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Author Topic: Cheetor's Lost City of Exactamundo! Dragonfate Dais 05/12/17  (Read 4557 times)

Offline Mason

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Re: Cheetors Lost City of Exactamundo! Dreadfire Portal 20/07/17
« Reply #15 on: 20 July 2017, 01:44:05 PM »
You have done a cracking job on 'things'.
 :-* :-*

Now please stop, as I am actually start to like the weird monstrosities.......
it must be my age.
 ;D ;D


Offline Dr. The Viking

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Re: Cheetors Lost City of Exactamundo! Dreadfire Portal 20/07/17
« Reply #16 on: 20 July 2017, 01:47:58 PM »
You have done a cracking job on 'things'.
 :-* :-*

Now please stop, as I am actually start to like the weird monstrosities.......
it must be my age.
 ;D ;D



Looks like it's not just you lol

My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline cheetor

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #17 on: 15 August 2017, 10:51:35 PM »
The most mundane of the original Age of Sigmar release terrain pieces is the Ophidian Archway.



Of course, mundane in an AoS way still involves walls covered in snakes/dragons that can kill passers by.



I did enjoy painting it though: it felt like amateur dramatics/school play set design.  It will work nicely as a landmark ruin, without being as full-on as some of the other architectural elements in this terrain set.



More photos and talk about supernatural snakes HERE for anyone inclined to take a look.

More Exactamundo terrain soon, thanks for looking!






Offline Mason

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #18 on: 15 August 2017, 11:04:07 PM »
I had half an eye on that piece as part of the (ruined) Great Library of Krappefortt when it first came out.
Not having played Mordheim for some time put an end to that idea swiftly enough.
I still rate it as (well over the top) bit of quality fantasy scenery, though.

I love what you have done with it!
 :-* :-*

Oh, and just in case I have not mentioned it yet....
Exactamundo: A quality name. Simply brilliant!
 8) 8)


Offline Dr. The Viking

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #19 on: 16 August 2017, 06:47:42 AM »
Fantastisk og fedt!

We're not in Kansas anymore!

Why do I get the feeling that adding a yellow brick road wouldn't be completely out of place?

Are you going to keep adding to the mortal realms?

« Last Edit: 16 August 2017, 06:50:14 AM by Dr. The Viking »

Offline Vanvlak

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #20 on: 16 August 2017, 07:25:30 AM »
That is some nice scenery - and paint jobs.  8) 8) 8)
Are you getting those GW vines and trailing plants? The seem to fit the bill too.
 

Offline cheetor

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #21 on: 16 August 2017, 11:39:24 AM »
I had half an eye on that piece as part of the (ruined) Great Library of Krappefortt when it first came out.
Not having played Mordheim for some time put an end to that idea swiftly enough.
I still rate it as (well over the top) bit of quality fantasy scenery, though.

I find that really interesting actually.  I was drawn to the more extreme, more power metal high fantasy pieces, which the Archway is at the more mundane end of.

On the other hand, you saw it as being well suited to represent the ruins of one of the more extreme buildings in the low fantasy Mordheim setting.

It highlights the difference between the WHFB setting and the AoS setting rather well really.


Oh, and just in case I have not mentioned it yet....
Exactamundo: A quality name. Simply brilliant!
 8) 8)

Heh, it's a bit daft, but as the proprietor of Upsheet Creek I figured that it might appeal to you Mason :)

One day I will set up the lot with jungle terrain in and around it and it will actually look like my original vaguely Mesoamerican plan (which was originally intended to tie in with some slann/frogmen miniatures) and the name will make a little more thematic sense.

But the name has stuck.  No going back now even if I wanted to.  Which I don't.


That is some nice scenery - and paint jobs.  8) 8) 8)
Are you getting those GW vines and trailing plants? The seem to fit the bill too.

Thanks Vanvlak!

The new GW vines and plants do look nice, but if I start adding those to the buildings, then I have to add them to all of them.  Additionally, while it might look nice, the buildings as shown can be placed in different surroundings (desert, jungle, urban) without being uniquely associated with any of them.

I like that versatility over any additional realism that the vines etc might bring.

Plus its cheaper for me in terms of time and money, both of which are at a premium for me these days.

Why do I get the feeling that adding a yellow brick road wouldn't be completely out of place?

Worryingly, that doesn't sound like a bad idea   lol


Are you going to keep adding to the mortal realms?

There are a few more GW terrain kits to come.

