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Author Topic: Bearwoodman in Frostgrave: An Incomplete History  (Read 34618 times)

Offline Constable Bertrand

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #120 on: 04 January 2024, 10:55:07 AM »
Wow what a wonderful frostgrave campaign. You have done so well making set pieces for each game.

Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #121 on: 25 January 2024, 10:19:39 PM »
The Maze of Malcor: Scenario Six

The Cloister


The next scenario was called “The Cloister” and required a partially collapsed covered walkway around a central area that was once lawn but had since become overgrown with bushes shrubs and a number of trees. This had my modelling friend and I scratching our heads as to how best to represent this best on the table top in a way that:

a) was playable;
b) was not excessively time consuming to build;
c) did not take up too much of our limited storage; and
d) left open the possibility that it could be used in future scenarios/games. 

This last point was a key concern as the structure was clearly going to be large and we did not want to spend a long time making something that was simply going to take up a big chunk of our available storage and never see the light of day again.

As luck would have it, the build up to the game coincided with a family holiday to Normandy which included a visit to Mont St Michel.  To anyone not familiar with this remarkable place it is essentially a roughly round large rocky outcrop just off the French coast that can be walked to when the tide is out.  It has been fortified by the addition of defensive walls and turrets behind which shelter various ancient buildings crammed together to form narrow winding cobbled streets all overshadowed by a large fortress-like Abbey perched on top. Apparently it withstood all English attacks during the 100 years war and would not look out of place in innumerable fantasy settings from Harry Potter to Middle Earth. The thought struck me as I entered the main gate that the place would be great as the setting for a 1-1 scale game of Frostgrave and it was easy to imagine (despite the summer sun and the crowds) wizards and their minions creeping and battling on the ancient ramparts and through the shadowy halls. And the icing on the cake was that it had a Cloister! My wife could not at first understand why I was so excited about this particular area of the Abbey (and when she found out she rolled her eyes!).  I took some photographs for reference.







Armed with my holiday snaps and I discussed the with my friend and we came to the conclusion that the simplest and most flexible approach to the issue would be to make a large number of separate pillars which could then be lined up to represent the pillars holding up the covering over the walkway.  We would not model the covering itself as this would make it too hard to access figures underneath it (and it was meant to be ruined in any event).  My friend had previously made simple pillars from toilet rolls attached to hexagonal mdf bases which had featured in previous games so our initial plan was simply to mass produce these.  We probably would not need all of them again for a single game, but pillars feature quite regularly in Frostgrave scenarios and are nearly always useful as extra terrain even when not specifically required, so they would not be single use items.

Thinking back to the Cloister at Mont Saint Michel I began to have concerns that toilet roll pillars might be too large and think to create the correct impression.  My friend’s son then suggested cake decorations so I had a look on a Chinese shopping app famed for low prices and found they were selling a pack of 4 plastic pillars for £1.76.  I ordered all 6 available packs and qualified for free shipping.  When they arrived I was very pleased with their useful size and solidity. 

They did suffer a little from mould lines but looked far better than toilet rolls would have done. 

I added a cardboard cap on each and attached them to the same hexagonal bases that my friend had used for his toilet roll pillars.  Happily this allowed enough space between each pillar for a figure on a 25mm base to pass between them.




I then realised that while the hexagonal bases meant that the pillars would fit together to form a straight line very evenly and neatly, they would not neatly and evenly fit around a right angle (square or octagonal would have worked better). 

I therefore decided to make “special” pillars on square bases to go in the corners that each of the 4 straight runs of 6 pillars on hexagonal bases could connect into. These pillars were special because they were made by me from cereal packet and therefore simple straight square section shapes. 

It was noticeable that the plastic pillars were very smooth and to try and add some contrast and texture I tried spraying them with some stone texture paint from B&M.  I am not sure if it made much difference, but it did seem to stick to the plastic.

I then primed them black and then added a zenithal highlight before I dabbed on a few different shades of vaguely stone-coloured paint using a bit of ragged foam from a blister pack.  I then called them done.

Meanwhile my friend was making the grassy area that the Cloister would surround.  He made out of a piece of mdf and a lot of flock.
 


We paired them together for the first time on the day of the game and were relieved that when placed on our usual Frostgrave board they seemed to fit together pretty well. 
 




We hadn't really built a Cloister, but we decided that if one knew (as all the players did) that it was intended to represent a Cloister then when looking at it a Cloister would probably be brought to mind.  Good enough.



So we had the scenery.  But this scenario didn’t just require scenery…

Offline Pattus Magnus

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #122 on: 25 January 2024, 11:19:35 PM »
Very nicely done! The cake decoration pillars look quite good painted up.

Offline snitcythedog

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #123 on: 26 January 2024, 02:55:44 PM »
Very practical solution.  Looks like it will be a fun game. 
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
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Offline Vagabond

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #124 on: 18 February 2024, 10:10:30 AM »
When I  started to read about your visit to St Michel I  naturally though you would model the whole island for a one off game, a single cloister was a bit disappointing.  lol lol

Tremendous work on all these scenes, I'm very impressed both at your crestivity and incurable insanity. Your comment about your wife rolling her eyes when you wanted to photograph the cloisters made me smile. Mrs V is in a lot of my phots to provide scale to the subject. ;) she thinks I'm more than slightly bonkers.

The docks and gondolas were very neat, I've often thought about doing a harbour side but you must have a lot more storage space than I do and the furnace was truly a work of a mad genius.

Strangely only yesterday I  was trying to break a cork into pieces to make a Construct, I'd seen someone do it before but they must have more strength and skill than me, I see you have cut yours and I  may have another go at this, afterall I had to drink a lot of wine to obtain the cork, I  really should use it although the blobby constructs from clay might be easier.

Keep up the good work and I'll be back in 6 to 12 months time to see how you're going on.
Cheers

Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #125 on: 26 February 2024, 12:39:12 AM »
Thanks for the comments all, I was pleased with how the pillars turned and I am sure they will feature in many games in the future (although I suspect that it will be rare for me to need all 28 at once!).

Vagabond: thanks in particular for the "incurable insanity" diagnosis. I had been considering seeking help for my condition but on the basis of your evaluation that it is too far progressed to for any cure to have effect I might as well just embrace it.

On the other hand, your threat to revisit this thread again in 6-12 months time makes me feel like a teacher being given notice of a potential Ofsted inspection. I now feel pressure to ensure that my metaphorical classroom walls are nicely decorated, my metaphorical lesson plans are compliant with the current curriculum and (on the basis that a smaller class is easier to manage) as many as possible (if not all) of my metaphorical pupils are expelled immediately before your return.  Which I think basically means I need to have posted something about painting figures and playing games. So here goes:

A notable feature of this scenario is that it is the first scheduled appearance of the main man himself, Malcor the Mad, along with his Advisory Council. I decided to use a figure my son had made out of the North Star Wizards plastic sprue for Malcor. He looked quite striking to me, with his pointy collars and pointy beard and I "double based" him to try and make him seem more substantial and important than the other human figures in play.



I am still not sure if he is quite impressive enough to be the big bad boss of the whole campaign, but he would have to do.

For Malcor's three person Advisory Council I used a set of three very Shakespearean looking witches. I am not sure of the manufacturer as I purchased them from the sale section of this very forum. I toyed with painting them in brighter more adventurous colours but in the end went with traditional black for ease and future flexibility.









It turns out black is harder to paint than I remember.  But again, they would have to do.

Next I had to review the capabilities of my newly painted Senior Leadership Team and plan some unpleasant surprises for the trespassing warbands...

Offline snitcythedog

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #126 on: 04 April 2024, 10:52:47 PM »
Just saw this post and these will be great additions to the campaign.  I would be very interested if anyone knows the manufacture on the witch coven.  They are very not bad. 

Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #127 on: 05 April 2024, 06:34:51 PM »
Yes, they very nice traditional ugly sinister witches! And they came with a small cauldron that I have not yet painted. Note that I had to replace the right hand of the last figure as it was missing, as was the top of the staff of the first witch pictured, so they would have looked a bit different originally.

Online Daeothar

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #128 on: 08 April 2024, 03:49:42 PM »
They look familiar.

So I checked my lead pile and it turns out I have a completely different set of 3 witches!  lol

I have a vague recollection of that one witch lacking a hand was actually stirring the cauldron, but don't quote me on that...
Miniatures you say? Well I too, like to live dangerously...


Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #129 on: 09 January 2025, 03:22:09 PM »
Oh dear! I have been neglecting this thread again!  I had a fun game of Frostgrave over the Christmas break and it reminded me that I need to make another effort to get try and get this thread up to date, so here goes!

 I need to report on the battle at the Cloister but unfortunately my memory is rather unreliable and although I did make something of an effort to make notes they are rather garbled.  I will have to resort to showing my photos of the game and recounting the few  events that occurred during the game that I recorded. 

Here is the table set up with the cloisters and six magical trees in the central lawn area.




Our Ulterior Motive Cards (we always use these in addition to whatever Scenario we are playing) mandated a Zombie by the central treasure.


As usual there were three warbands; a hairy Enchanter leading a unit of generally official North Star figures including a Construct (just one for now but he has plans to expand this force of animated objects).


 
A Witch leading a (still largely unpainted!!) band of rather thuggish looking mice complimented by a 3d printed warrior and some other plastic humans.


 
A Distortionist leading a rag-tag party including Lord of the Rings Orcs, GW Night Goblins and a Hasslefree dwarf toting a pair of long barrelled six-guns!




I controlled the forces of Malcor - including Malcor himself who appeared in turn 3!

The central Zombie did very well, managing to kill the Distortionist's Imp before eventually falling in combat.


My notes state that "Lots of rats appeared!"


The Witch succeeded in achieving its Ulterior Motive challenge by opening a Sarcophagus and recovering the "Bones of his Grandfather".


A Banshee appeared (we used a figure sculpted by primary school age daughter) but was killed before her wail could do much damage.


I was quite excited to use a powerful wizard in the game...


...especially when he managed to cast Meteor Strike on the central treasure causing damage to several nearby intruders!


Unfortunately soon afterwards he was cornered and killed by the Distortionist's green-cloaked warrior.


The Advisory Council was powerful briefly but was eventually overwhelmed.



The Witch plucked magical fruit from the trees in the Cloister.


The Enchanter managed to kill Distortionist's Apprentice.


The Distortionist's gun-Dwarf took revenge by shooting down the Enchanter's Apprentice.


A pair of Coalmen made an appearance at the end.


I don't seem to have kept any record of how the warbands did in terms of treasure, but here we can see a member of the Enchanter's band making off with something valuable.


A fun game, but I was disappointed I did not inflict more casualties on the warbands!

Offline snitcythedog

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #130 on: 09 January 2025, 07:38:14 PM »
Looks like you-all had a cracking good time.   Nice to see that the game has not died elsewhere.  My club is  planning a campaign starting next month. 

Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #131 on: 09 January 2025, 08:07:28 PM »
Yes we are still going! My little group does not play miniatures games very often, but when we do it's usually Frostgrave. I think that is because it is fun but also because: (a) it does not require a big investment in miniatures (one of our players is I think a bit less interested in minis than the rest of us); (b) if you do like minis you can usually find a way of shoe-horning in your current favourite; and (c) the terrain requirements for each scenario give me something to work on in between games.

Good luck with your new campaign! Are you going to do one from a published book?

Offline Bearwoodman

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #132 on: 09 January 2025, 08:36:54 PM »
The Maze of Malcor: Scenario Seven

The Wheel

All this scenario required in terms of terrain was 8 columns.  As I had just prepared (many more than) 8 columns for the previous scenario (the Cloister) I was in the unusual position of not having to build any terrain for this game.   

The scenario did, however, require 8 Phase Cats (4 more than I had painted up to that point).  So I painted the rest of the pack I had acquired from Badd Squiddo:





Here is the whole group (pride? herd?):


I also needed a figure to represent Ordovacer Nords, the Fatecaster wizard shade that I would control in this scenario.  I had picked up a couple of Harry Potter Figures in a bargain bin a games shop in Manchester and this seemed a good opportunity to use the figure of Remus Lupin.  He had taught Defence Against the Dark Arts at Hogworts so it did not seem a big step for him to make the jump to University Lecturer at Malcor’s Collegium of Artistry.



I also painted Remus Ordovacer in Werewolf form – Werewolf is on the Random Encounter Table in the Maze of Malcor Campaign after all!



Offline anevilgiraffe

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #133 on: 10 January 2025, 10:38:04 AM »
I must commend your daughter on a glorious Hamster Banshee...

Offline snitcythedog

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Re: Bearwoodman in Frostgrave: An Incomplete History
« Reply #134 on: 11 January 2025, 11:20:13 PM »
Good luck with your new campaign! Are you going to do one from a published book?
Thanks.  I was looking at doing a completely home grown campaign but we needed to move on short notice.  The new house was too good of a deal to pass up.  Still in the process of sorting everything out there so I may not have time to work on the campaign or terrain.  I did draft up two scenarios that, on paper looked pretty balanced but you never know until they are played. 

 

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