bilge-and-Iron-Balls-Hardback/p/3130
...and what fresh new hell is this?

Offline Redmist1122

  • Scientist
  • Posts: 271
Re: Pirate naval rules?
« Reply #8 on: 17 January 2015, 06:54:50 AM »
So I tried a many of rule sets for both lans and sea Pirate like gaming, and so far all were missing something especially if you combined land and sea action in the same game setting.  So as of late I took a liking for Old Glory's "Buccaneer, Broadsword and Blunderbuss".  The sytem uses a QDie or quality die for each unit; very similar to the latest rules called "Donnybrook".  The game has what you are looking for.

With all that being said, I will for warn you of the mis-spelled words and some misuse of grammer in rules.  If you can look beyond that, then you have a great set of rules.  The land and Naval rules are seperate, but work together, plus ther a re several scenarios in the back. I went and re-did the playcharts, as the one in the middle of booklet wern't organized very well.  But then I doo that with 95% of the rules I play with anyways. These  are my my go to Pirate rules now.  I have hosted several games with both land and sea action with great sucess and able to finish a multi-player game in about 3-5 hours, depending on what missions you assigned eash group.  See link for rules:

http://www.oldgloryminiatures.com/proddetail.asp?prod=RU-09

Good luck!

Greg P.
Tucson, AZ, USA

 

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