Inevitably I will add more I think, but I don't have many specific plans after getting a lot of ruins that are compatible with my existing woods, gaming mats, graveyard terrain etc finished.

The next thing that I want are some ruined carts and other street detritus that can be used to dress the streets in between the various Exactamundo buildings.

I'm open to suggestions for simple, time effective suggestions for suitable items.


Offline Suber

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #22 on: 16 August 2017, 11:47:50 AM »
Man, that's quite a piece. Nice touch with the brass looking elements, it helps to make them stand out. Cooler tan expected; in fact your recent works are making me look again these kits with new eyes... Shame on you! ;D

Offline Vanvlak

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #23 on: 16 August 2017, 12:24:15 PM »
Thanks Vanvlak!

The new GW vines and plants do look nice, but if I start adding those to the buildings, then I have to add them to all of them.  Additionally, while it might look nice, the buildings as shown can be placed in different surroundings (desert, jungle, urban) without being uniquely associated with any of them.

I like that versatility over any additional realism that the vines etc might bring.

Plus its cheaper for me in terms of time and money, both of which are at a premium for me these days.

Good point - unless of course growth of stuff around one single magical building contrasts with all the other sterile ones!  ;)
Incidentally, some aquarium plants are quite slinky and flexible, so could work too.

Now go and get more stuff done, I want to see more  :D

Offline cheetor

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #24 on: 20 August 2017, 03:36:02 PM »
Man, that's quite a piece. Nice touch with the brass looking elements, it helps to make them stand out. Cooler tan expected; in fact your recent works are making me look again these kits with new eyes... Shame on you! ;D

Its funny, but I feel like its a particular compliment to be able to make people more interested in a nostalgic view of miniatures take a look at newer items simply by painting and presenting them a certain way.

Thanks Suber!


Incidentally, some aquarium plants are quite slinky and flexible, so could work too.



Im not short of aquarium jungle bits and pieces :)

Im certain that I can make it work well enough together.  Ill aim to get photos of that within the next moth if I can.


Offline Vanvlak

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Re: Cheetors Lost City of Exactamundo! Ophidian Archway 15/08/17
« Reply #25 on: 20 August 2017, 04:42:27 PM »
OK, that IS a lot of aquarium plants  :D

Offline cheetor

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Re: Cheetors Lost City of Exactamundo! Eternity Stair 20/09/17
« Reply #26 on: 20 September 2017, 07:33:22 PM »


As one of the more, dare I say it, sensible Storm of Magic terrain pieces, the Eternity Stair is an oddity amongst oddities.  I think that it turned out reasonably well all the same.

The blog post is here if any of you would like more info.



I also played five games of AoS: Skirmish last weekend, so I took a few photos of the games in progress.  They are only snaps, but  some of the pieces from this thread can be seen in the shots.








More photos of the games can also be seen here on the blog​​​​​​​.

Thanks for looking.

More of these to come soon.


Offline Mason

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Re: Cheetors Lost City of Exactamundo! Eternity Stair 20/09/17
« Reply #27 on: 20 September 2017, 08:29:18 PM »
I say 'Stop it! Damn you!'
You are really starting to turn my head with this nonsense.
 >:D >:D >:D


I am really loving watch you add to this thread/project.
Some great stuff going on here.
 :-* :-*


Offline Dr. Kevin Moon III esq.

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Re: Cheetors Lost City of Exactamundo! Eternity Stair 20/09/17
« Reply #28 on: 23 September 2017, 02:08:47 PM »
The battlefields from the AoS skirmish tables look fabulous. Well done.

Offline cheetor

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Re: Cheetors Lost City of Exactamundo! Balewind Vortex 29/09/17
« Reply #29 on: 29 September 2017, 01:20:21 PM »
You are really starting to turn my head with this nonsense.

You are arguably public enemy #1 in that regard yourself Mason.  Have a taste of your own medicine for a change!  ;)


The battlefields from the AoS skirmish tables look fabulous. Well done.

Thanks Doctor!

We had a lot of laughs playing that weekend.  I'm really looking forward to another session.


Meanwhile, I completed this ridicufabulous thing:

BEHOLD THE BALEWIND VORTEX OF THE LOST CITY OF EXACTAMUNDO!!!!



Is it a good design?  Is it a bad design?  It's eye catching for certain, can't argue with that.



More info HERE for anyone inclined.

A seat on some skulls next time I reckon.

Thanks for looking.


 

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