*
Welcome, Guest. Please login or register.
April 18, 2024, 06:42:21 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1689486
  • Total Topics: 118281
  • Online Today: 568
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: CapnJim's Old West stuff (All my Old West stuff - page 2 23 Jan 23)  (Read 5281 times)

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
Well, I decided to get back into painting up Old West stuff, after a 20+ year absence.  It was the GEG plastic cowboys what done it.  I got a box, put them together, and painted them up.  I also added a couple of kit-bash figs, using WA French Resistance as a base, with GEG plastic cowboy bits and bobs. And, with my take on these lovely figs, away we go...

The first 2 pics are the first 5 of the 10 figs in the GEG box.  The 2nd 2 pics are the other 5.  As mentioned in other threads, the box comes with 10 figs.

The 3rd 2 pics are the WA/GEG mix figs, and the last pic is the lot of 12 all together.

I must say, these figs were a joy to put together and paint.  It would be interesting if GEG did any other plastic sets...

Enjoy!
« Last Edit: January 23, 2023, 07:07:44 PM by CapnJim »
"Remember - Incoming Fire Has the Right-of-Way"

Offline metalface13

  • Scientist
  • Posts: 227
Re: CapnJim's Old West stuff...
« Reply #1 on: August 01, 2021, 05:08:03 AM »
Great work! These minis look good and I like your conversions.

Offline Oldgamer

  • Scientist
  • Posts: 201
Re: CapnJim's Old West stuff...
« Reply #2 on: August 01, 2021, 09:58:17 AM »
They are looking very nice indeed, l really like the plastic gunfighters , they drew me back into Old West gaming.

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
Re: CapnJim's Old West stuff...
« Reply #3 on: August 03, 2021, 05:52:50 PM »
Cheers, boys!  :)

Offline Elbows

  • Galactic Brain
  • Posts: 9463
Re: CapnJim's Old West stuff...
« Reply #4 on: August 03, 2021, 07:21:12 PM »
Yeah great work.  I have two boxes sitting on the shelf...I'm tempted to do a new town if I do new cowboys so it's all on hold right now.
2024 Painted Miniatures: 187
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline mweaver

  • Scatterbrained Genius
  • Posts: 2684
Re: CapnJim's Old West stuff...
« Reply #5 on: August 07, 2021, 12:41:09 AM »
Nice work! And welcome back, pardner.

-Michael

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
Re: CapnJim's Old West stuff...
« Reply #6 on: August 09, 2021, 02:38:59 PM »
@Elbows:  Yeah, I have several cabins, a barn, and a few out buildings, but no actual town pieces.  I may have to get me a town, as well.  Oh well - it's only money.... :)

@mweaver:  Thanks!

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
Got a few figures more painted to broaden my little collection.  Getting ready for a FFoL game Monday... an "incident" in the border town of Santo Diablo...

Did up 3 Vaqueros and 3 Plains Warriors, all Knukleduster Miniatures.  I'll do up the other figs from those packs in due time...

Enjoy! - comments, critiques, and questions welcome... :)   

Offline has.been

  • Galactic Brain
  • Posts: 8292
Viva Mexico!
Nice paint job on all of them, but I like the Mexicans best.

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
Thanks, has.been!  I like the Mexican just a bit better too,  But in today's first fight for both of them, the Mexicans faired not so well, and the Warriors did just fine...

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
My regular gaming group and I had an Old West game this Friday past.  It was the gunfight at the old Johnson place.  We used my 28mm figures and terrain, and Fistful of Lead rules.  Here's the set-up:

I played the Johnsons.  I was defending my farm in the late 1870s in the New Mexico territory (6'x4'. see pic 1 below).  It had 2 cabins, a barn with a livestock corral (with cattle and pigs in it), a chicken coop (with chickens milling about), a vegetable garden with a scarecrow, an outhouse, a well, and various scatter pieces, well, scattered about.  The southeast and southwest corners had copses of trees, the northwest corner had some rocky outcroppings, and the northeast corner had an orchard.  I had 6 figs - Grandpa Johnson with a Civil War-era musket, Old Man Johnson with a scatter-gun, and the 4 Johnson boys with pistols.  Grandpa Johnson had a positive trait (+1 on Pinned Recovery tests, as it turns out).

Ted had a band of outlaws (he didn't name them...).  He had a chap with a Sharps carbine, another with a scatter-gun, and 4 fellas with pistols.  His top-hat-wearing figure had a positive trait, but I don't remember what it was... :().

Gene had a band of Desperados (he, too, didn't name them).  He had an Indian with a Sharps carbine, a Gringo with a scatter-gun, and 4 fellas with pistols (3 Gringos and a Mexican).  His duster-wearing guy with the scatter-gun had a positive trait - also +1 on Pinned Recovery rolls.

The premise was that the Outlaws had a score to settle with the Johnsons, while the desperados were just trying to raid the place.  Turns out the Outlaws and the Desperados didn't care for each other either, so it was a 3-way gunfight.  Also, we used one Joker in the deck.  It could be used as an Ace, either using a card's special ability (if it had one) or granting the activated figure an advantage (an extra move or shoot action, etc.).  Or, it could be played at any time in the turn, and be used to give an opposing figure a disadvantage (running out of ammo, stampeding the livestock, etc.).  If played this way, the playing figure forfeited the actions of one of his figures, as a trade-off. 

