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Author Topic: Atomic Cafe 1957 from Brigade Games  (Read 33178 times)

Offline Bako

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #75 on: March 17, 2009, 10:03:19 PM »
The tiki-men all the way. I know it's not exactly 1950's, but on an old playstation game I have, it might have been Spyro the Dragon, but there was tiki-characters toting burning marshmallows and wieners on sticks. That was classic lol

Tiki-men and some Communists for 'gangs' would be ace by me.
Everything is better with lizardmen.

Offline LeadAsbestos

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #76 on: July 14, 2009, 12:51:52 PM »
Just found this topic! I'm going to do the family from Leave it to Beaver, w/ Ward, June and maybe even Wally as normal humans desperately clinging to the belief that nothing is wrong, and the Beav as a huge mutated rampaging murderous beast!

Offline Operator5

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #77 on: July 14, 2009, 12:53:43 PM »
There will be a group of "normal" 50s people eventually. Called Bunker Babies as they hid in their backyard bunkers when war broke out.

Unfortunately, Junior decided to peak his head out to watch the "fireworks" and caught a dose of radiation.  lol
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Offline Argonor

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #78 on: April 04, 2010, 09:28:10 PM »
I am SO going to pick up this game as soon as we have moved to a new house (hopefully during summer).  8)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline carlos marighela

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #79 on: April 05, 2010, 12:43:02 AM »
What about a Boy Scout Troop?  They could be survivalists and Ranger types.  Have Cub Scouts as juves. And the Scout/Pack Master as the leader. In the '50's they would be wearing the neck scarfs and the Baden Powell type hats... the kind you see drill sergents wearing.  They would be able to build rope bridges and pontoons, lookout towers, and seige equipment in the field.  Also be able to forage for food.  Give them for weapons the dread scouting knife, hatchet, axes, bow and arrows, slingshots, and some rifles.  Always be prepared.  The Eagle Scout would of course be a veteran or elite trooper! lol

You realise that the Boy Scout of 1957 becomes, the former Eagle Scout, Charles Whitman by 1966? Not to mention all the jibes about Scout Masters you are going to elicit when you put them on the gaming table. Maybe a match up? Irish Catholic bishops vs the Scout Masters?
Em dezembro de '81
Botou os ingleses na roda
3 a 0 no Liverpool
Ficou marcado na história
E no Rio não tem outro igual
Só o Flamengo é campeão mundial
E agora seu povo
Pede o mundo de novo

Offline WallShadow

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #80 on: April 11, 2010, 02:17:21 AM »
What about a Boy Scout Troop?  They could be survivalists and Ranger types.  Have Cub Scouts as juves. And the Scout/Pack Master as the leader. In the '50's they would be wearing the neck scarfs and the Baden Powell type hats... the kind you see drill sergents wearing.  They would be able to build rope bridges and pontoons, lookout towers, and seige equipment in the field.  Also be able to forage for food. 

Rather what Baden-Powell originally had in mind--young auxiliaries getting toughened up and acting as recon assets, preparing to become soldiers when they were of age.

ISTR a post-apocalyptic story in which Boy Scouts had become a major basis of the surviving culture, acting as full-fledged warriors where required.
Ok, tell me just one more time: _Where_ am i going, and _Why_  am I in this handbasket?

Offline Argonor

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #81 on: April 11, 2010, 09:45:00 AM »
You just gave me a wonderful idea:

Wilderness setting

2 or more (post apocalyptic) scout troops have to complete a series of tasks/challenges to win a trophy.

A game master prepares the board and runs encounters, that may include wild beasts like wolverines and grizzleys.

The tasks could include setting up a camp/shelters, building bridges over ravines, rafting a river, etc.... only the imagination sets the limits...


Imagine the face of an unsuspecting player, when he searches an encounter marker for materials for a project, and then you place a hungry grizzley on the board  lol

Offline WallShadow

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #82 on: April 11, 2010, 01:19:52 PM »
You just gave me a wonderful idea:
Wilderness setting:  2 or more (post apocalyptic) scout troops have to complete a series of tasks/challenges to win a trophy.
--SNIP--
Imagine the face of an unsuspecting player, when he searches an encounter marker for materials for a project, and then you place a hungry grizzley on the board  lol

Was one of the tasks "gather food to feed your squad"?  Some days the bear eats you, but some days you eat the bear.

Offline Argonor

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #83 on: April 11, 2010, 03:59:36 PM »
Absolutely!

Offline WallShadow

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #84 on: April 13, 2010, 02:16:04 AM »
I was watching Cartoon Network's Boomerang featuring Jonny Quest tonight.  Let's see, in 1957 we'd have a 4-year old Jonny whose mother had just died, father Benton Quest, and the recently-appointed 26-year-old Roger "Race" Bannon, tutor and bodyguard assigned by Intelligence One.  Hadji and Bandit are not present, but other Intelligence One agents may be accompanying the up-and-coming scientist who survived the Atomic Holocaust.  Dr. Quest, who has been working on a prototype radiation neutralization device, may be the last, best hope of America, or even the world!

