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Author Topic: Andy's Pulp misadventures...  (Read 67439 times)

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #195 on: January 14, 2024, 07:20:52 AM »
Great job.
Keep up the good work.

Many thanks. I don't know any modelmakers/TT gamers locally, so if I showed anyone here they'd look at me funny. the encouragement I get here really helps.

We could talk about single, double and triple expansion steam engines if you want, but it would go on for some time :-‘

Unfortunately I'd probably still leave the conversation with "Big round thing go bang"...

That steam boiler looks good.  Do you have a huge coal bin to feed it, and a couple dudes with shovels?  ;)

I did think about that, rather late in the build, but still... The angled piece under the walkway at the 'front' is supposed to hint at a hidden Archimedes screw bringing up ground up coal from the cellar.

That said, a later story arc could involve a revolt by the underclass of stokers (and dockworkers, ground crews, rubbish crews et c) who keep the rich young things of Ascension in their luxurious lifestyle...

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #196 on: January 20, 2024, 09:59:05 AM »
I realised I have been remiss in finishing the “Mysterious Chemicals” Pulp saga. The previous episode finished several months ago with the “Auxiliary Police” (AKA The Baddies) escaping with the loot. This clearly would not do, so it was time for a rematch.



The problem for the Auxiliaries is that the game is set on Ascension Island, a 34 sq mile (88 km²) lump of volcanic rock in the middle of the Atlantic between Africa and South America. This means they have to get their loot out, so after hiding it in the “Montaro trading” warehouse, they are about to try and smuggle it to a waiting Airship.

Unfortunately for them, the Aroura Crew under Betsy Miller have been tipped off, and are approaching from the aerodrome…



The Auxiliaries set off. Their ‘leader’ Col. Lawrence and his main henchman, Lt. Gunning, have placed the Chemicals in their truck. Lawrence insists on driving this time.



Other team members are making their way on foot, and taking every opportunity to bag some extra loot.



For some this went better than others: Seaman Dundas and “Matron Fox” are spotted successfully negotiating for a rocket pack, presumably for use next time they meet the Württemberg Rocket troops. Their Colleague “Commandant” Allen tried to steal a shipment from a truck. Unfortunately the die showed it as “booby trapped”, so it went bang.

Meanwhile, the Aroura Crew are not taking any chances and have set up an ambush.



Johansen is investigating an “Auxiliary Vent” on the Mono-wheel. One advantage of having a thoroughly ridiculous item like the steam powered mono-wheel is that when the dice come with something esoteric like an “Auxiliary Vent” with no obvious context, I have somewhere to put it.



Suddenly the truck driven by Col. Lawrence roars around the corner at nearly twenty four miles an hour, and chaos ensues. Team leader Miller fires at Lawrence, and the dice show three successes.



Col. Lawrence is not very skilled at anything except running away, which he can be seen doing below. Strictly speaking the published rules rules dictate he would be “down” but we have decided that the Colonel would never stay around long enough to get shot, the Local Rule is that he runs away.

Crucially, and typically, he neglected to stop the truck before jumping. Now the chemicals and Lt. Gunning are in an out of control vehicle, heading towards a wall…

Meanwhile Seaman Dundas and Matron Fox of the Auxiliaries have sneaked up on the Monowheel. Fox uses the old “What’s that over there” on Johannsen…



And then Seaman Dundas comes up behind Johannsen and exacts revenge for their previous encounter.



But they make them tough in Scandinavia and Johansen gets back up. In a scene that would do justice to the Three Stooges, first one goes down, and then the other. Johansen and Matron even shoot each other at point blank range and manage to miss entirely. In the end, Matron and Johansen are left standing, and both have dropped the rocket pack and the auxiliary vent respectively. Everything hangs in the balance…

But Johansen’s crew mate Johanita Ramirez joins the battle, possibly out of embarrassment, and this turns the tables in his favour…



But this is really the secondary fight, As Lt. Gunning careers towards the building in his out of control truck he reaches desperately for the wheel, but to no avail.



