As anyone who has followed my other threads might know, I dislike digital sculpting.
Something I've wanted to try for a while is taking some of my hand sculpted figures and scanning them to create STL files, But your normal hobbyist 3d scanner simply doesn't have that kind of resolution.
Luckily we have a very high end 3d scanner at work, and I have a fair bit of free time!
So here is my first attempt at scanning a large figure (about 80mm tall) and converting it from a clay sculpt, to a digital file, to a 3d print.
The scanner works really well - it can't handle very fine texture but it captures all the contours and anatomy, and alot of the detail does come through. The process is fast - multiple scans are auto composited to create a whole model, which the scanner can automatically repair to create a watertight mesh.
I then drop this mesh into Zbrush and draw texture back onto the model - this is great for me, As i enjoy the texturing tools but don't find Zbrush very intuitive when it comes to actual model making.
Finally, I printed off the newly detailed STL at half scale and TADA! A hand made mini, shrunken down!
I think there's real potential here - I can sculpt far larger, with nice materials like monster clay, without the need to worry about casting limits. I can create life size props and costumes and make multi pose figures from a life size scan of a person...the possibilities are endless. In a way it feels very oldschool, as I'll likely be working from a 3up figure and reducing it, But withou thte need for a pantograph.
Anyway, here's a short vid of the process and of course, some pictures.




I'll absolutely be messing with this more over the coming weeks.
(for anyone interested , The original large figure is avaliable as a resin cast from mammoth miniatures, and the STL is avaliable through the planet 28 patreon.)