
When I left you last time, the kitchen table was host to all manner of shenanigans; the Auxiliary Police had escaped by car and truck carrying a top secret “Anti-gravity gyroscope” and the Württemberg Rocket Troops were in hot pursuit in, amongst other things, a steam powered tank.
The chase has become a stand-off at the edge of the garrison with the Tank and one of the cars blocking the exit. The Auxiliaries, being British, have formed a queue.

Much shooting takes place, pretty much all of it ineffective, in true Pulp style. Then Lt. Gunning of the Auxiliaries decides on a death-or-glory charge for the one gap he can see. So much for German efficiency; they couldn't even coordinate a barricade.

Captain Bonlanden sees the car aiming for the gap and reverses his own damaged vehicle to block the gap. There is a loud crunch and Rocket troops converge on the now stuck police car (Yes it’s a police car. I know it’s yellow and has Cyrillic letters, but it’s a police car; I’ll repaint it soon, really) firing as they do.

Once again this results in a lot of noise but very little else. The only “hit” is Colonel Lawrence, the theoretical leader of the Auxiliaries, but classified as a "follower" under the rules. It’s a local rule that the Colonel would never stay around long enough to be seriously injured, so when the die rolls show him as “out” he’s considered to have run away. Again. Usually this happens very early in a game; he did well this week.

Unfortunately reversing to block Lt. Gunning leaves another gap and the remaining Auxiliaries race towards it in their stolen truck. Sgt. Harthausen is unable to move the lumbering tank fast enough to block the exit. As he’s on the driving controls there’s also no-one to man the machine gun so they get away.

As the Rocket Troops converge, Lt. Gunning leaps out of the car with the anti-gravity gyroscope ready for a heroic last stand. He attempts to kick down the door to a building but fails. He surrounded on all sides but fights on until he is finally overcome.

On this occasion the Rocket troops win (just, it was the last move of the last turn) and the anti-gravity gyroscope is returned to its owners, but this won’t be be last we see of the nefarious Auxiliaries… Find out what they get up to in the next thrilling episode… et c.
I’ll try and get some model making done before playing any more games though; apart from anything else, that 'police car" really needs disguising...