A second game of Sharp Practice in a week and the second taking a new player through the game. This time a more challenging player who has played once or twice before but is a sceptic when it comes to any of the Lardy rules. We played the Defence in Depth scenario set in the early stages of the war with the British sent out to clear a force of armed rebels who were blocking a crossroads. My opponent chose to play the British - a force of regulars supported by light infantry skirmishers and was up against a rebel force of militia, skirmishers and a few state line.
Sharp Practice excels when you play to the strengths of your units. The militia won't be up to mounting a charge against regulars but will do a more than respectable job firing volleys from behind the protection of a rail fence. The rules do a very good job of rewarding historical tactics (and punishing poor ones!). My opponent made the common mistake many new players make of relying too much on volley fire and not enough on movement and use of the bayonet. The regulars bogged down in a firefight with the militia who benefited from better cover. While the British eventually inflicted more casualties with their ability to fire more frequent and effective volleys, by remaining stationary they also received more fire. After all, a musket ball is a musket ball no matter who fires it and even regulars can receive only so much fire before they lose the inclination to advance. Better use of the more nimble and aggressive light infantry skirmishers could have turned the flank of the militia but they also opted for the firefight. It's an easy trap to fall into especially as a new player. I know because I was guilty of exactly the same thing.
The Militia holding the fence line:
Their skirmishers alongside peppering the ranks of the regulars with an incessant hail of musket fire:
The British light infantry skirmishers firing back from the woods, but failing to exploit their rapid movement: