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Author Topic: SAGA - Age of Hannibal  (Read 5045 times)

Offline Ninefingers

  • Scientist
  • Posts: 201
SAGA - Age of Hannibal
« on: August 13, 2020, 08:28:14 AM »
https://www.youtube.com/watch?v=kLpRqH0Q64c



- Six New Battle Boards
  • Carthaginians
  • Gauls
  • Graeculi
  • Numidians
  • Republic of Rome
  • Iberians

- New special rules and equipment
- Mercenaries
- A brand-new mechanism: Ruses!
- Rules for fighting large-scale battles with Saga

Due September 2020

Well I'm excited, I spent lockdown building two Punic Wars armies...

Offline aktr

  • Librarian
  • Posts: 102
Re: SAGA - Age of Hannibal
« Reply #1 on: August 13, 2020, 08:46:14 AM »
I currently have 40 odd Iberians, 60 odd Carthaginians and 30 Celts as part of a big Carthaginian army so they will get used for this

so looks like I've made a good start, very tempted to get all 6 armies for this

Offline SteveBurt

  • Mastermind
  • Posts: 1149
Re: SAGA - Age of Hannibal
« Reply #2 on: August 13, 2020, 09:02:50 AM »
Well this is good news, I already have all those armies for big battle games

Offline Fremitus Borealis

  • Scientist
  • Posts: 396
  • Magister Discipulorum
Re: SAGA - Age of Hannibal
« Reply #3 on: August 13, 2020, 12:23:57 PM »
Looks cool... I wonder if they'll ever make a "Hellenistic" edition of SAGA? Or if the game mechanics would even work for it...
"Nice try, history; better luck next year."

Offline AFC Forever

  • Student
  • Posts: 12
Re: SAGA - Age of Hannibal
« Reply #4 on: August 13, 2020, 01:36:18 PM »
That always seemed a logical next step to me - especially as I suspect there are a lot of Age of Magic Greek armies kicking about

Offline pixelgeek

  • Scatterbrained Genius
  • Posts: 2026
    • Zac's Gaming Blog
Re: SAGA - Age of Hannibal
« Reply #5 on: August 13, 2020, 01:47:16 PM »
No interest in the armies but I might pick it up for the new rules if they will also,work in Age of Magic

Offline Melnibonean

  • Mastermind
  • Posts: 1978
  • Boiled Beans
Re: SAGA - Age of Hannibal
« Reply #6 on: August 14, 2020, 04:57:11 AM »
No interest in the armies but I might pick it up for the new rules if they will also,work in Age of Magic

Now that's something worth thinking about.
Below is a link to my blog. It's the place where I write uninteresting things about little toy soldiers. I do this because I refuse to grow up and behave like an adult.

http://this28mmlife.blogspot.com.au/

Offline Ninefingers

  • Scientist
  • Posts: 201
Re: SAGA - Age of Hannibal
« Reply #7 on: August 14, 2020, 06:03:27 AM »
Looks cool... I wonder if they'll ever make a "Hellenistic" edition of SAGA? Or if the game mechanics would even work for it...

I suppose they would have to find six different factions. Sparta, Athens, Persians...?

Offline SteveBurt

  • Mastermind
  • Posts: 1149
Re: SAGA - Age of Hannibal
« Reply #8 on: August 14, 2020, 09:37:24 AM »
Easy to find 6 Hellenistic factions - Achaemenid, Greek City States, Macedon + Successors, Indian, Thracian, Skythian. Plus Romans if you want

Offline Ninefingers

  • Scientist
  • Posts: 201
Re: SAGA - Age of Hannibal
« Reply #9 on: August 14, 2020, 10:44:32 AM »
Easy to find 6 Hellenistic factions - Achaemenid, Greek City States, Macedon + Successors, Indian, Thracian, Skythian. Plus Romans if you want

I was thinking back to the first Rome Total War game  lol
I think they will definately move on to Imperial Rome as a priority.

Offline Corso

  • Scientist
  • Posts: 496
Re: SAGA - Age of Hannibal
« Reply #10 on: August 14, 2020, 11:04:53 AM »
Looks interesting   :D

Offline Maniac

  • Scientist
  • Posts: 286
Re: SAGA - Age of Hannibal
« Reply #11 on: August 14, 2020, 03:18:04 PM »
Looks cool... I wonder if they'll ever make a "Hellenistic" edition of SAGA? Or if the game mechanics would even work for it...

I've always wanted a Saga with focus around the Trojan War, but hoplite era skirmishes would be nice too.

Age of Magic will have to work in a pinch I suppose.
On time, on target, or the next one's free

Offline Frostie

  • Scientist
  • Posts: 353
Re: SAGA - Age of Hannibal
« Reply #12 on: August 15, 2020, 11:11:02 AM »
I have very large 15mm armies for this period, how would they work? Never played SAGA

Offline Ogrob

  • Mastermind
  • Posts: 1645
Re: SAGA - Age of Hannibal
« Reply #13 on: August 15, 2020, 11:16:07 AM »
I have very large 15mm armies for this period, how would they work? Never played SAGA

Probably a pretty easy mod. Saga only uses four measurements: Very Short (2"), Short (4"), Medium (6") and Long (12"). Terrain rules and line of sight are two dimensional, not true line of sight. You could probably play with 15mm models and use the same distances as above on a regular size table (Standard for saga is 4x3' for some reason) or halve the distances on a smaller board just fine.

Offline monkeylite

  • Scientist
  • Posts: 455
    • Moedlhafen
Re: SAGA - Age of Hannibal
« Reply #14 on: August 15, 2020, 12:07:28 PM »
Probably a pretty easy mod. Saga only uses four measurements: Very Short (2"), Short (4"), Medium (6") and Long (12"). Terrain rules and line of sight are two dimensional, not true line of sight. You could probably play with 15mm models and use the same distances as above on a regular size table (Standard for saga is 4x3' for some reason) or halve the distances on a smaller board just fine.
Yeah, I think it would go pretty smoothly except the biggest issue with Saga, istm, is the basing. It works best with individually based figures or sabot bases. If you have 10 figures to a base, or similar then you'd need some sort of record keeping, which can sometimes get fiddly. Also spreading out to cover lots of ground, and/or fitting into small gaps, can sometimes be useful in Saga, so that might be an issue, too.

 

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