I had Grandpa and one of the boys in one cabin, while the Old Man and another boy in the other cabin.  A 3rd Boy was in the chicken coop, and the 4th boy was in the barn, up in the loft.  After a couple random rolls, The Outlaws came in from the northeast corner, near the orchard.  The Desperados came in from the northwest corner, though the rocky ground.

After a few turns or movement, all hell broke loose.  In lieu of trying to tell the whole story of the whole fight, which turned into a series of smaller gunfights, I'll regale you all with the highlights:

1.  The Outlaws and the Desperados met near the edge of the rocky ground.  After exchanging shots (which killed one of the Desperados), the Desperados veered south to come in though the vegetable garden.

2.  2 of the Outlaws decided to get into the barn, though the corral.  the Johnson boy in the barn loft opened the loft door, and fired on them, missing and going low on ammo.  One of the Outlaws opened the back barn door, while the other went inside and up into the loft.  Next turn, the Outlaw's card went first.  He fired, pinning the Johnson boy, who now lay there pinned and out of ammo.  His card came up, and he recovered, standing up.  With his action, he pistol-whipped the Outlaw, killing him.  The other Outlaw came in, and traded shots with the Johnson boy, who had reloaded with a "6".  The Johnson boy killed the 2nd outlaw.  On his next turn, the Johnson boy left the barn, making his way through the corral.  He traded shots with another Outlaw, but Ted got his revenge.  He played a Joker, stampeding the 4 nearest cattle to the Johnson boy.  The cattle moved in random directions, one of which moved right through the Johnson boy.  We played a standard melee - the Johnson boy lost, and was trampled to death...

3.  The other 3 Johnson boys ended up failing Pinned Recovery tests with dreaded "1s", and they ran away to live to fight another day.

4.  The Mexican also ran away, having failed a Pinned recovery test with a "1".

5.  Grandpa Johnson killed one of the desperados with his trusty musket, and wounded the Indian with it twice!

6.  Speaking of the Indian, he was shot to pieces by the end of the fight.  He was able to shrug off both musket hits with Queens of Hearts.  But, at the end it was just him, and the Outlaw with the Sharps carbine.  He wounded the Indian near one of the Cabins.  the Indian kept failing Wounded Recovery checks, and could only crawl around the cabin, trying to get away from the Outlaw and his carbine.   The Outlaw wounded the Indian a 2nd time, following him around the cabin.  The Indian finally passed a Wounded Recovery check, only to have the Outlaw beat him back down with his carbine.  The Outlaw finally shot the Indian a 3rd time, wounding him, and ending the gunfight.

     That outlaw was the only figure left standing at the old Johnson place.  His 5 fellow gang-members lay dead or dying, wile 5 of the Desperados were down too (remember, the Mexican ran away).   Grandpa Johnson, Old Man Johnson, and one of the Johnson boys were down too, but 3 of the Johnson boys had run off.  So we may play a follow-on game where the boys seek their revenge.

     All in all, it was a blast.  We love FfoL!
 

Offline Teddicus

  • Lurker
  • Posts: 1
these was one of the funnest old west games i ever played everyone moved everyone died :)

Offline FifteensAway

  • Galactic Brain
  • Posts: 4642
Nice looking game.  Love the added bits like the plow, cool.  Not sure there were any rolled (round) hay bales in the given time period - much more modern, like late 20th century (will have to check).  And missed seeing the pigs.  The photos are a bit confusing because there seem to be buildings in some of the closer shots not in the longer shots.  Still, all in all, a wild ride.

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3680
  • Gainfully unemployed and lovng it!
these was one of the funnest old west games i ever played everyone moved everyone died :)

Thanks, Ted.  But not strictly everyone died.  4 figures imply ran off, and you had the one figure still left standing when the smoke cleared...

Nice looking game.  Love the added bits like the plow, cool.  Not sure there were any rolled (round) hay bales in the given time period - much more modern, like late 20th century (will have to check).  And missed seeing the pigs.  The photos are a bit confusing because there seem to be buildings in some of the closer shots not in the longer shots.  Still, all in all, a wild ride.

Thanks for the comments!

Well, we discussed the "historical" viability (or lack thereof) of the rolled hay.  But, being lazy, I left them on the field for Ted's figures to use as cover... ;)

As for the photos, I have almost 20 more.  As it was quite the wild fight, I don't recall all the details and in what order they occurred.  BUT, methinks perhaps I'll caption them as best I can and post them all in chronological sequence here.  I have a couple more that put the whole farm in perspective, as well as many more shots of the action.  Maybe that will help de-confuse things.  Perhaps tomorrow after our weekly game...

FYI, the black micro-dice are "out of ammo" markers, the red micro-dice are "wounded" markers, and the tan crosses are "out-of-action" markers.

 


Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
I only just spotted this thread. Great stuff mate! Brilliant idea to mix the gunfighters and French Resistance kits.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

 

Related Topics

  Subject / Started by Replies Last post
35 Replies
6476 Views
Last post December 07, 2013, 04:42:56 PM
by majorsmith
349 Replies
56377 Views
Last post September 02, 2020, 02:56:38 PM
by Wyrmalla
11 Replies
2671 Views
Last post July 18, 2018, 03:02:26 AM
by anna_j38
140 Replies
17858 Views
Last post April 10, 2024, 09:08:57 AM
by flatpack
24 Replies
3662 Views
Last post December 14, 2022, 07:20:50 PM
by CapnJim