In previous games this truck was all but indestructible, but a collision with a building proves to be too much and it is wrecked entirely. Betsy deals with Lt. Gunning and finally takes the secret Chemicals from the wrecked vehicle.

With the rest of the Auxiliaries down or absconded, Matron Fox can only watch as the victorious Aroura Crew depart with the loot.



Finally the Aroura crew succeed; it took them long enough. However, those dastardly Auxiliary Police will probably be back soon with more evil plans, and besides, the Aroura crew are beginning to attract the attention of the Royal Navy Air Service police force, who are theoretically the real police on the Island, and Captain Bryant doesn’t take kindly to all these nefarious goings on…

Offline mikedemana

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Re: Andy's Pulp misadventures...
« Reply #197 on: January 20, 2024, 05:16:02 PM »
Looks like a lot of fun! Thanks for the report and pictures...  :-*

Mike Demana

Offline CapnJim

  • Galactic Brain
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Re: Andy's Pulp misadventures...
« Reply #198 on: January 23, 2024, 01:23:19 AM »
Well done!  Well done, indeed...

Thanks for posting this!
"Remember - Incoming Fire Has the Right-of-Way"

Offline Vagabond

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Re: Andy's Pulp misadventures...
« Reply #199 on: January 23, 2024, 08:58:03 PM »
Nice one Andy, problem is I'm going to have to go back and read the rest of your thread.  :D
Cheers

Offline Vagabond

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Re: Andy's Pulp misadventures...
« Reply #200 on: January 24, 2024, 08:12:07 PM »
Ok I've done that and it's very entertaining, with some very nice vehicles and buildings as well.

I'd do a thumbs up symbol but there isn't one so you'll have to take it as read. ;)
Cheers

Offline Doug ex-em4

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Re: Andy's Pulp misadventures...
« Reply #201 on: January 24, 2024, 11:12:02 PM »
👍

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #202 on: January 27, 2024, 09:44:29 AM »
Thanks again for the encouragement. Here's the other side of the "power station":



I think the idea is that steam entering the machinery at high pressure spins the small wheel, which in turn spins the larger one, or possibly that’s just a flywheel. Either way this results in electricity being produced which will crackle around the overly large insulators in a thoroughly eldritch manner, before being used to power nefarious scientific establishments, cosmic ray guns, et, c.

I managed to make most of the model in card, the only exceptions being the wire on the insulators and the lump of putty that forms the connection between the steam pipe and dynamo. This was intended to make a rounded joint Unfortunately this turned out a bit too rounded; I’d replace it with card but I’ve spent too much time on this project already.

More importantly the Big Lever is in place, ready for a suitable minion…


Offline Constable Bertrand

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Re: Andy's Pulp misadventures...
« Reply #203 on: February 01, 2024, 10:35:41 PM »
Loving the use of card and super glue.

Looks perfectly dangerous and scientific to be convincing. And good to see a big lever for pulling. How much more fun would life be if all the light switches in the home were like that.

Offline Cat

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Re: Andy's Pulp misadventures...
« Reply #204 on: February 02, 2024, 07:22:06 PM »
Super mad science!

Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #205 on: February 03, 2024, 06:05:13 PM »
That looks great.  What happens when a minion pulls that switch, i wonder...

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #206 on: February 05, 2024, 07:01:00 PM »
Thanks for your comments. I'm keeping the painting in reserve for when I'm too tired to do anything more complex. In the meantime, I think I've already posted about the casino. It's now beginning to take shape:





Offline CapnJim

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Re: Andy's Pulp misadventures...
« Reply #207 on: February 05, 2024, 07:10:46 PM »
Looks good so far.  Nice and Art Deco-ey...

Offline Andy in Germany

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Re: Andy's Pulp misadventures...
« Reply #208 on: February 08, 2024, 08:17:46 PM »
Looks good so far.  Nice and Art Deco-ey...


Around the back is a bit more... functional.




Offline syrinx0

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Re: Andy's Pulp misadventures...
« Reply #209 on: February 10, 2024, 06:35:49 AM »
Perfect for the back of a shop.
Painted:  2024: 345; 2023: 37; 2022: 56