Hi everyone, Just thought I'd throw this out there for anyone that's interested.
My buddy and I love frosgrave,and we've been playing it at least once a week since its started,and we normally get in 2 games a session.
We've played around with the rules quite a bit, amount of xp for treasure ,limiting the amount of any one type of soldier to 2,casting all spells from their base number, or halving the penalty for casting an out of school spell.
But the latest thing we've tried has changed the dynamic of the game massively.
We normally play with at least 6 wandering monsters ,already on the board ,and a monster appearing every time we contact a treasure.
We keep the levels of the monsters down with a new warband and add more as we get better. We've got them all printed out on cards and just draw from the top of the deck.
Now for the good bit. we designate a regular playing card for each of our players ,shuffle the cards and that player does his actions and so on.
Monsters get a card as they come into range and they get added to the discard pile and will go when their card comes up.
Treasure monsters activate immediately and also get a card .
We've found this stops pre determining moves knowing that the monster can go at any time and not just at the end of each phase, same goes for the wizard.
It almost makes it a bit more realistic , as people in fights dont take it in turns to move.
I imagine it would also put a spanner in the works of people that try and just go for the wizard kill as they cant determine where people might be ...
If nothing else its worth a try for the total confusion and fun it can cause .
We,ve played about 6 games like this, 2 with our level 20 ish gang and the last 4 with totally new gangs.
Its definitely added a "oh $*it" quality to the game when monsters can start going before your wizard ...
Roger