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Author Topic: Ghost Archipelago Serpentmen  (Read 6641 times)

Offline Grumpymoose

  • Librarian
  • Posts: 121
Ghost Archipelago Serpentmen
« on: May 01, 2017, 03:33:10 PM »

Offline CPalmer

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  • Rules Author, Dealer In Antiquities, Mad Scientist
    • My Blog: One More Gaming Project
Re: Ghost Archipelago Serpentmen
« Reply #1 on: May 01, 2017, 03:37:15 PM »
Those are beautiful!

Oh, how I wish though, that they had been one of the plastic multipart boxed sets.   :(
"I have wrought my simple plan,
if I give one hour's joy,
to the boy who's half a man,
or the man who's half a boy!"
-Sir Arthur Conan Doyle

Offline Smith

  • Mad Scientist
  • Posts: 829
    • Plastic Malpractice – Kitbashing, Wargames & Stuff
Re: Ghost Archipelago Serpentmen
« Reply #2 on: May 01, 2017, 08:56:47 PM »
That's one model from a variety of angles.

Why would we sculpt just one snake-man, I wonder...?  :D
Phil Smith
Head of Osprey Games

Plastic Malpractice – Kitbashing, Wargames & Stuff

OWG Resources HERE!

Offline 3 fingers

  • Mastermind
  • Posts: 1246
Re: Ghost Archipelago Serpentmen
« Reply #3 on: May 01, 2017, 09:02:43 PM »
I thought they were going to be hooded cobra type, that one looks more early lizardman Saurus type?

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Ghost Archipelago Serpentmen
« Reply #4 on: May 01, 2017, 09:48:15 PM »
That's one model from a variety of angles.

Why would we sculpt just one snake-man, I wonder...?  :D
Because we can expect to see a nice plastic multi-part kit to go along with the plastic pirates for this game? ;)

Offline SotF

  • Mad Scientist
  • Posts: 962
  • Shadow Of The Future
Re: Ghost Archipelago Serpentmen
« Reply #5 on: May 02, 2017, 12:13:08 AM »
Kind of wish they'd be a bit more snakelike. I keep looking for decent ones to use for the two types of snakemen in the Freeport RPG setting...

Offline Steelwraith

  • Bookworm
  • Posts: 83
Re: Ghost Archipelago Serpentmen
« Reply #6 on: May 02, 2017, 01:14:55 AM »
Oh, these guys are cool. Reminds me of the reptile dudes from my 'Strike Team Alpha' days.

Offline Malebolgia

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Re: Ghost Archipelago Serpentmen
« Reply #7 on: May 02, 2017, 07:21:47 AM »
Yeah! Snakemen. So glad I still have my Rackham Ophidians...they will be perfect for this game.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Smith

  • Mad Scientist
  • Posts: 829
    • Plastic Malpractice – Kitbashing, Wargames & Stuff
Re: Ghost Archipelago Serpentmen
« Reply #8 on: May 02, 2017, 08:00:03 AM »
I thought they were going to be hooded cobra type, that one looks more early lizardman Saurus type?

Some will be, though not the 'grunts' - there's a shaman-type chap on the rulebook cover who has a hood, for example, and I can't imagine him not getting sculpted.

Because we can expect to see a nice plastic multi-part kit to go along with the plastic pirates for this game? ;)

I couldn't possibly comment...  :-X


Offline beefcake

  • Galactic Brain
  • Posts: 7578
Re: Ghost Archipelago Serpentmen
« Reply #9 on: May 02, 2017, 10:33:39 AM »
I like the sound of that. I've been after some snakemen for some time. Ideally I would have preferred a snake bottom half but If they ever become a plastic box set I'm sure some easy conversion work could be done. Other than that the style looks perfect to me.


Offline Rych

  • Assistant
  • Posts: 32
Re: Ghost Archipelago Serpentmen
« Reply #10 on: May 02, 2017, 10:44:25 AM »
With a serpentine 'tail' these would be perfect to me, they remind me of Fighting Fantasy Gamebooks Caarth , always wanted to make an army of desert dwelling snakeman 😆

Offline Davies

  • Librarian
  • Posts: 101
Re: Ghost Archipelago Serpentmen
« Reply #11 on: May 02, 2017, 11:45:50 AM »
I imagine the idea of plastic serpentmen is too good to avoid it. As 3 fingers said, they could pass for lizard/saurus men, and there is a huge niche for that.

Maybe (I really hope so!) in later books we'll see plastic serpentmen, as we had cultists few months after the Frostgrave rulebook.

Offline LiamFrostfang

  • Mad Scientist
  • Posts: 670
Re: Ghost Archipelago Serpentmen
« Reply #12 on: May 02, 2017, 12:05:59 PM »
I cant possibly comment... ;)    (awesome tho)

Offline Karadek

  • Scientist
  • Posts: 302
    • Xenia Gamers Club
Re: Ghost Archipelago Serpentmen
« Reply #13 on: May 03, 2017, 04:12:58 PM »
I would like them to be more like Naga, with the serpent tail instead of legs.  They look good, though.




Offline von der Tann

  • Scientist
  • Posts: 393
  • "Viel Feind - viel Ehr!" - Georg von Frundsberg
Re: Ghost Archipelago Serpentmen
« Reply #14 on: May 03, 2017, 04:34:52 PM »
I would like them to be more like Naga, with the serpent tail instead of legs.  They look good, though.

I second that ...
"Viel Feind - viel Ehr!"
(Georg von Frundsberg, 1473 - 1528)

 

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