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Author Topic: At Deaths Door, Solo Pulp Ally AAR  (Read 1335 times)

Offline Panama

  • Scientist
  • Posts: 343
At Deaths Door, Solo Pulp Ally AAR
« on: 16 December 2017, 12:26:54 PM »
Inside the warehouse, the plot points are a ledger on a create bottom left, watchman top left, customs official top right, watchman bottom right, the major plot point is placed after someone has one of the others & moves within 6" of the centre & passes a cunning check of one dice, its dark inside so low visibility.



For the AAR please hint the link below :)

http://ifitwasntforone.blogspot.ie/2017/12/at-deaths-door-pulp-alley-solo-aar.html

Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2253
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #1 on: 16 December 2017, 01:10:10 PM »
Looked like a good game.  Nice report.

Offline Panama

  • Scientist
  • Posts: 343
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #2 on: 17 December 2017, 09:56:37 AM »
Thanks NickN, I'd good fun doing it  :)

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3616
    • Kodsticklerburg: A Mordheim project
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #3 on: 17 December 2017, 04:44:57 PM »
A great story well told.

Offline Panama

  • Scientist
  • Posts: 343
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #4 on: 18 December 2017, 07:58:25 AM »
Thanks Codsticker  :)

Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2253
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #5 on: 18 December 2017, 12:25:34 PM »
I played it myself yesterday afternoon, a real nail biter.  There was a two turn scuffle for control of the main plot point.

Offline Panama

  • Scientist
  • Posts: 343
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #6 on: 18 December 2017, 05:03:07 PM »
I played it myself yesterday afternoon, a real nail biter.  There was a two turn scuffle for control of the main plot point.

Yes the way the game works with the placing of the major plot point does tend to lead to the centre of the table becoming a kill zone NickN  :)

Offline Vagabond

  • Mastermind
  • Posts: 1787
    • Vagabond's Wargaming Blog
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #7 on: 20 December 2017, 11:04:20 PM »
You created a good story line, well done.

The warehouse scenery looks good as well
« Last Edit: 20 December 2017, 11:05:57 PM by Vagabond »

Offline Panama

  • Scientist
  • Posts: 343
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #8 on: 21 December 2017, 12:51:35 AM »
You created a good story line, well done.

The warehouse scenery looks good as well

Thanks Vagebond, I do try to add little bits to the story as I go as I think it adds to the fun :)

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: At Deaths Door, Solo Pulp Ally AAR
« Reply #9 on: 24 December 2017, 03:02:36 AM »
Fantastic! Great photos. THANKS for playing and sharing Pulp Alley.  :D

 

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