Using AI Copilot, please find below a Bolt Action Modern scenario set during a fictional Russian invasion of the Baltic states in 1999. It’s designed to reflect asymmetric warfare, NATO rapid response, and mechanized combat.
🎯 Scenario Title: “Red Storm Over Riga”
A Bolt Action Modern Scenario – Russian Invasion of the Baltic States 1999
🌍 Setting
Location: Outskirts of Riga, Latvia
Time: Early morning, late autumn
Weather: Overcast skies, light drizzle, muddy terrain
Conflict: Russian armored spearhead pushes into Latvia. NATO forces scramble to hold key infrastructure and delay the advance.
🧭 Mission Objectives
Primary and Secondary Objectives
Russian Forces:
Capture and hold the communications hub by Turn 6
Destroy NATO armor; secure bridge crossing
NATO Forces:
Prevent Russian control of the hub by Turn 6
Hold defensive line; evacuate civilians (scenario rule)
Russian Forces
Russian Mechanized Assault Group
3 Motor Rifle Squads (BTR-80 transport)
1 T-90 MBT
2 T-80 MBTs
1 Recon Team (Veterans)
1 Forward Observer (Artillery or drone strike)
1 Engineer Squad (Demolitions, flamethrower)
1 Sniper Team
Optional: Electronic Warfare Specialist (jams NATO comms)
NATO Rapid Response Force
1 Latvian Infantry Squad (light weapons, defensive bonuses)
2 U.S. Infantry Squads (Bradley IFV or Humvee transport)
1 Leopard 2A6 or M1A2 Abrams
1 Recon Fireteam (Veterans)
1 Sniper Team
1 Mortar Team (smoke rounds available)
Optional: Airstrike (Eurofighter or drone)
Map Layout
Urban Zone: Central area with 3–4 buildings (communications hub, apartment blocks, shopfronts)
Bridge Crossing: On one flank, key for Russian maneuvering
Forest Edge: Provides cover for NATO recon and ambushes
Road Network: Facilitates vehicle movement; muddy terrain slows off-road travel
Special Rules
Civilian Evacuation: NATO may spend an action to escort civilians off the board (bonus VP).
Electronic Warfare: Russian EW unit may force NATO to re-roll successful orders once per game.
Fog of War: On Turn 1, visibility is reduced to 18" due to weather and confusion.
Airstrike Delay: NATO airstrike may only be called in from Turn 3 onward.
🏆 Victory Conditions
Condition Victory Points
Control of Communications Hub 5 VP
Each enemy vehicle destroyed 2 VP
Each squad eliminated 1 VP
Civilian evacuated (NATO only) 1 VP each
Bridge held (Russian only) 2 VP
🔥 Narrative Hooks
Russian forces are probing NATO defenses to test response times.
NATO must hold long enough for reinforcements to arrive.
Local resistance may emerge in later turns (optional rule: partisans)
I welcome your thoughts on this new wargaming tool?.