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Author Topic: Absolute Emperor - new napoleonic rules  (Read 4093 times)

Offline Battle Brush Sigur

  • Mastermind
  • Posts: 1901
  • Brush-for-Hire
Re: Absolute Emperor - new napoleonic rules
« Reply #15 on: 07 July 2021, 11:46:33 AM »
Thanks for the quick summary! I'll probably skip them, because I already got several Napoleonics rules I don't ruse already. :D But maybe for the future....

Offline Cat

  • Mastermind
  • Posts: 1940
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Absolute Emperor - new napoleonic rules
« Reply #16 on: 07 July 2021, 04:34:32 PM »
BUT as a newbie to Nappies these felt very accessible and usable.  I felt like I actually had what I needed to make a couple armies and play a game.  I have not always felt that way with other games. 

There is a good deal of abstraction and I like the concept of "Big Battles with Small Armies". 

More experience Nappie players will probably have very different feelings.

Mileage varies greatly amongst the grognards.  I managed to survive starting in Napoleonics with Empire III and later the somewhat more manageable Napoleon's Battles.  But it's really big battles with small armies and abstract mechanics that get the game played in a reasonable amount of time that I greatly prefer. 
 
DBN is my staple game (and no plans to switch horses now).  I won't turn down a chance to play Snappy Nappy.  Looking forward to having a chance to try out Absolute Emperor at a con sometime.

 

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