That sounds good about Doobri developing an attitude. OK here are some photos from my side of the table!
The regulators land and debus. They look mean and are armoured, and have a heavily armed robot with them.

My crew have been caught not-quite red-handed, but as good as. Their space ship is way off table and they must shoot their way out. They spread out in a semi circle in true OK corral/Serenity fashion..
Captain Bienvenue is directing the battle from a rooftop

But Barch is in a good position and has the heavy firepower. He drops a heavy blast projectile right on the top of the shuttle and the blast stuns two of the cops, but their armour saves them from serious harm.

Barch then runs away, intending to sneak around and hit the cops from another angle. Doobri the robot pours his long range fire at the shuttle and manages to inflict slight damage and shock on the opposing robot. Bong runs behind Doobri to use him as cover.

Things have been going well for me so far, but the cops recover quickly and manage to get first one, then two men on the roof of the adjacent building. Captain Bienvenue is in an exposed position.

He starts to get a lot of unwanted attention and things are quite sticky for a while; he is forced to retreat down the stairs

Meanwhile Doobri advances slowly and menacingly across the open ground with Bong sheltering behind. Doobri is a modified ex-mining robot built for tough planetary environments. He gives covering fire to help Captain Bienvenue escape from trouble.

Bong runs out to throw his two stun grenades which do nothing, he then runs for cover.

In the meantime, Barch blows apart the Cop's robot, which was sneaking up around the cargo containers!

This is a major blow for the Regulators. My crew is starting to win this firefight.
Doobri is very tough, but he starts to get so much firepower from the three remaining cops, he starts to amass so much shock that he can no longer move. He is immobilized out in the open for two rounds.

Then, a stroke of good fortune (the Queen of Spades card, which removes all shock). Doobri is moving again and he reverses back as quickly as he can, still taking deadly fire from all sides. But then a lucky shot hits something vital and he is down, out of the game.
This is disastrous. The crew cannot leave the robot behind. He is carrying the contraband merchandise inside his armour. The crew rush over, using his bulk as cover.

Bong is sent to rummage around for something to help shift the huge weight.
he comes back with some Anti Gravity Clamps, which they attach. The crew start to pull the downed robot away, but they must go the long way around under fire.
Disaster, Bong is hit and wounded!
Barch rushes over.
He tests: Barch has a Negative Trait of Self Preservation which will take over if he throws a 1 or 2 on a D10; but this time we are lucky and he pulls Bong into cover.

Captain Bienvenue is also wounded;

But the whole crew manage to escape by the skin of the teeth, with Regulators advancing across the table after them.

This was a really fun game from the FFoL Galactic Heroes, it could have gone either way but I had a lot of luck, good dice and opportune cards! Thanks to has.been for the opportunity to game.