Offline WallShadow

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #85 on: May 24, 2010, 09:52:47 PM »
The scene:  Arthur's Burger Joint and Malt Shoppe.
The Cast:
--Matsuo "Arthur" Miyagi (the restaurant's sign would have been too expensive to change from the original owner's name) is the  proprietor and chef.  Expert with rolling pin, meat cleaver, and Oriental Martial Arts. 
--Enzio Zonfarello ("End-Zone"), Arnold's bouncer and security chief.  Too cool for any gang, he keeps the visitors to the shoppe's demilitarized area at a low stress level--or else.  Rides a Harley, and is extremely intimidating in confrontation.
--"Mrs C"--mother of one of the regulars, disregarded the warning about eating irradiated fallout-contaminated garden vegetables ("How could carrots and spinach be bad for you?").  Now is a hulking destruction machine who makes great chocolate chip cookies.  Throws large cast-iron frying pans like boomerangs.
--locals/regulars include hangers-on and wannabes who are itching to see some action against truce-breakers.


Arnold's is the only still-operating burger joint within a 500-mile radius.  He has a yet-undiscovered source for non-Strontium-90 tainted milk for the shakes, and nobody asks too closely where the meat for the burgers comes from.  After all, protein _is_ protein.  He is supplied in food and fuel by his customers, from whom he purchases his supplies at extremely cut-rate costs.

The property is strictly neutral and, under common agreement, a no-fighting zone.  Anyone who breaks the truce is subject, at Arnold's direction, to the immediate retribution from all others present.  Time to get out of Dodge, son....

Offline Chairface

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #86 on: May 24, 2010, 09:58:13 PM »
Thats brilliant! Two thumbs up! ;)

Offline Operator5

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #87 on: May 24, 2010, 10:02:58 PM »
That is awesome and somehow, somewhat prophetic (to a limited degree).  8)

Offline WallShadow

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #88 on: May 28, 2010, 12:56:36 AM »
And yet more scum rises from the mire of my fetid brain....

Scenario: Late Night Double Feature at the Drive-In

The rubble has stopped bouncing, and now the survivors stumble out of whatever protections they managed to obtain.  Among the survivors are Commie Sleeper Agents, who are now preparing to win the aftermath.  Boris Gudenplensky, his svelte cohort Nadja Yushuyalchik, their scar-faced control officer, Leerless Feeder,  and a team of commie pinko symp stooges, have surfaced (literally) to subvert the atom-shocked survivors to the Soviet Way of Thinking (tm).  To accomplish this they have set up shop in a drive-in movie theater.  Boris and Nadja have announced that they will start to show Free Movies (!), with Free Popcorn (!), and Free Comic Books for the kids(!).  What they haven't mentioned is that the popcorn is laced with psychotropic drugs designed to sap the will of the ingester.  and that the uplifting and inspirational films to raise morale are cut with Subliminal Messages (dum dum dummmmmm!!!!) which will brainwash the viewers and make them open to the insidious Commie propaganda woven into the movie's plot.  And the commie, err, comic books will seduce the innocents and lead them down the path to Bolshevism! 

To counter this dastardly plan, PFL Nixon, having gotten wind of it through the Men In Black, has made the destruction of the film and materials his top priority.  He will be there on opening night to shut down this mortal insult to the American Way of Life. 

Marvin the Moose is furious--some of his Mooseketeers have fallen under the sway of the evil Boris and Nadja!  Marvin has gotten backup in the form of his old Air Force buddy, Chopper LaPin, whose encounter with radioactive carrots (he was too hungry at the time to worry about fallout) have reshaped him into a man-rabbit.  Besides being very fast, Chopper can flutter his ears rapidly enough to enable him to hover around or make quick flits from one spot to another. 

Of course this is too good an offer for other teams to pass up, either.

The teams converge on the drive-in 4 turns before the film starts.  Popcorn is considered a unit of Food.  Once the film is underway, each figure in view of the screen will have to roll against falling under the spell.  Once the film has begun to have an effect on a figure, continued exposure will progress the mind-sapping process:
1st turn of effect--character is fascinated by the film and will only defend himself, otherwise attempting to watch the movie
2nd turn--Character will be dazed and not defend himself.
3rd turn--Character will resist any attempt to remove him from sight of the screen.
4th turn--Character will begin to move toward obvious symbols of American culture to destroy them (Marvin, Supadupaman, and PFL Nixon included).

If the process is interrupted (blindfolding/hooding the viewer's eyes, dragging them from line of sight of the screen), the victim is stunned for 1-3 turns, then is able to act on their own. 

If the character has imbibed or touched the toxic popcorn, the process must be interrupted  for 3 consecutive turns to allow the victim's mind to start return to Upright and Right-thinking American Thought Processes, which will take another 1-3 turns after removal from the stimulus.

Contact with the comic books is actually fairly harmless.  Most American kids are not fooled by the poorly-written and -drawn books, and look up to Real American Heroes (tm) like Supa-Dupa Man for their inspiration. Possession of one may attract unwanted attention from PFL Nixon and his cronies.

« Last Edit: May 28, 2010, 01:03:32 AM by WallShadow »

Offline dAmADcHoPpA

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Re: Atomic Cafe 1957 from Brigade Games
« Reply #89 on: June 29, 2010, 03:23:32 PM »
Hey! Just want to drop in and say waht a great forum and great looking game!!! Just ordered my copy as well as the Greaser Gang, Being a Greaser myself!!! I love all the great mini's, paint jobs and props that everyone has come up with!!! Hoping to get started on some of my paint and conversion work to share withyou all!!! Keep the good stuff coming!!!

Laterz Wurmz,

Oscar "dA mAD cHoPpA" Barela

 

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